LiveData for Unity
A lightweight, type-safe reactive data holder inspired by Android's LiveData — but made for Unity (C#).
This lets you observe data changes safely, without needing manual event unsubnoscriptions.
✨ Key Features:
Zero memory leaks: automatic cleanup of destroyed MonoBehaviours
React to value changes with one line: Observe(this, value => { ... })
Immediately receives the current value on subscribe
Ideal for MVVM, clean architecture, UI binding, and reactive programming in Unity
```csharp
player.Health.Observe(this, health =>
{
// ...
});
https://github.com/UDFSoft/UnityLiveData/
#unity #csharp #gamedev
A lightweight, type-safe reactive data holder inspired by Android's LiveData — but made for Unity (C#).
This lets you observe data changes safely, without needing manual event unsubnoscriptions.
✨ Key Features:
Zero memory leaks: automatic cleanup of destroyed MonoBehaviours
React to value changes with one line: Observe(this, value => { ... })
Immediately receives the current value on subscribe
Ideal for MVVM, clean architecture, UI binding, and reactive programming in Unity
public MutableLiveData<int> Health = new();
// ...
Health.SetValue(lives);
```csharp
player.Health.Observe(this, health =>
{
// ...
});
`https://github.com/UDFSoft/UnityLiveData/
#unity #csharp #gamedev
GitHub
GitHub - UDFSoft/UnityLiveData: Android-like LiveData for Unity — type-safe observable data with auto-unsubscribe.
Android-like LiveData for Unity — type-safe observable data with auto-unsubscribe. - UDFSoft/UnityLiveData
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ReadMoreTextView
This library provides collapsible Text widgets with 'Read more' and 'Read less' text. (Including Jetpack Compose)
https://github.com/webtoon/ReadMoreTextView
This library provides collapsible Text widgets with 'Read more' and 'Read less' text. (Including Jetpack Compose)
https://github.com/webtoon/ReadMoreTextView
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GlideUnity
GlideUnity is a lightweight and convenient wrapper for loading images in Unity, inspired by Glide for Android. It supports loading from the network, file system, and Resources folder, with memory/disk caching, placeholders, and error handling.
https://github.com/UDFSoft/GlideUnity
#Unity #Glide
GlideUnity is a lightweight and convenient wrapper for loading images in Unity, inspired by Glide for Android. It supports loading from the network, file system, and Resources folder, with memory/disk caching, placeholders, and error handling.
Glide.With(this)
.Load("https://example.com/icon.png")
.Into(myUIImage);
https://github.com/UDFSoft/GlideUnity
#Unity #Glide
GitHub
GitHub - UDFSoft/GlideUnity: GlideUnity is a lightweight and easy to use wrapper for loading images into Unity
GlideUnity is a lightweight and easy to use wrapper for loading images into Unity - UDFSoft/GlideUnity
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Which status code means unauthorized access?
Anonymous Quiz
80%
401 Unauthorized
14%
403 Forbidden
5%
404 Not Found
1%
400 Bad Request
🥱3🤔1🏆1👻1
UTimber (Timber for Unity)
A lightweight, extensible logging library for Unity inspired by Android's Timber.
Usage
Setup Plant one or more trees during initialization (e.g. in a bootstrap noscript):
Logging examples
https://github.com/UDFSoft/UnityTimber/
A lightweight, extensible logging library for Unity inspired by Android's Timber.
Usage
Setup Plant one or more trees during initialization (e.g. in a bootstrap noscript):
void Awake()
{
Timber.Plant(new DebugTree()); // Logs to Unity Console
Timber.Plant(new FileTree("Logs/game.log")); // Logs to file
Timber.Plant(new NetworkTree("https://yourserver.com/api/logs")); // Logs to network
}
Logging examples
Timber.V("Verbose message");
Timber.D("Debug message");
Timber.I("Info message");
Timber.W("Warning message");
Timber.E("Error message");
Timber.E(new Exception("Something went wrong"));
Timber.E("Error with exception", new Exception("Details"));
Timber.Tag("Network").D("Sending request...");https://github.com/UDFSoft/UnityTimber/
GitHub
GitHub - UDFSoft/UnityTimber: A lightweight, extensible logging library for Unity inspired by Android's Timber.
A lightweight, extensible logging library for Unity inspired by Android's Timber. - UDFSoft/UnityTimber
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ffmpeg extension for ExoPlayer v1.3.1
Video: https://www.youtube.com/watch?v=InQNxUaEsKY
Repository: https://github.com/LiteSoftware/FFMPEGExtension-v1.3.1
Video: https://www.youtube.com/watch?v=InQNxUaEsKY
Repository: https://github.com/LiteSoftware/FFMPEGExtension-v1.3.1
Forwarded from Android interview
What is the purpose of the HTTP header Content-Type?
Anonymous Quiz
14%
To specify the response status code
73%
To specify the media type of the resource or payload
10%
To authenticate the user
3%
To indicate the caching policy
❤2
Forwarded from Android books channel🤖
Multithreading and Concurrency
1. What is the difference between a process and a thread in Android?
Answer
2. What are the different ways to implement multithreading in Android?
Answer
3. What is the difference between AsyncTask and Thread in Android?
Answer
4. What is synchronization in Android, and why is it important?
Answer
5. What is a deadlock in multithreading, and how can it be prevented?
Answer
6. What is a Handler in Android, and how does it work?
Answer
7. What is a race condition in multithreading, and how can it be prevented?
Answer
8. What is the difference between a synchronous and asynchronous operation in Android?
Answer
9. What is a ThreadPoolExecutor in Android, and how does it work?
Answer
10. What is the role of a ContentProvider in Android, and how is it related to multithreading?
Answer
1. What is the difference between a process and a thread in Android?
Answer
2. What are the different ways to implement multithreading in Android?
Answer
3. What is the difference between AsyncTask and Thread in Android?
Answer
4. What is synchronization in Android, and why is it important?
Answer
5. What is a deadlock in multithreading, and how can it be prevented?
Answer
6. What is a Handler in Android, and how does it work?
Answer
7. What is a race condition in multithreading, and how can it be prevented?
Answer
8. What is the difference between a synchronous and asynchronous operation in Android?
Answer
9. What is a ThreadPoolExecutor in Android, and how does it work?
Answer
10. What is the role of a ContentProvider in Android, and how is it related to multithreading?
Answer
Telegram
Android interview
Multithreading and Concurrency
1. What is the difference between a process and a thread in Android?
Answer: ⠉ ⢅⡰⠴⢰⠋⡈⣐ ⠇⠚ ⠢ ⡔⠌⢠⡆⠉⠖⢄⡑ ⠣⠒⠊⠸⢉⡑⢡⠎ ⢌⠤ ⠡⠢ ⡔⠍⠋⡡⢈⡢⢨⡰⠬⢌⢡ ⡔⠍⡂⡰ ⢡⠑⠅⠃ ⠃⠘ ⠱⠉⠎ ⠰⢨⡈ ⠣⠲⢌⠌⡄⡁ ⠙⢤⣂⡆⢄⡘ ⡅⠸⠆⡨⠕ ⡈ ⠦⢄⢅⠩⢃⢅ ⠑⢄ ⢈ ⢰⢰⡂⠤⠓⡄⣄⠜ ⠖⡉⠇⢆⠴⣁⠊⡢⠃ ⠔⡰⡨⠩ ⠚⡄⢅⡘⡁⣠ ⠜ ⡨⢂⡄⡒⡂⠖⢄⡃…
1. What is the difference between a process and a thread in Android?
Answer: ⠉ ⢅⡰⠴⢰⠋⡈⣐ ⠇⠚ ⠢ ⡔⠌⢠⡆⠉⠖⢄⡑ ⠣⠒⠊⠸⢉⡑⢡⠎ ⢌⠤ ⠡⠢ ⡔⠍⠋⡡⢈⡢⢨⡰⠬⢌⢡ ⡔⠍⡂⡰ ⢡⠑⠅⠃ ⠃⠘ ⠱⠉⠎ ⠰⢨⡈ ⠣⠲⢌⠌⡄⡁ ⠙⢤⣂⡆⢄⡘ ⡅⠸⠆⡨⠕ ⡈ ⠦⢄⢅⠩⢃⢅ ⠑⢄ ⢈ ⢰⢰⡂⠤⠓⡄⣄⠜ ⠖⡉⠇⢆⠴⣁⠊⡢⠃ ⠔⡰⡨⠩ ⠚⡄⢅⡘⡁⣠ ⠜ ⡨⢂⡄⡒⡂⠖⢄⡃…
Google's stable JavaScript engine for Android is out
The new stable Jetpack JavaScript Engine library will allow developers to run JS code in an isolated and limited environment.
The new stable Jetpack JavaScript Engine library will allow developers to run JS code in an isolated and limited environment.
🌡 WiFi Temperature Sensor (ESP32 + DHT11)
A simple IoT temperature and humidity sensor based on ESP32-C3 and DHT11.
The device measures temperature and humidity, sends the data to a backend server, and from there it can be forwarded, for example, to a Telegram bot.
https://github.com/UDFSoft/Wifi-Temp-Sensor/
A simple IoT temperature and humidity sensor based on ESP32-C3 and DHT11.
The device measures temperature and humidity, sends the data to a backend server, and from there it can be forwarded, for example, to a Telegram bot.
https://github.com/UDFSoft/Wifi-Temp-Sensor/
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UniRetrofit
UniRetrofit is a lightweight wrapper around Proyecto26/RestClient, inspired by Retrofit (Android).
It simplifies working with HTTP requests in Unity, adds support for interceptors, authorization, and convenient integration with Promises (RSG) and Reactive Extensions (R3).
https://github.com/UDFSoft/UniRetrofit/
More details: https://news.1rj.ru/str/+WAzL2hpJ8IA0qIA4
UniRetrofit is a lightweight wrapper around Proyecto26/RestClient, inspired by Retrofit (Android).
It simplifies working with HTTP requests in Unity, adds support for interceptors, authorization, and convenient integration with Promises (RSG) and Reactive Extensions (R3).
https://github.com/UDFSoft/UniRetrofit/
More details: https://news.1rj.ru/str/+WAzL2hpJ8IA0qIA4
GitHub
GitHub - UDFSoft/UniRetrofit: UniRetrofit is a lightweight wrapper around Proyecto26/RestClient, inspired by Retrofit (Android).…
UniRetrofit is a lightweight wrapper around Proyecto26/RestClient, inspired by Retrofit (Android). It simplifies working with HTTP requests in Unity, adds support for interceptors, authorization, a...
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