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🇨🇳 Guowang – China’s Starlink Alternative
---
🌐 Overview
- Name: 国网 (Guó Wǎng, “National Network”)
- Type: LEO satellite internet megaconstellation
- Operator: China SatNet (state-owned), backed by CASIC & CASC
- Goal: Global broadband, secure & independent infrastructure, compete with global constellations
- Scale: ~13,000 satellites (similar ambition to Starlink)
---
📜 Timeline
| Year/Date | Milestone |
|-----------|-----------|
| 2021 | China SatNet founded |
| 2022 | Project officially initiated; early tech demos |
| Dec 2024 | First operational launches |
| Aug 2025 | ~72 satellites in orbit after rapid launches |
| 2027 | Target: ~400 satellites |
| Early 2030s | Full constellation (~13k sats) |
---
🛰️ Tech Snapshot
| Feature | Guowang | Starlink |
|---------|-------------|--------------|
| Orbit Altitude | ~500–600 km & ~1,145 km | ~550 km |
| Batch Size | 5–10 (larger sats) | 20–60+ |
| Launchers | Long March 5B, 6A, 8A, 12 | Falcon 9 |
| Inclinations | Polar 86.5° & mid‑incl. ~50° | 53°–97° shells |
| Variants | Tech demo (Hulianwang Jishu Shiyan), GEO (Hulianwang Gaogui) | v1, v2 Mini, v2 Full |
---
🚀 Launch Cadence (2025)
- 13 Aug: 8th batch (8 sats) – Long March 5B
- 17 Aug: 5 sats – Long March 6A
- Five launches in three weeks → signals aggressive ramp‑up
---
🎯 Strategic Priorities
- National Coverage: High‑speed internet to rural & remote China
- Global Reach: Compete in international broadband markets
- Security: Sovereign network resilience
- Geopolitical Leverage: Potential export of Chinese‑controlled service abroad
---
⚖️ Challenges
- Race Gap: Starlink already has ~8,100 active sats
- Space Congestion: Collision & debris risk
- Rivals: Amazon Kuiper, EU IRIS², Chinese Qianfan
- Launch Limits: Small batches slow early deployment
---
💡 Bottom line: Guowang is as much a strategic move as a tech project — a statement that China intends to be a permanent player in the space‑internet race.
---
🌐 Overview
- Name: 国网 (Guó Wǎng, “National Network”)
- Type: LEO satellite internet megaconstellation
- Operator: China SatNet (state-owned), backed by CASIC & CASC
- Goal: Global broadband, secure & independent infrastructure, compete with global constellations
- Scale: ~13,000 satellites (similar ambition to Starlink)
---
📜 Timeline
| Year/Date | Milestone |
|-----------|-----------|
| 2021 | China SatNet founded |
| 2022 | Project officially initiated; early tech demos |
| Dec 2024 | First operational launches |
| Aug 2025 | ~72 satellites in orbit after rapid launches |
| 2027 | Target: ~400 satellites |
| Early 2030s | Full constellation (~13k sats) |
---
🛰️ Tech Snapshot
| Feature | Guowang | Starlink |
|---------|-------------|--------------|
| Orbit Altitude | ~500–600 km & ~1,145 km | ~550 km |
| Batch Size | 5–10 (larger sats) | 20–60+ |
| Launchers | Long March 5B, 6A, 8A, 12 | Falcon 9 |
| Inclinations | Polar 86.5° & mid‑incl. ~50° | 53°–97° shells |
| Variants | Tech demo (Hulianwang Jishu Shiyan), GEO (Hulianwang Gaogui) | v1, v2 Mini, v2 Full |
---
🚀 Launch Cadence (2025)
- 13 Aug: 8th batch (8 sats) – Long March 5B
- 17 Aug: 5 sats – Long March 6A
- Five launches in three weeks → signals aggressive ramp‑up
---
🎯 Strategic Priorities
- National Coverage: High‑speed internet to rural & remote China
- Global Reach: Compete in international broadband markets
- Security: Sovereign network resilience
- Geopolitical Leverage: Potential export of Chinese‑controlled service abroad
---
⚖️ Challenges
- Race Gap: Starlink already has ~8,100 active sats
- Space Congestion: Collision & debris risk
- Rivals: Amazon Kuiper, EU IRIS², Chinese Qianfan
- Launch Limits: Small batches slow early deployment
---
💡 Bottom line: Guowang is as much a strategic move as a tech project — a statement that China intends to be a permanent player in the space‑internet race.
🎮 Online Gaming Bill, 2025 – Full Breakdown
📜 Purpose & Scope
Official Name: Promotion and Regulation of Online Gaming Bill, 2025
Status: Cleared by Union Cabinet → Awaiting Parliamentary debate.
Core Objectives:
- ✅ Regulate legitimate online gaming (e-sports, free-to-play social games).
- 🚫 Prohibit all online money games (skill or chance) requiring payment to play.
---
🛑 What’s Banned
Any individual, company, or platform will commit an offence if they:
- Host or offer an online money game in India.
- Advertise such games (including celebrity/influencer promos).
- Facilitate payments for these games through banks, apps, or wallets.
> Online money game = Any game (skill or chance) that needs a fee/deposit to participate.
---
⚖️ Penalties & Punishments
| Offence | Jail Term | Fine |
|---------|----------|------|
| Offering online money games | Up to 3 years | ₹1 crore |
| Advertising such games | Up to 2 years | ₹50 lakh |
| Facilitating financial transactions | Up to 3 years | ₹1 crore |
🔍 These come in addition to provisions under the Bharatiya Nyaya Sanhita (up to 7 years for unauthorised betting).
---
🏛️ Regulatory Framework
- Central Authority: Ministry of Electronics & Information Technology (MeitY).
- Key Powers:
- Block illegal/unregistered sites (1,400+ blocked since 2022).
- Monitor compliance for e-sports and non-monetary games.
- Enforce ad and payment restrictions.
---
📊 Tax & Revenue Context
- 28% GST on online gaming since Oct 2023.
- 30% tax on winnings from FY 2024–25.
- Offshore platforms brought into the tax net.
- Impact: Gaming revenues surged 412% in first 6 months post-GST hike.
---
🎯 Why This Bill, Why Now?
- 📈 Sharp rise in fraud and scams tied to betting apps.
- 🧠 Addiction concerns among youth.
- 🎭 Celebrity endorsements normalising betting culture.
- 🗺️ Uneven state laws → Need for a uniform national approach.
---
📈 Industry Impact
- Current market size: USD 3.8B (2025).
- Projected: USD 9.1B by 2029.
- Real-money games form ~86% of revenue → most affected.
- Likely boost to e-sports and free-to-play gaming segments.
📜 Purpose & Scope
Official Name: Promotion and Regulation of Online Gaming Bill, 2025
Status: Cleared by Union Cabinet → Awaiting Parliamentary debate.
Core Objectives:
- ✅ Regulate legitimate online gaming (e-sports, free-to-play social games).
- 🚫 Prohibit all online money games (skill or chance) requiring payment to play.
---
🛑 What’s Banned
Any individual, company, or platform will commit an offence if they:
- Host or offer an online money game in India.
- Advertise such games (including celebrity/influencer promos).
- Facilitate payments for these games through banks, apps, or wallets.
> Online money game = Any game (skill or chance) that needs a fee/deposit to participate.
---
⚖️ Penalties & Punishments
| Offence | Jail Term | Fine |
|---------|----------|------|
| Offering online money games | Up to 3 years | ₹1 crore |
| Advertising such games | Up to 2 years | ₹50 lakh |
| Facilitating financial transactions | Up to 3 years | ₹1 crore |
🔍 These come in addition to provisions under the Bharatiya Nyaya Sanhita (up to 7 years for unauthorised betting).
---
🏛️ Regulatory Framework
- Central Authority: Ministry of Electronics & Information Technology (MeitY).
- Key Powers:
- Block illegal/unregistered sites (1,400+ blocked since 2022).
- Monitor compliance for e-sports and non-monetary games.
- Enforce ad and payment restrictions.
---
📊 Tax & Revenue Context
- 28% GST on online gaming since Oct 2023.
- 30% tax on winnings from FY 2024–25.
- Offshore platforms brought into the tax net.
- Impact: Gaming revenues surged 412% in first 6 months post-GST hike.
---
🎯 Why This Bill, Why Now?
- 📈 Sharp rise in fraud and scams tied to betting apps.
- 🧠 Addiction concerns among youth.
- 🎭 Celebrity endorsements normalising betting culture.
- 🗺️ Uneven state laws → Need for a uniform national approach.
---
📈 Industry Impact
- Current market size: USD 3.8B (2025).
- Projected: USD 9.1B by 2029.
- Real-money games form ~86% of revenue → most affected.
- Likely boost to e-sports and free-to-play gaming segments.
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Flipkart Big Billion Days
Date = 15th September - 30th September
Date = 15th September - 30th September
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Next year’s Apple Watch could add Touch ID, per leaked code
South Korean display analysis company Ubi Research announced on July 29 (local time) that the display panel of Samsung Electronics’ flagship smartphone Galaxy S26 Ultra, which is scheduled to launch early next year, will support Flex Magic Pixel privacy protection technology. Flex Magic Pixel, a concept presented by Samsung Display, a subsidiary of Samsung Electronics, at MWC 2024, provides for artificial intelligence to detect the use of critical applications such as mobile banking in public places. The system adjusts the viewing angle of the screen to the pixel level, ensuring that only those in front of the screen can clearly see the content, preventing the serious consequences of prying eyes from others. In addition, the screen of the Galaxy S26 Ultra will use the CoE technology without polarizers of Samsung Display, which will provide greater light transmission and reduce thickness, thus improving brightness and reducing energy efficiency
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Tech Office : Updates & Tech News ~1
South Korean display analysis company Ubi Research announced on July 29 (local time) that the display panel of Samsung Electronics’ flagship smartphone Galaxy S26 Ultra, which is scheduled to launch early next year, will support Flex Magic Pixel privacy protection…
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Similar concept but for audio at the Las Vegas Sphere.
POCO F3/MI 11X Official Lunaris AOSP 3.2 Review, Smooth Ui, Better Performance and Stock Camera
✅ https://youtu.be/MZ4VjGdOmWs
🟥 https://youtu.be/MZ4VjGdOmWs
🎞 https://youtu.be/MZ4VjGdOmWs
➡️ Download Files⬇️ Link🔗
🔻 Lunaris Aosp 3.2
🕺 Credit- @pricexd2
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Spotify has introduced a new Mix feature that lets you create custom transitions between tracks in your playlists.
The feature is rolling out in beta, and it allows users to experiment with presets or create their own transitions with volume, EQ, effects, waveform, and beat data.
The Spotify Mix feature is available for all Spotify Premium members around the world.
The feature is rolling out in beta, and it allows users to experiment with presets or create their own transitions with volume, EQ, effects, waveform, and beat data.
The Spotify Mix feature is available for all Spotify Premium members around the world.