VR Mod for Breath Of The Wild Releasing in 2 days
https://youtu.be/oh-malhWgBU?si=Aeck-J0NPlaCZ3Xt
https://redd.it/1pxgvym
@RedditGames
https://youtu.be/oh-malhWgBU?si=Aeck-J0NPlaCZ3Xt
https://redd.it/1pxgvym
@RedditGames
YouTube
BetterVR Virtual Reality Mod for Breath Of The Wild
BetterVR is a flatscreen-to-VR conversion mod for The Legend Of Zelda: Breath of the Wild that's releasing 2 days after the release of this video. It'll be a freely available and will have be open-source.
*For more info and the release countdown, go to:*…
*For more info and the release countdown, go to:*…
Indie Sunday Hub - December 28, 2025
Welcome to another Indie Sunday! **This event starts at 12 AM EST and will run for 24 hours.**
Please read the below guidelines carefully before participating. If you have any questions please don't hesitate to send us a modmail.
A reminder that Rule 8 is not enforced during this event for submissions which follow the participation guidelines.
# Submission Restrictions
* Games may be unreleased or finished
* You must provide video footage of the game in action. This can be a prototype, alpha, beta, etc. Images and concept art are nice but you must include a trailer or video of gameplay footage of the game.
* No key/game giveaways
* Only developers may make submissions for their games - if you would like to highlight a game on your own, please do so in this hub thread
* The same game/developer can not be shared more than once every 30 days.
# Submission Format
* Submission must be a self-post (No direct links)
* **Title**: Game Name - Company (or individual) Name - Short denoscription (for example: "classic turn based RPG" or "platformer inspired by Metroidvanias")
* **Flair**: Indie Sunday
* **Body**: Any links to trailers/footage, a denoscription of the game, plans for release (platform, target date, etc), any additional information you'd like to add.
# Weekly Spotlight
**[Previous Indie Sunday](https://www.reddit.com/r/Games/search?q=indie+sunday+hub&restrict_sr=on&sort=relevance&t=allhttps://www.reddit.com/r/Games/search?q=indie+sunday+hub&restrict_sr=on&sort=relevance&t=all)**
**Released Games**
* TBD
**Unreleased / In Progress Games**
* TBD
# Feedback
Feel free to ask any questions in the comments below, or send us a modmail if it is urgent.
# Discussion
* Any of these games catch your eye?
* Any games you want to personally highlight that haven't been shared yet?
* Any projects that have had interesting development journeys?
* What indie game recommendations do you have?
https://redd.it/1pxismk
@RedditGames
Welcome to another Indie Sunday! **This event starts at 12 AM EST and will run for 24 hours.**
Please read the below guidelines carefully before participating. If you have any questions please don't hesitate to send us a modmail.
A reminder that Rule 8 is not enforced during this event for submissions which follow the participation guidelines.
# Submission Restrictions
* Games may be unreleased or finished
* You must provide video footage of the game in action. This can be a prototype, alpha, beta, etc. Images and concept art are nice but you must include a trailer or video of gameplay footage of the game.
* No key/game giveaways
* Only developers may make submissions for their games - if you would like to highlight a game on your own, please do so in this hub thread
* The same game/developer can not be shared more than once every 30 days.
# Submission Format
* Submission must be a self-post (No direct links)
* **Title**: Game Name - Company (or individual) Name - Short denoscription (for example: "classic turn based RPG" or "platformer inspired by Metroidvanias")
* **Flair**: Indie Sunday
* **Body**: Any links to trailers/footage, a denoscription of the game, plans for release (platform, target date, etc), any additional information you'd like to add.
# Weekly Spotlight
**[Previous Indie Sunday](https://www.reddit.com/r/Games/search?q=indie+sunday+hub&restrict_sr=on&sort=relevance&t=allhttps://www.reddit.com/r/Games/search?q=indie+sunday+hub&restrict_sr=on&sort=relevance&t=all)**
**Released Games**
* TBD
**Unreleased / In Progress Games**
* TBD
# Feedback
Feel free to ask any questions in the comments below, or send us a modmail if it is urgent.
# Discussion
* Any of these games catch your eye?
* Any games you want to personally highlight that haven't been shared yet?
* Any projects that have had interesting development journeys?
* What indie game recommendations do you have?
https://redd.it/1pxismk
@RedditGames
Zelda BOTW VR Mod Trailer - Releasing In 2 Days!
https://www.youtube.com/watch?v=oh-malhWgBU
https://redd.it/1pxifhs
@RedditGames
https://www.youtube.com/watch?v=oh-malhWgBU
https://redd.it/1pxifhs
@RedditGames
YouTube
BetterVR Virtual Reality Mod for Breath Of The Wild
BetterVR is a flatscreen-to-VR conversion mod for The Legend Of Zelda: Breath of the Wild that's releasing 2 days after the release of this video. It'll be a freely available and will have be open-source.
*For more info and the release countdown, go to:*…
*For more info and the release countdown, go to:*…
Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - December 28, 2025
Use this thread to discuss whatever game you've been playing lately: old or new, AAA or indie, on any platform between Atari and XBox. Please don't just list off the games you're playing in your comment. Elaborate with your thoughts on the games and make it easier for other users to find what game you're talking about by putting the noscript in bold.
Also, please make sure to use spoiler tags if you're revealing anything about a game's plot that may significantly impact another player's experience who has not played the game yet, no matter how retro or recent the game is. You can find instructions on how to do so in the subreddit sidebar.
This thread is set to sort comments by 'new' on default.
Obligatory Advertisements
For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.
/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn
Scheduled Discussion Posts
WEEKLY: What Have You Been Playing?
MONDAY: Thematic Monday
WEDNESDAY: Suggest Me A Game
FRIDAY: Free Talk Friday
https://redd.it/1pxnspr
@RedditGames
Use this thread to discuss whatever game you've been playing lately: old or new, AAA or indie, on any platform between Atari and XBox. Please don't just list off the games you're playing in your comment. Elaborate with your thoughts on the games and make it easier for other users to find what game you're talking about by putting the noscript in bold.
Also, please make sure to use spoiler tags if you're revealing anything about a game's plot that may significantly impact another player's experience who has not played the game yet, no matter how retro or recent the game is. You can find instructions on how to do so in the subreddit sidebar.
This thread is set to sort comments by 'new' on default.
Obligatory Advertisements
For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.
/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn
Scheduled Discussion Posts
WEEKLY: What Have You Been Playing?
MONDAY: Thematic Monday
WEDNESDAY: Suggest Me A Game
FRIDAY: Free Talk Friday
https://redd.it/1pxnspr
@RedditGames
Discord
Join the /r/Games Discord Server!
Check out the /r/Games community on Discord - hang out with 4017 other members and enjoy free voice and text chat.
Cygames’s beloved JRPG Granblue Fantasy getting global Steam release 12 years after Japan launch
https://automaton-media.com/en/news/cygamess-beloved-jrpg-granblue-fantasy-getting-global-steam-release-12-years-after-japan-launch/
https://redd.it/1pxolnc
@RedditGames
https://automaton-media.com/en/news/cygamess-beloved-jrpg-granblue-fantasy-getting-global-steam-release-12-years-after-japan-launch/
https://redd.it/1pxolnc
@RedditGames
AUTOMATON WEST
Cygames’s beloved JRPG Granblue Fantasy getting global Steam release 12 years after Japan launch - AUTOMATON WEST
Cygames has announced a global Steam version of its majorly popular free-to-play RPG Granblue Fantasy, coming March 2026.
Sucks to be in the sticks - coAction - Congrats, you are a vampire! Unfortunately, you still live here. A 2D vamp story from a decaying post-Soviet town.
Hey all! I am Alyona, a solo dev from Finland behind the game!
Check it out: Steam page | Trailer
A 2D narrative story about vampires from a small northern town who still need to do a lot more than just drink blood to survive (and they now drink energy huh). Get to know the undead and the living, help them or let them fall, feed the street cats, and brew some moonshine to make local drunkards happy.
We have the demo available on Steam, would be very happy to get your comments!
https://redd.it/1pxros5
@RedditGames
Hey all! I am Alyona, a solo dev from Finland behind the game!
Check it out: Steam page | Trailer
A 2D narrative story about vampires from a small northern town who still need to do a lot more than just drink blood to survive (and they now drink energy huh). Get to know the undead and the living, help them or let them fall, feed the street cats, and brew some moonshine to make local drunkards happy.
We have the demo available on Steam, would be very happy to get your comments!
https://redd.it/1pxros5
@RedditGames
Steampowered
Sucks To Be In The Sticks on Steam
An interview with a vampire from a decaying post-Soviet town. A cursed life simulator: scrub floors, brew moonshine, follow strange routines - and drink blood as your sanity unravels. The world is broken. Can you find out why?
Silent Hill series producer Motoi Okamoto says they plan to release 1 Silent Hill game per year
https://www.resetera.com/threads/silent-hill-series-producer-motoi-okamoto-says-they-plan-to-release-1-silent-hill-game-per-year.1393288/
https://redd.it/1pxsm82
@RedditGames
https://www.resetera.com/threads/silent-hill-series-producer-motoi-okamoto-says-they-plan-to-release-1-silent-hill-game-per-year.1393288/
https://redd.it/1pxsm82
@RedditGames
ResetEra
Silent Hill series producer Motoi Okamoto says they plan to...
Famitsu source: https://www.famitsu.com/article/202512/61923?page=7
(The following is machine translation)
"Continuing from the release of Silent Hill 2 in October 2024, we were able to deliver...
(The following is machine translation)
"Continuing from the release of Silent Hill 2 in October 2024, we were able to deliver...
Song of Slavs - Sleeping Fox Studio - PixelArt Tower Defense inspired by Kingdom Two Crowns
Song of Slavs(Steam) is a game where you build and defend your settlements from mythical creatures that attack every night. The game is inspired by the Kingdom series, but has a huge number of differences
More depth! Song of Slavs strives to make the game deeper and more nuanced than Kingdom:
* You have access to a broader economy,
* A greater choice of economic buildings
* A greater choice of defensive structures and warriors.
* More conveniences! You can delete a building you've built, you can cancel its construction, and your units will no longer behave stupidly.
* More diverse locations with their own challenges. Swamps where you need to build bridges, dark caves that need to be illuminated, and cemeteries that are best not visited alone! And unique missions for completing the game. No more "destroy the portal." Each level will have its own victory conditions!
We've launched Playtest, so we'd love it if you sign up and add the game to your wishlist!
Steam
Trailer(hosted by IGN Game trailers, yay!)
https://redd.it/1pxs4w9
@RedditGames
Song of Slavs(Steam) is a game where you build and defend your settlements from mythical creatures that attack every night. The game is inspired by the Kingdom series, but has a huge number of differences
More depth! Song of Slavs strives to make the game deeper and more nuanced than Kingdom:
* You have access to a broader economy,
* A greater choice of economic buildings
* A greater choice of defensive structures and warriors.
* More conveniences! You can delete a building you've built, you can cancel its construction, and your units will no longer behave stupidly.
* More diverse locations with their own challenges. Swamps where you need to build bridges, dark caves that need to be illuminated, and cemeteries that are best not visited alone! And unique missions for completing the game. No more "destroy the portal." Each level will have its own victory conditions!
We've launched Playtest, so we'd love it if you sign up and add the game to your wishlist!
Steam
Trailer(hosted by IGN Game trailers, yay!)
https://redd.it/1pxs4w9
@RedditGames
Steampowered
Song of Slavs on Steam
Become a Tsar! Create your own settlement and expand it into a stronghold to protect your people in a handcrafted side-scroller pixel art adventure game. Construct your town, gather resources, and fight enemies like a real tsar.
Strange Seed - Chronicle Games - Eat, evolve & adventure through a Spore-like RPG world
Strange Seed is not exactly a Spore successor, but it is creature evolution, with a semi-linear adventure, characters, a story, and a lot of challenges to adapt to!
It’s already released and on discount for $12 right now which is, like, the price of a banana these days, right?
[Steam page](https://store.steampowered.com/app/2463690/Strange_Seed/)
Trailer
Strange Seed comes from a wish that Spore had been more like an older creature evolution game, E.V.O.: Search for Eden.
Evolved parts should actually change gameplay and be used for specific tasks, for instance:
- Become small enough to crawl through a tiny tunnel
- Become big enough to push a heavy boulder
- Balance your wings with stamina bonuses to get through a platforming segment
- Load up on shells and spikes to become a defensive creature, or claws and teeth for a glass cannon build
While the game is already released, we’re still working on it and trying to make it better!
By the way, Steam makes the button tiny but there’s still a demo available:
https://store.steampowered.com/app/3224660/StrangeSeedDemo/?beta=1
Thanks for reading!
https://redd.it/1pxtnbu
@RedditGames
Strange Seed is not exactly a Spore successor, but it is creature evolution, with a semi-linear adventure, characters, a story, and a lot of challenges to adapt to!
It’s already released and on discount for $12 right now which is, like, the price of a banana these days, right?
[Steam page](https://store.steampowered.com/app/2463690/Strange_Seed/)
Trailer
Strange Seed comes from a wish that Spore had been more like an older creature evolution game, E.V.O.: Search for Eden.
Evolved parts should actually change gameplay and be used for specific tasks, for instance:
- Become small enough to crawl through a tiny tunnel
- Become big enough to push a heavy boulder
- Balance your wings with stamina bonuses to get through a platforming segment
- Load up on shells and spikes to become a defensive creature, or claws and teeth for a glass cannon build
While the game is already released, we’re still working on it and trying to make it better!
By the way, Steam makes the button tiny but there’s still a demo available:
https://store.steampowered.com/app/3224660/StrangeSeedDemo/?beta=1
Thanks for reading!
https://redd.it/1pxtnbu
@RedditGames
Steampowered
Save 20% on Strange Seed on Steam
You’re a lowly blob, but with the ability to evolve any DNA you eat, you don’t have to stay that way. Upgrade parts to fight, run, fly and overcome your environment. Mammals, birds, insects, dinosaurs... everything is on your menu!
Housemarque’s Saros looks set to provide a less punishing experience than Returnal | VGC
https://www.videogameschronicle.com/features/2026-saros/
https://redd.it/1pxu3nt
@RedditGames
https://www.videogameschronicle.com/features/2026-saros/
https://redd.it/1pxu3nt
@RedditGames
VGC
Housemarque’s Saros looks set to provide a less punishing experience than Returnal
2026 preview: Housemarque’s latest game appears to make some concessions with its upgrade system…
A Baby CEO?! - Bloo Owl - A silly management game inspired by Sort the Court
Hey r/Games, A Baby CEO?! is an episodic choices matter game where you play as a nepo baby! Your main method of communication is to vigorously gesture a Yes or No. Who you're flailing your tiny limbs at would be the employees of the company asking you questions that are *critical* for them to perform their jobs properly.
This is honestly my attempt at capturing the magic of Sort the Court while building on the format with other inspirations from:
Yes, Your Grace
The Pale Beyond
The Office (US)
IT Crowd
Office Space
Every cartoon I ever watched from 1998 - 2011
Game Trailers recently uploaded the announcement trailer and the comments were as silly as the game I think!
Check out the Steam Page if it catches your interest!
Oh and none of us on the team have watched Boss Baby, but we're planning on a group watch after release!
https://redd.it/1pxtpo4
@RedditGames
Hey r/Games, A Baby CEO?! is an episodic choices matter game where you play as a nepo baby! Your main method of communication is to vigorously gesture a Yes or No. Who you're flailing your tiny limbs at would be the employees of the company asking you questions that are *critical* for them to perform their jobs properly.
This is honestly my attempt at capturing the magic of Sort the Court while building on the format with other inspirations from:
Yes, Your Grace
The Pale Beyond
The Office (US)
IT Crowd
Office Space
Every cartoon I ever watched from 1998 - 2011
Game Trailers recently uploaded the announcement trailer and the comments were as silly as the game I think!
Check out the Steam Page if it catches your interest!
Oh and none of us on the team have watched Boss Baby, but we're planning on a group watch after release!
https://redd.it/1pxtpo4
@RedditGames
Steampowered
A Baby CEO?! on Steam
A struggling book company has decided to hire you, a baby, to be the new CEO? All you need to do is manage the budget, keep the company brand strong and make the employees happy. You can't talk? No problem! Give a thumbs up or down and try your best.
Star Citizen to become the first $1 billion game while still in alpha, driven by ships costing thousands
https://www.dexerto.com/gaming/star-citizen-to-become-the-first-1-billion-game-while-still-in-alpha-driven-by-ships-costing-thousands-3298262/
https://redd.it/1pxv90o
@RedditGames
https://www.dexerto.com/gaming/star-citizen-to-become-the-first-1-billion-game-while-still-in-alpha-driven-by-ships-costing-thousands-3298262/
https://redd.it/1pxv90o
@RedditGames
Dexerto
Star Citizen to become the first $1 billion game while still in alpha, driven by ships costing thousands - Dexerto
Star Citizen is on track to become the first video game to surpass $1 billion in funding while still in alpha.
SECTOR ZERO - Ondrej Angelovic - Portal & Half-Life inspired dark physics-based adventure!
Steam Store Page & FREE DEMO | Story Trailer
Hi everyone! Indie Sunday is here! <3
My game will be released in Q1 2026 so we're getting really close to the finish-line!
About SECTOR ZERO:
SECTOR ZERO is a first-person, physics-based dark sci-fi adventure. The game takes place inside a massive asteroid being mined by human colonists. You play as a small fragment of an alien hive mind known as The Corruption, which had been dormant in the asteroid’s core, until the mining operations woke it up.
The core mechanic of the game is your ability to corrupt and control human-made machinery. This power helps you navigate the world, solve physics-based puzzles, and overcome platforming challenges.
Story Trailer:
https://youtu.be/ZkIK6Hsw2Fo
Play the DEMO and Share Your Feedback:
https://store.steampowered.com/app/2352050/SECTOR\_ZERO/
Steam Demo Speedrun Competition:
We are currently running a Steam Demo Speedrun Competition with various prizes.
You can read more about it here:
https://store.steampowered.com/news/app/2352050/view/503970744821089916?l=english
You can support SECTOR ZERO by Wishlisting on Steam! <3
Don't forget to support other Devs by checking out their Indie Sunday posts! \^\^
https://redd.it/1pxtzdw
@RedditGames
Steam Store Page & FREE DEMO | Story Trailer
Hi everyone! Indie Sunday is here! <3
My game will be released in Q1 2026 so we're getting really close to the finish-line!
About SECTOR ZERO:
SECTOR ZERO is a first-person, physics-based dark sci-fi adventure. The game takes place inside a massive asteroid being mined by human colonists. You play as a small fragment of an alien hive mind known as The Corruption, which had been dormant in the asteroid’s core, until the mining operations woke it up.
The core mechanic of the game is your ability to corrupt and control human-made machinery. This power helps you navigate the world, solve physics-based puzzles, and overcome platforming challenges.
Story Trailer:
https://youtu.be/ZkIK6Hsw2Fo
Play the DEMO and Share Your Feedback:
https://store.steampowered.com/app/2352050/SECTOR\_ZERO/
Steam Demo Speedrun Competition:
We are currently running a Steam Demo Speedrun Competition with various prizes.
You can read more about it here:
https://store.steampowered.com/news/app/2352050/view/503970744821089916?l=english
You can support SECTOR ZERO by Wishlisting on Steam! <3
Don't forget to support other Devs by checking out their Indie Sunday posts! \^\^
https://redd.it/1pxtzdw
@RedditGames
Steampowered
SECTOR ZERO on Steam
SECTOR ZERO is a physics-based, dark sci-fi puzzle adventure where you play as a fragment of an ancient hive-mind entity, awakened by mining operations deep within Asteroid 2031 XT.
Skald Against The Black Priory is free to claim on the Epic Games Store for the next 24 hours
Retro-styled RPG game SKALD: Against the Black Priory is free to claim on the Epic Games Store for the next 24 hours
Sale ends on December 29th
Store page:
https://store.epicgames.com/en-US/p/skald-against-the-black-priory-cffcc0
https://redd.it/1pxvxm6
@RedditGames
Retro-styled RPG game SKALD: Against the Black Priory is free to claim on the Epic Games Store for the next 24 hours
Sale ends on December 29th
Store page:
https://store.epicgames.com/en-US/p/skald-against-the-black-priory-cffcc0
https://redd.it/1pxvxm6
@RedditGames
Epic Games Store
SKALD Against the Black Priory | Download and Buy Today - Epic Games Store
Download and play SKALD Against the Black Priory at the Epic Games Store. Check for platform availability and price!
'We're Stuck in This Loop of 5 American Cities. Let's Just Get Used to It' — Former Rockstar Dev Reveals GTA: Tokyo 'Almost Actually Happened' but Fell by the Wayside
https://www.ign.com/articles/were-stuck-in-this-loop-of-5-american-cities-lets-just-get-used-to-it-former-rockstar-dev-reveals-gta-tokyo-almost-actually-happened-but-fell-by-the-wayside
https://redd.it/1pxtibg
@RedditGames
https://www.ign.com/articles/were-stuck-in-this-loop-of-5-american-cities-lets-just-get-used-to-it-former-rockstar-dev-reveals-gta-tokyo-almost-actually-happened-but-fell-by-the-wayside
https://redd.it/1pxtibg
@RedditGames
IGN
'We're Stuck in This Loop of 5 American Cities. Let's Just Get Used to It' — Former Rockstar Dev Reveals GTA: Tokyo 'Almost Actually…
For years Grand Theft Auto fans have wondered whether Rockstar might take the franchise out of its traditional America setting into cities in other countries. But according to one former developer, that’s never going to happen — and fans just need to accept…
Cut Content Shows FFXV Once Started With an Explorable Insomnia, with Quests and Cutscenes
https://www.resetera.com/threads/cut-content-shows-ffxv-once-started-with-an-explorable-insomnia-with-quests-and-cutscenes.1393108/
https://redd.it/1pxyzqd
@RedditGames
https://www.resetera.com/threads/cut-content-shows-ffxv-once-started-with-an-explorable-insomnia-with-quests-and-cutscenes.1393108/
https://redd.it/1pxyzqd
@RedditGames
ResetEra
Cut Content Shows FFXV Once Started With an Explorable Insomnia...
This cut content has been partially restored and is now available through a mod. While the material is clearly incomplete and fragmented, it strongly suggests that the game's opening was...
Halo 2 E3 2003 Demo Build Leaks: Playable 'Earth City' and Early Tools Surface After 22 Years
https://clawsomegamer.com/halo-2-e3-2003-demo-build-leaks-playable-earth-city/
https://redd.it/1pxzwtv
@RedditGames
https://clawsomegamer.com/halo-2-e3-2003-demo-build-leaks-playable-earth-city/
https://redd.it/1pxzwtv
@RedditGames
Clawsomegamer
Halo 2 E3 2003 Demo Build Leaks: Playable 'Earth City' and Early Tools Surface After 22 Years
Xbox is the latest victim of hackers. Halo 2 playable build from E3 2003 is leaked with 10GB of assets and modders are having a field day.
Here is a list of the 16 single players games I completed in 2025 and my thoughts on them.
Hello, I made this post last year, and it got a decent amount of traction and discussion going so I thought I would do it again! Link to last years: https://www.reddit.com/r/Games/comments/1hnh8np/here\_is\_a\_list\_of\_the\_14\_single\_player\_games\_i/
Let me know if you agree or disagree with any of my thoughts, I'm always keen to hear what people think about any of the games I've covered.
# Bioshock 2
Playtime: 13 hours | Rating: 4/10
First entry of the year, and unfortunately, a bit of a dud. I had Bioshock 2 sitting in my Steam library from years ago and downloaded it on a whim for a work trip with some travel time.
I couldn’t shake the feeling that it was basically Bioshock, but worse in almost every way. The story is nowhere near as compelling or memorable, the characters are far less interesting, and playing as a Big Daddy didn’t really add much for me. On top of that, it’s aged pretty poorly visually.
Overall, I didn’t really enjoy it.
# Kingdom Come: Deliverance
Playtime: 50 hours | Rating: 8.5/10
Played KCD 1 on release but kind of bounced off it after about 10 hours. Decided to revisit when the sequel came out, and it really clicked the second time around.
It definitely has some clunky elements and a few frustrating parts, but overall this was a fantastic adventure. Henry is such a likeable character, and I was really invested in his journey once I got into the meat of the game. It’s very immersive and clearly lovingly crafted. Looking forward to playing through the second instalment when I have the time.
# Alien: Isolation
Playtime: 20 hours | Rating: 7/10
A faithful and accurate entry into the Alien universe, I think Creative Assembly absolutely nailed the aesthetics and vibe of the films. From the old-timey computers and systems to the interior design of the space station, everything felt spot on.
I’m not usually a big fan of stealth games, but I didn’t mind the gameplay here at all. It was especially atmospheric playing this in the dark in bed on the Steam Deck.
My only major complaint was the length. I don’t think it needed to go on as long as it did, and the last 3–5 hours didn’t feel necessary. I was definitely ready for the credits to roll a little while before they did.
# Nioh 2
Playtime: 73 hours | Rating: 8/10
A very challenging soulslike, man, this one really kicked my ass for large stretches of my playtime, especially the DLCs, but something about it kept pulling me back in.
I’m a sucker for fun, flashy combat, and Nioh 2 has it in spades. It took me a long time to really get into the flow of the stances and different weapons, but once you find something that works for you, learn a few cool combos, and pull it all together, it’s incredibly satisfying.
That said, it does have one of the worst-designed, most frustrating boss fights I’ve ever endured. If you’ve played it, you probably know the one.
# Hi-Fi Rush
Playtime: 14 hours | Rating: 6.5/10
Hi-Fi Rush is one of those games where I can absolutely appreciate the love and care that went into making it, and I can see why it’s so universally liked. Unfortunately, it just didn’t really click for me.
I’m terrible at rhythm games, and the reliance on those mechanics hampered my overall enjoyment. If you want to call it a skill issue, you’re probably right! I’m just not very good at that kind of game, and it really showed here.
Outside of the core gameplay, I found the Marvel-esque characters and writing a bit painful.
# Clair Obscur: Expedition 33
Playtime: 40 hours | Rating: 10/10
Hard to say anything that hasn’t already been said. I laughed, I cried, and I felt everything in between. No other game has made me feel the way Clair Obscur has.
Setting, level design, visuals, combat, soundtrack, writing, and voice acting, there isn’t a single element of this game that isn’t best in
Hello, I made this post last year, and it got a decent amount of traction and discussion going so I thought I would do it again! Link to last years: https://www.reddit.com/r/Games/comments/1hnh8np/here\_is\_a\_list\_of\_the\_14\_single\_player\_games\_i/
Let me know if you agree or disagree with any of my thoughts, I'm always keen to hear what people think about any of the games I've covered.
# Bioshock 2
Playtime: 13 hours | Rating: 4/10
First entry of the year, and unfortunately, a bit of a dud. I had Bioshock 2 sitting in my Steam library from years ago and downloaded it on a whim for a work trip with some travel time.
I couldn’t shake the feeling that it was basically Bioshock, but worse in almost every way. The story is nowhere near as compelling or memorable, the characters are far less interesting, and playing as a Big Daddy didn’t really add much for me. On top of that, it’s aged pretty poorly visually.
Overall, I didn’t really enjoy it.
# Kingdom Come: Deliverance
Playtime: 50 hours | Rating: 8.5/10
Played KCD 1 on release but kind of bounced off it after about 10 hours. Decided to revisit when the sequel came out, and it really clicked the second time around.
It definitely has some clunky elements and a few frustrating parts, but overall this was a fantastic adventure. Henry is such a likeable character, and I was really invested in his journey once I got into the meat of the game. It’s very immersive and clearly lovingly crafted. Looking forward to playing through the second instalment when I have the time.
# Alien: Isolation
Playtime: 20 hours | Rating: 7/10
A faithful and accurate entry into the Alien universe, I think Creative Assembly absolutely nailed the aesthetics and vibe of the films. From the old-timey computers and systems to the interior design of the space station, everything felt spot on.
I’m not usually a big fan of stealth games, but I didn’t mind the gameplay here at all. It was especially atmospheric playing this in the dark in bed on the Steam Deck.
My only major complaint was the length. I don’t think it needed to go on as long as it did, and the last 3–5 hours didn’t feel necessary. I was definitely ready for the credits to roll a little while before they did.
# Nioh 2
Playtime: 73 hours | Rating: 8/10
A very challenging soulslike, man, this one really kicked my ass for large stretches of my playtime, especially the DLCs, but something about it kept pulling me back in.
I’m a sucker for fun, flashy combat, and Nioh 2 has it in spades. It took me a long time to really get into the flow of the stances and different weapons, but once you find something that works for you, learn a few cool combos, and pull it all together, it’s incredibly satisfying.
That said, it does have one of the worst-designed, most frustrating boss fights I’ve ever endured. If you’ve played it, you probably know the one.
# Hi-Fi Rush
Playtime: 14 hours | Rating: 6.5/10
Hi-Fi Rush is one of those games where I can absolutely appreciate the love and care that went into making it, and I can see why it’s so universally liked. Unfortunately, it just didn’t really click for me.
I’m terrible at rhythm games, and the reliance on those mechanics hampered my overall enjoyment. If you want to call it a skill issue, you’re probably right! I’m just not very good at that kind of game, and it really showed here.
Outside of the core gameplay, I found the Marvel-esque characters and writing a bit painful.
# Clair Obscur: Expedition 33
Playtime: 40 hours | Rating: 10/10
Hard to say anything that hasn’t already been said. I laughed, I cried, and I felt everything in between. No other game has made me feel the way Clair Obscur has.
Setting, level design, visuals, combat, soundtrack, writing, and voice acting, there isn’t a single element of this game that isn’t best in
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class. I genuinely feel that Expedition 33 is probably the best game of the last 10 years.
That this came from a team releasing their debut noscript makes it even more impressive. It really feels like the stars aligned for this one, and I’ll still be talking about how good it was 10 years from now.
# Oblivion Remaster
Playtime: 75 hours | Rating: 7.5/10
Playing through Oblivion for the first time since I was a kid certainly raised some interesting questions. Does a perfect 10/10 game remain at that level after so many years, while the rest of the industry and standards move on? In this case, I’d say it did not. The overall jank, lack of QoL improvements, and aged mechanics did impact my enjoyment the second time around, even in the remaster.
Don’t get me wrong, I still had a good time. It was a fun trip down memory lane, and the visuals of the remaster were impressive. But this wasn’t quite the awe-inspiring experience I remembered. On top of that, the technical state was terrible, with awful performance and frequent crashing were quite disappointing to see.
# Lies of P: Overture
Playtime: 50 hours | Rating: 9/10
I covered LoP in my last post so I wont touch on the base game again here, but for clarity, I went through it again from the start for the DLC. The DLC was great and a perfect addition to an already stellar overall package.
I will say certain parts, especially the opening Zoo section, were maybe a bit over the top with difficulty spikes, but I gritted my teeth and got through it. The final boss absolutely deserves its reputation and is one of the hardest enemies I’ve ever faced. All in all, it probably took me around 10 hours to finally bring it down, but what a feeling when it was done.
# Pacific Drive
Playtime: 23 hours | Rating: 6.5/10
Pacific Drive is definitely one of the most unique games I’ve ever played, I haven’t really experienced anything like it before. Spooky and atmospheric, the first 10 or so hours had me completely into the vibes it was laying down. The gameplay loop of getting back to your garage on a sliver of health and patching up your wagon to head back out was really satisfying.
As the game went on, it started to wear on me a bit. As someone who doesn’t particularly enjoy survival crafting, the gameplay loop lost its hold as I got further in. The story was more than serviceable, and I did enjoy reaching the conclusion, but it’s not one I’ll be coming back to.
# Evil West
Playtime: 12 hours | Rating: 6/10
I’d compare my experience with Evil West to a lower-budget sci-fi/horror movie you watch on a whim on Netflix when you can’t find anything decent. Is it objectively well made? No. Is it kinda fun and enjoyable? Yeah, pretty much.
Feels like an Xbox 360 game found a time machine and materialised in the present day with shiny graphics — super old-school feeling combat, level design, and progression systems. The story is barely worth the price of admission, but the core gameplay has just enough going for it that I didn’t begrudge my time with this one. I got it on a very deep discount (around £10) and couldn’t recommend picking it up for more than that.
# Mafia II Definitive Edition
Playtime: 12 hours | Rating: 7/10
I found the story very enjoyable and quite well written, with good, interesting characters and an engaging plot. The final act really stuck with me as well.
The overall gameplay serves its purpose but is definitely not the highlight of the package. Basic gunfights and the proliferation of waist-high walls, a classic of this era of third-person cover shooters, are hardly inspiring. The pretty empty “open world,” with very little outside driving from A to B, also hindered my overall opinion.
# Aliens: Dark Descent
Playtime: 35 hours | Rating: 8/10
Essentially XCOM with an Alien paint job, and I actually really liked this despite its flaws. Great atmosphere and immersive gameplay, I found myself getting quite attached to my little squad of marines. Leveling them up, giving them fun nicknames, and roleplaying a bit
That this came from a team releasing their debut noscript makes it even more impressive. It really feels like the stars aligned for this one, and I’ll still be talking about how good it was 10 years from now.
# Oblivion Remaster
Playtime: 75 hours | Rating: 7.5/10
Playing through Oblivion for the first time since I was a kid certainly raised some interesting questions. Does a perfect 10/10 game remain at that level after so many years, while the rest of the industry and standards move on? In this case, I’d say it did not. The overall jank, lack of QoL improvements, and aged mechanics did impact my enjoyment the second time around, even in the remaster.
Don’t get me wrong, I still had a good time. It was a fun trip down memory lane, and the visuals of the remaster were impressive. But this wasn’t quite the awe-inspiring experience I remembered. On top of that, the technical state was terrible, with awful performance and frequent crashing were quite disappointing to see.
# Lies of P: Overture
Playtime: 50 hours | Rating: 9/10
I covered LoP in my last post so I wont touch on the base game again here, but for clarity, I went through it again from the start for the DLC. The DLC was great and a perfect addition to an already stellar overall package.
I will say certain parts, especially the opening Zoo section, were maybe a bit over the top with difficulty spikes, but I gritted my teeth and got through it. The final boss absolutely deserves its reputation and is one of the hardest enemies I’ve ever faced. All in all, it probably took me around 10 hours to finally bring it down, but what a feeling when it was done.
# Pacific Drive
Playtime: 23 hours | Rating: 6.5/10
Pacific Drive is definitely one of the most unique games I’ve ever played, I haven’t really experienced anything like it before. Spooky and atmospheric, the first 10 or so hours had me completely into the vibes it was laying down. The gameplay loop of getting back to your garage on a sliver of health and patching up your wagon to head back out was really satisfying.
As the game went on, it started to wear on me a bit. As someone who doesn’t particularly enjoy survival crafting, the gameplay loop lost its hold as I got further in. The story was more than serviceable, and I did enjoy reaching the conclusion, but it’s not one I’ll be coming back to.
# Evil West
Playtime: 12 hours | Rating: 6/10
I’d compare my experience with Evil West to a lower-budget sci-fi/horror movie you watch on a whim on Netflix when you can’t find anything decent. Is it objectively well made? No. Is it kinda fun and enjoyable? Yeah, pretty much.
Feels like an Xbox 360 game found a time machine and materialised in the present day with shiny graphics — super old-school feeling combat, level design, and progression systems. The story is barely worth the price of admission, but the core gameplay has just enough going for it that I didn’t begrudge my time with this one. I got it on a very deep discount (around £10) and couldn’t recommend picking it up for more than that.
# Mafia II Definitive Edition
Playtime: 12 hours | Rating: 7/10
I found the story very enjoyable and quite well written, with good, interesting characters and an engaging plot. The final act really stuck with me as well.
The overall gameplay serves its purpose but is definitely not the highlight of the package. Basic gunfights and the proliferation of waist-high walls, a classic of this era of third-person cover shooters, are hardly inspiring. The pretty empty “open world,” with very little outside driving from A to B, also hindered my overall opinion.
# Aliens: Dark Descent
Playtime: 35 hours | Rating: 8/10
Essentially XCOM with an Alien paint job, and I actually really liked this despite its flaws. Great atmosphere and immersive gameplay, I found myself getting quite attached to my little squad of marines. Leveling them up, giving them fun nicknames, and roleplaying a bit
made my overall experience feel like it really nailed what the developers were going for.
I did play on hard and I will say it was very difficult, sometimes unfairly so, and my playthrough required a lot of trial and error. It’s quite unforgiving in parts and downright frustrating in others. That being said, this is an easy recommend for me if you enjoy this cinematic universe.
# Hades II
Playtime: 62 hours | Rating: 9.5/10
I was a huge fan of Hades 1, and Hades 2 delivered on pretty much every point you could want from a sequel. More fun toys, bigger scope, and more gameplay mechanics, I think Supergiant absolutely knocked it out of the park here.
I really enjoyed the new story and characters, though I’d rate it kind of the same as Hades 1, which is still damn good! The new weapons were imaginative and varied, and the old “go again” mentality from Hades 1, so you could try a new build or playstyle, is certainly still here.
My only point of criticism is the tarot cards. I didn’t find them that fun to experiment with and mostly just picked one set and stuck with it.
# Death Stranding Directors Cut
Playtime: 41 hours | Rating: 8.5/10
Hands down the weirdest, most off-the-wall game I’ve ever played. I thought I was prepared going into Death Stranding, having read a lot about it beforehand. I thought I was ready for the “walking sim” gameplay and the strange plot, but this was bizarre in so many ways that I was genuinely taken by surprise.
The story is largely incomprehensible. I went through 20+ hours of the game having almost no idea what was going on, and even after that, my grasp of the world was only marginal. I’m not sure I enjoyed playing Death Stranding, but I did enjoy experiencing it. Unusual distinction, but I think it fits here.
The sheer creative vision Kojima conjured, and his ability to get a talented dev team on board to realize it, is nothing short of impressive. That said, I can’t help but feel he wants to make films more than games.
# Star Wars Jedi: Survivor
Playtime: 28 hours | Rating: 7.5/10
I think in retrospect I might have rated Jedi Survivor a bit high, but I'm biased towards anything Star Wars, so here we are.
Major pain point first: yes, the game runs like garbage, even three years after launch. It’s certainly playable, but poor frame rates and stutters are present across the board.
That said, there’s a fun and serviceable soulslike action game here. The combat loop is enjoyable, with a decent amount of flexibility in playstyle, though the combat and hit registration felt a bit mushy, I'm not sure how else to describe it. The story was quite good, though not mind-blowing, and I thought the environments and level design were an improvement compared to Fallen Order.
# Cronos: The New Dawn
Playtime: 13 hours | Rating: 7/10
Our last entry of 2025. I’m a fan of horror games and thought this looked really cool in the previews. I do think it achieved quite a bit as a new IP from a relatively new team, though when you’re channeling a creative influence (Dead Space) this hard, it’s difficult not to compare it to an objectively better experience.
That being said, I liked where Bloober Team went for the most part. A pretty unique setting and art style, and the core gameplay did its job. I think if you’re going to do a faceless protagonist, you need to be very confident in your voice actor’s ability to give depth and characterisation, and this was an overall miss. I also found the game very easy, only dying four or five times over the whole run.
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I did play on hard and I will say it was very difficult, sometimes unfairly so, and my playthrough required a lot of trial and error. It’s quite unforgiving in parts and downright frustrating in others. That being said, this is an easy recommend for me if you enjoy this cinematic universe.
# Hades II
Playtime: 62 hours | Rating: 9.5/10
I was a huge fan of Hades 1, and Hades 2 delivered on pretty much every point you could want from a sequel. More fun toys, bigger scope, and more gameplay mechanics, I think Supergiant absolutely knocked it out of the park here.
I really enjoyed the new story and characters, though I’d rate it kind of the same as Hades 1, which is still damn good! The new weapons were imaginative and varied, and the old “go again” mentality from Hades 1, so you could try a new build or playstyle, is certainly still here.
My only point of criticism is the tarot cards. I didn’t find them that fun to experiment with and mostly just picked one set and stuck with it.
# Death Stranding Directors Cut
Playtime: 41 hours | Rating: 8.5/10
Hands down the weirdest, most off-the-wall game I’ve ever played. I thought I was prepared going into Death Stranding, having read a lot about it beforehand. I thought I was ready for the “walking sim” gameplay and the strange plot, but this was bizarre in so many ways that I was genuinely taken by surprise.
The story is largely incomprehensible. I went through 20+ hours of the game having almost no idea what was going on, and even after that, my grasp of the world was only marginal. I’m not sure I enjoyed playing Death Stranding, but I did enjoy experiencing it. Unusual distinction, but I think it fits here.
The sheer creative vision Kojima conjured, and his ability to get a talented dev team on board to realize it, is nothing short of impressive. That said, I can’t help but feel he wants to make films more than games.
# Star Wars Jedi: Survivor
Playtime: 28 hours | Rating: 7.5/10
I think in retrospect I might have rated Jedi Survivor a bit high, but I'm biased towards anything Star Wars, so here we are.
Major pain point first: yes, the game runs like garbage, even three years after launch. It’s certainly playable, but poor frame rates and stutters are present across the board.
That said, there’s a fun and serviceable soulslike action game here. The combat loop is enjoyable, with a decent amount of flexibility in playstyle, though the combat and hit registration felt a bit mushy, I'm not sure how else to describe it. The story was quite good, though not mind-blowing, and I thought the environments and level design were an improvement compared to Fallen Order.
# Cronos: The New Dawn
Playtime: 13 hours | Rating: 7/10
Our last entry of 2025. I’m a fan of horror games and thought this looked really cool in the previews. I do think it achieved quite a bit as a new IP from a relatively new team, though when you’re channeling a creative influence (Dead Space) this hard, it’s difficult not to compare it to an objectively better experience.
That being said, I liked where Bloober Team went for the most part. A pretty unique setting and art style, and the core gameplay did its job. I think if you’re going to do a faceless protagonist, you need to be very confident in your voice actor’s ability to give depth and characterisation, and this was an overall miss. I also found the game very easy, only dying four or five times over the whole run.
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