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3 Key Monetization Trends in Hybridcasual Games

Hybridcasual continues its strong momentum, with 84% YoY IAP revenue growth on the App Store and 93% YoY growth on Google Play. Sounds like a market worth exploring, right? 😉

To make the most of it, keep an eye on three trends shaping the market:

1️⃣ Top-grossing games rely on complex monetization systems with different types of seasonal events and offers.

2️⃣ The App Store’s average check is up 30%, while Google Play saw a slight dip.

3️⃣ Low-priced packs ($2.99-$9.99)and failure-triggered offers lead revenue, with the seasonal pass becoming the new standard.

The full breakdown of Hybridcasual monetization, together with insights across five more genres, is available in our latest report!

A 60-page deep dive you won’t want to miss 🤩
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How Little Farm Reached $1M in Monthly Revenue in Just 1 Year

SayGames’ new noscript Little Farm Story: Idle Tycoon has hit $1.2M in monthly revenue within a single year after the global launch. How did they do it? 😱

The secret lies in a well-balanced hybridcasual monetization model. Let’s break it down:

1️⃣ Smart UA + early conversion. Little Farm’s installs tripled in a month, reaching 2.8M in October, with smart UA playing a major role. To convert these users, the game combines rewarded ads and timely, context-sensitive micro-offers.

2️⃣ Almost every in-game item can be obtained through hard currency. Players can either spend hard currency or watch ads to unlock items — and up to 18% of purchases come from the former.

3️⃣ But what actually drives over 50% of revenue?

Find the answer in our latest article!
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All You Need To Know About Puzzle Games Monetization in 2025

The Puzzle genre continues its steady growth, increasing yearly revenue by 15% in 2025. Simple and Hybrid Puzzles are driving the scaling, with the Block Puzzle subgenre rising 911% year-over-year (YoY). But wait — don’t rush to develop a Block Puzzle just yet!

Let’s break down the main trends first:

1️⃣ Merge remains the only growing complex niche. Its yearly revenue grew by 61%, led by Gossip Harbor and Travel Town.

2️⃣ Average bundle prices are increasing across platforms. Google Play remains focused on purchase frequency, while the App Store is shifting toward increasing purchase value (+46% YoY).

3️⃣ Customizable offers are expanding into Puzzles. Once a Midcore feature, they have now become common in Merge Mansion, Merge Cooking, and Triple Match 3D.

Now that you’re all set on Puzzle trends, make sure to explore monetization trends across five other major genres in our Monetization Report 2025 to maximize your portfolio revenue 🚀
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First Evil Survival Unit Data Slice 1 Month After Release

It’s been a month since Resident Evil Survival Unit by Aniplex was released, so it’s a good time to look at the numbers. The game spiked at $193K in daily revenue right after launch and now sits around $100K per day, bringing total revenue to $2.8M!

As you probably know, the game is based on one of the most recognizable survival-horror franchises — Resident Evil, owned by Capcom, with numerous games, movies, series, and other content built around it.

Before this release, Capcom hadn’t really pushed the Resident Evil franchise on mobile — most noscripts were simply ports of the mainline games. That’s why this 4X-style tactical project stands out as their most ambitious mobile entry so far 😍

Resident Evil Survival Unit brings the survival-horror universe into a tactical 4X format, where players build task forces and protect survivor groups as they eXplore, eXpand, eXploit, and eXterminate through resource management, large-scale combat, and diplomacy.

Take a closer look at the game’s metrics on its AppMagic public page
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Your Ultimate Guide to Monetization & LiveOps To Get Ready For 2026

The New Year finish line is already in sight, so it’s the perfect moment to start planning your 2026 strategy.

To help you make confident, data-driven decisions, here are two reports that break down the key Monetization and LiveOps trends shaping the market in 2025:

1️⃣ Casual LiveOps Report H1 2025 — an overview of the strongest LiveOps strategies across Casual, Puzzle, Casino, and Hybridcasual segments

2️⃣ Monetization Report 2025 — an in-depth look at the leading monetization patterns and shifts in Strategy, RPG, Puzzle, Casino, and Simulation games

We’re not exactly Santa… but with these insights, your metrics might just feel a little magical next year 😉
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Gossip Harbor’s LiveOps Journey: From 20 to 100 Events a Month 

In October 2025, Gossip Harbor hit an all-time high of $62M — the strongest monthly revenue the Merge-2 genre has ever recorded!

So how did it manage to outperform every other game in the genre? A big part of the answer lies in its LiveOps strategy — and it’s not just the 5× event increase 😉

In our latest article, we break down:
Microfun’s experimentation mindset and how it helped scale the game to $60M+ per month.
LiveOps evolution from 20 to 100 events and its impact on retention, pacing, and engagement.
Practical takeaways for building smarter event grids and creating natural spend moments players actually respond to.

Don’t waste another moment — dive right in!
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How Gossip Harbor Increased Its Event Grid 5× — and Made It Work

As you might have guessed, the all-time high monthly revenue of $62M didn’t come from event volume alone. It came from event mechanics, layering, and timing.

We dive into the details in our latest article!

Here’re the key insights:

1️⃣ Don’t rely on a single mechanic. Build a full LiveOps grid: long loops, fast loops, streaks, co-op, and pressure beats.

2️⃣ Layer your monetization. Passes, bundles, 1+1 deals, and dynamic offers help capture every moment of player intent.

3️⃣ Use short events to re-engage players and make spending feel more natural and timely.

You know where to look for more insights. And it’s not only the article, but also our LiveOps & Updates Calendar
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Is Arrowslike a New Puzzle Subgenre?

It all started with Miniclip’s summer release Arrows – Puzzle Escape. A few months later, together with Gokhan Uzmez, we spotted 75 similar games — and at this point, it feels like more than just a fast-moving trend 🤝

Miniclip’s noscript still leads by lifetime downloads, with 4.6M installs in November 2025.

The next notable release was Wiggle Escape: Snake Puzzle by Paxie Games — an iteration on the same core mechanic, but with snakes (you don’t say 🐍). The game is now second by installs, reaching 2.8M downloads in November.

But what about the rest? Most noscripts are far behind the leaders in downloads and are barely monetizing.

Take a look for yourself 💡

Gokhan Uzmez believes this emerging subgenre could evolve through stronger level design, improved UI, and bigger UA budgets.

What do you guys think? Does Arrowslike stand a chance? 🚀
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