Релизы аддонов S.T.A.L.K.E.R. Anomaly – Telegram
Релизы аддонов S.T.A.L.K.E.R. Anomaly
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S.T.A.L.K.E.R. Anomaly новые аддоны
S.T.A.L.K.E.R. Anomaly new addons

Канал обновлений аддонов здесь: @addons_update
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https://www.moddb.com/mods/stalker-anomaly/addons/dynamic-mutants-v142-for-anomaly-151

!!!!! REUPLOAD !!!!!
The main goal of this addon is to add appropriate mutants at places that should already have them, and at places that are almost always empty, but should be inhabited by something. -- IMMERSION is of the highest priority in any and all decisions. Also: GREAT VARIETY, and very IMPACTFUL, MEMORABLE experiences, (the kind you can read about in great Stalker stories), at all times. ---- The Zone has some very peaceful locations, and some other, very dangerous places. For excitement, seek out those dangerous places. For a more serene life, simply avoid them. -- This addon also can add several additional mutants, (if selected/enabled), some predatory, other friendly. This expands and makes the experience even more complete, which, expectedly, comes with a noticeably heightened level of danger, as one would expect from a place like the Zone.
https://www.moddb.com/mods/stalker-anomaly/addons/dynamic-nocturnal-mutants-v125

!!!!! REUPLOAD !!!!!

Introduces nighttime attacks by nocturnal mutants. -- After sunset, these mutants leave their lairs and start roaming around the map, hunting, and inevitably get attracted to and attack human settlements, bases, passersby on roads, near tunnels, etc. -- This is 'likely' to happen each night, as long as it is dark outside. -- The danger lasts the whole night, manifesting in up to two waves of nocturnal mutants in the current map. --- The name should indicate that it functions on a similar concept like the "Dynamic Objects" addon, and that it doesn't modify the spawn system in Anomaly.
https://www.moddb.com/mods/stalker-anomaly/addons/dynamic-stalkers-guards-v12

!!!!! REUPLOAD !!!!!
CONTAINS "STALKERS in MEADOWS,DARKSCAPE" also. --- This is primarily intended to be used alongside the "Dynamic NOCTURNAL Mutants" addon, but, it can be used independently, on its own. So, I designed and released it as such. -- It adds "Loner" guards at some very poorly defended but very valuable locations. They will arrive around 19h-20h, in preparation for the upcoming night with monsters, and will leave in the morning, once the danger has passed. --- Also, this 'reinforcement' in some key locations was (very noticeably) missing for a long time.
https://www.moddb.com/mods/stalker-anomaly/addons/151dltx-squeeze-throughhigher-prone-or-crouch-v3

Lets you squeeze through around NPCs, your body will move around an NPC but the camera is still pretty wonky when you do it. Side effects might include weird ladders and being able to go through tiny holes. Optional files include a higher prone that makes your character no longer eat dirt, or a replacement of prone with old vanilla crouch with accurate hitboxes. Made for Anomaly 1.5.1 with DLTX.
https://www.moddb.com/mods/stalker-anomaly/addons/atrifact-signature-locator

Eggheads had finally implemented results of anomaly and emission research into something useful for common stalkers. If you are friend with ecologists Hermann can sell you this new device. It don't look extraordinary but it's packed with hi-tech electronics capable of detecting artifacts on mid-range distances and show their position on your pda.
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https://www.moddb.com/mods/stalker-anomaly/addons/duty-expansion

Betrayed by one of their own, losing territory, suffering casualties. Duty was once the most feared and respected clan of stalkers in the Zone, but now licking their wound in the shadow. Recovered from the downfall, battle-hardened and well equipped, what will Duty do to regain the reputation it once deserved?
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