RAND_EP68860.pdf
854.1 KB
RAND Corp: Wargames (Drop 1 of 4)
In these drops are a selection of the Wargames reports and tools, RAND Corporation runs for, not only the US military, but also it's NATO allies too.
1) Artificial intelligence for wargaming and modeling
2) Adaptive Engagement for Undergoverned Spaces: Concepts, Challenges and Prospects, for New Approaches.
3) Acquiring a Mosaic Force: Issues, Options, and Trade-Offs
4) Modeling Rapidly Composable, Heterogeneous and Fractionated Forces: Findings on Mosaic Warfare from an Agent-Based Model
5) Influencing Adversary States: Quelling Perfect Storms
6) An Experiment in Tactical Wargaming with Platforms Enabled by Artificial Intelligence
7) Distributed Kill Chains: Drawing Insights for Mosaic Warfare, from the Immune System and from the Navy
8) Opportunities for Including the Information Environment in U.S. Marine Corps Wargames
In these drops are a selection of the Wargames reports and tools, RAND Corporation runs for, not only the US military, but also it's NATO allies too.
1) Artificial intelligence for wargaming and modeling
2) Adaptive Engagement for Undergoverned Spaces: Concepts, Challenges and Prospects, for New Approaches.
3) Acquiring a Mosaic Force: Issues, Options, and Trade-Offs
4) Modeling Rapidly Composable, Heterogeneous and Fractionated Forces: Findings on Mosaic Warfare from an Agent-Based Model
5) Influencing Adversary States: Quelling Perfect Storms
6) An Experiment in Tactical Wargaming with Platforms Enabled by Artificial Intelligence
7) Distributed Kill Chains: Drawing Insights for Mosaic Warfare, from the Immune System and from the Navy
8) Opportunities for Including the Information Environment in U.S. Marine Corps Wargames
RAND_TL301.rulebook.pdf
17.8 MB
RAND Corp: Wargames (Drop 2 of 4)
1) Hedgemony: A Game of Strategic Choices - Rulebook
2) Hedgemony: A Game of Strategic Choices - Guidebook
3) Hedgemony: A Game of Strategic Choices - Abbreviations Glossary
4) Competing in the Gray Zone Russian Tactics and Western Responses
5) Competing in the Gray Zone Russian Tactics and Western Responses - Synopsis
6) Gaming Gray Zone Tactics Design Considerations for a Structured Strategic Game
7) Gaming Gray Zone Tactics: Design Considerations for a Structured Strategic Game - Synopsis
8) Force Planning Scenarios, 1945–2016: Their Origins and Use in Defense Strategic Planning
9) Force Planning Scenarios, 1945–2016: Their Origins and Use in Defense Strategic Planning - Synopsis
10) USCG Project Evergreen V: Compilation of Activities and Summary of Results
1) Hedgemony: A Game of Strategic Choices - Rulebook
2) Hedgemony: A Game of Strategic Choices - Guidebook
3) Hedgemony: A Game of Strategic Choices - Abbreviations Glossary
4) Competing in the Gray Zone Russian Tactics and Western Responses
5) Competing in the Gray Zone Russian Tactics and Western Responses - Synopsis
6) Gaming Gray Zone Tactics Design Considerations for a Structured Strategic Game
7) Gaming Gray Zone Tactics: Design Considerations for a Structured Strategic Game - Synopsis
8) Force Planning Scenarios, 1945–2016: Their Origins and Use in Defense Strategic Planning
9) Force Planning Scenarios, 1945–2016: Their Origins and Use in Defense Strategic Planning - Synopsis
10) USCG Project Evergreen V: Compilation of Activities and Summary of Results
RAND_RB10040.pdf
8.3 MB
RAND Corp: Wargames (Drop 3 of 4)
1) Will to Fight: Returning to the human fundamentals of war
2) NATO’s Amphibious Forces: Command and Control of a Multibrigade Alliance Task Force
3) Conceptual Design for a Multiplayer Security Force Assistance Strategy Game
4) Realigning the Stars: A Methodology for Reviewing Active Component General and Flag Officer Requirements
5) WILL to FIGHT: Why Some States Keep Fighting and Others Don’t?
6) Improving Force Development Within the U.S. Department of Defense
7) A Wargame Method for Assessing Risk and Resilience of Military Command-and-Control Organizations
8) The Russian Challenge
9) Defensive Space Analysis Tool (DSPAT)
10) Gaming Space: A Game-Theoretic Methodology for Assessing the Deterrent Value of Space Control Options
1) Will to Fight: Returning to the human fundamentals of war
2) NATO’s Amphibious Forces: Command and Control of a Multibrigade Alliance Task Force
3) Conceptual Design for a Multiplayer Security Force Assistance Strategy Game
4) Realigning the Stars: A Methodology for Reviewing Active Component General and Flag Officer Requirements
5) WILL to FIGHT: Why Some States Keep Fighting and Others Don’t?
6) Improving Force Development Within the U.S. Department of Defense
7) A Wargame Method for Assessing Risk and Resilience of Military Command-and-Control Organizations
8) The Russian Challenge
9) Defensive Space Analysis Tool (DSPAT)
10) Gaming Space: A Game-Theoretic Methodology for Assessing the Deterrent Value of Space Control Options