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ЯevDex
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My GitHub - https://github.com/ispointer
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How to Connect Weapon Class to Player Class Complete Guide

Weapon Class Explained

The Weapon class handles gun bullet count

class Weapon {
private:
int ammo; // Hidden variable

public:
// Setter method to change ammo
void setAmmo(int value) {
ammo = value;
}

// Getter method to read ammo
int getAmmo() const {
return ammo;
}
};
Player Class Connection

Player class contains weapon directly

class Player {
private:
Weapon weapon; // Player OWNS this weapon 0x2C

public:
// Returns weapon's address
Weapon* getWeapon() {
return &weapon;
}
};

Enemy Class Difference

class Enemy {
private:
Weapon* weapon; // Enemy has pointer to weapon 0x2C

public:
Weapon* getWeapon() const {
return weapon;
}
};
Hook Explain

void saferHookedUpdate(void* instance) {
// Check if this is Player (not Enemy)
if (IsPlayerInstance(instance)) {

// Extract weapon from memory offset 0x2C
void* weaponPtr = *(void**)((uint64_t)instance + 0x2C);

// If weapon exists, set ammo to 10000
if (weaponPtr != NULL) {
originalSetAmmo(weaponPtr, 10000);
}
}

// Call original game function
originalUpdate(instance);
}

How It Works In Game

Game updates all characters update each frame CPM Our hook intercepts runs before original update function Checks instance type identifies player vs enemy Sets unlimited ammo only for players 10000 bullets Game continues resumes normal operation

https://news.1rj.ru/str/RevDex/167

https://news.1rj.ru/str/RevDex/168

https://news.1rj.ru/str/RevDex/169



// SoldierLocalController->updateStep(float, cpVect, cpVect, float);
void (*orig_updateStepP)(void *instance, float f1, Vector2 v1, Vector2 v2, float f2);
void updateStepP(void *instance, float f1, Vector2 v1, Vector2 v2, float f2) {
if (instance != NULL) {


// Class Linking get Object

void* Weapon = *(void**)((uint64_t)instance + 0x1D0);


if (Weapon != NULL) {

if (isZoom > 0) {
*(float *) ((uint64_t) Weapon + 0x1dc) = (float) isZoom;
}

}
}
return orig_updateStepP(instance, f1, v1, v2, f2);
}


// cocos2d engine 🚂 example here

Guide - @aantik_mods

Some people still don't know about the field Offset I explain 😂👏 See

Example '*

Your update offset is 0x7788.

Your field offset

float get_speed is 0x5

That means the full field address is 0x7788 + 0x5
For example, in hex: 00 66 55 66 C7 88
here C7 is the pointer of your field
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Diff is Wow
2🤓116👀6
HM Manager

not MT 😒
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Media is too big
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I’m building HM Manager, but I ran into a big problem.

I added DEX regex searching, but dexlib2 is sooo slow 🦥😭

Last night, I started doing research to figure out how MT Manager performs regex searches so fast, even on large DEX files 😂👏
After continuous work, I finally managed to build my own **custom disassembler and DEX parser in C++ and here’s the result

Dex Parser Faster Than Ever! 😂👏
Please open Telegram to view this post
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ApiKill @aantik_mods.zip
512.3 KB
ApiKill@aantik_mods
Internal API Request Block

ApiKill is a simple, effective tool to control internal API requests inside an app. With ApiKill you can block annoying online dialogs, unwanted remote checks, or problematic domains while still allowing specific APIs you need

Online dialog sellers are already jealous of me 😁

The main feature doesn’t need a firewall or VPN 😂 My C++ is fire, dialog sellers can’t compete I don’t care 💅
Please open Telegram to view this post
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14🤯7🥰2
diff tools.apk
5.3 MB
Lib Diff Tool Lightweight library comparer for modding

A simple and fast tool to compare native libraries and other files when an APK is modded but the DEX isn't changed. Works well with large libraries (1GB+) If you have the original library and a modded one, this tool highlights differences so you can quickly find what was changed.
118🤓3
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113🤓5😍3
Dialog interceptor & killer also kill specific dialogue 😂🪄

What class are accessing this show method 😂

Final revenge dialog seller* haha
😍19👌4🤯3
Auto CE 2.0 MOD.apk
21.9 MB
Auto CE 2.0 MOD.apk

No Need Vip Access ( Lifetime 🛡️)

Don't West Money ( Happy Reverse Engineering)
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C++ Toast No Need Jni Method.h
6.4 KB
AantikToast – C++ Toast Without Any JNI Methods

AantikToast() is a simple and elegant C++ function that lets you show Android Toast messages directly from native code no extra Java methods, no messy JNI bridges, and no unnecessary boilerplate It works smoothly with just JNIEnv* and a jobject context.

And yeah… some people tried to use this same context to show dialogs 😂

+ Java developer understand this point ---[]

But listen Android has many different types of contexts and this one is ONLY meant for showing Toasts. Don’t try anything else with it
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cool ??

Mini Hex generator Library

Any type value to Hex
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HEXMaker 1.0.apk
783.4 KB
HEXMaker 1.0 🛠️
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Color.h
1 KB
Color.hColor ColourSky = Color::red();
bool SkyBox = true;


// SkyBix Pointer instance
void (*set_Skybox)(void *instance);
// color Pointer instance
void (*set_Color)(void *instance, Color value);
// Main Pointer instance
void (*old_BackgroundUpdate)(void *instance);




void BackgroundUpdate(void *instance)

{
if (instance != NULL && SkyBox)
{


// Main Pointer instance
void *classMaterial = *(void**)((uint64_t)instance + 0x14);
//public class BackgroundController
// private Material _DepthMaterial; // 0x14

set_Skybox(classMaterial);

if
(classMaterial != NULL)
{
set_Color(classMaterial, Color(ColourSky));
}
//SkyBox = false;
}
return old_BackgroundUpdate(instance);
}



case 1:
SkyBox = boolean;
break;

case 3:
switch (value) {
case 0:
ColourSky = Color::red();
break;
case 1:
ColourSky = Color::green();
break;
case 2:
ColourSky = Color::blue();
break;
case 3:
ColourSky = Color::black();
break;
case 4:
ColourSky = Color::purple();
break;
case 5:
ColourSky = Color::yellow();
break;
case 6:
ColourSky = Color::magenta();
break;
case 7:
ColourSky = Color::grey();
break;
case 8:
ColourSky = Color::white();
break;
default:
ColourSky.setRGBA(0.5f, 0.5f, 0.5f, 1.0f); // Default grey
break;



OBFUSCATE("1_Toggle_Enable Sky Colour"),
OBFUSCATE("3_Spinner_Sky Color_Default,Green,Blue,Black,Purple,Yellow,Magenta,Grey,White"), //3 Case



set_Skybox = (void (*)(void *))getAbsoluteAddress(targetLibName, 0x30BF8B4);
//public sealed class RenderSettings
//public static void set_skybox(Material value) { }

set_Color = (void (*)(void *, Color))getAbsoluteAddress(targetLibName, 0x30C5968);
//public class Material
//public void set_color(Color value) { }

HOOK_LIB("libil2cpp.so", "0xDAFBCC", BackgroundUpdate, old_BackgroundUpdate);
//public class BackgroundController
//private void LateUpdate() { }



subway surfers Sky Color Hook

Dev - @aantik_mods
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