『HARDWARE ROMANCE』 – Telegram
『HARDWARE ROMANCE』
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Music, shmups, rhythm games, cute stuff and assorted media/tech from the recent past, and the occasional personal blog post.

If i like it, it ends up here.

My text posts are very long.
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Forwarded from skög5.55 (vla)
Forwarded from skög5.55 (vla)
Forwarded from skög5.55 (vla)
shoutouts to vla, i REALLY love the channel, and thanks for being here
i usually try not to get pop-up parade figs because of how small they are

but this komekko fig is just too cute
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i can't tell if i like Brighter Shores or not. It feels half-baked but made with enough purpose that it could probably get better in the future

I have serious doubts about Andrew Gower's real ability to actually understand MMOs, he lucked out a lot on runescape back in the day because competition was nonexistent and nobody knew or cared how to play the game, we were all just basically chilling out with people, it was what habbo hotel and club penguin were but for the people that weren't playing either of those;
nowadays OSRS (garbage retard updates from modern jagex notwithstanding) has evolved into this state where they are working around the often broken mechanics of a 2004 game to try and turn it into a real game with actual mechanics, actively looking at methods like tick manipulation, mechanics based on borderline unintended engine behavior, prayer flicking, runelite plugins like tile markers, and whatnot to develop things that are fun for 30-somethings like me (well, not me, i quit, but you get it) that are still playing it out of nostalgia or sunk-cost fallacy after the third 5000 hour grind this year, which is the only reason it's unironically working and making more money than RS3.
It kind of feels like a huge Mechanicus moment: it works, nobody really knows why or how, and the only way to keep it working like it is is to keep it broken in just the right way, and trying to fix it will immediately make it unappealing to the people that liked it broken, which is exactly what happened with RS3 and EoC.
I think that the most apt comparison is smash bros melee; they've played it so much that the meta is now breaking the game and your skill at the game now lies in knowing how to break the game properly, and they've played it for so long that they don't want to stop playing it, but they're not really getting any new players in, because nobody's autistic, stupid or (possibly) fat enough to unironically try and be competitive at a decades old game against people with over 9000 hours of practice on a single character.
Being good at osrs nowadays is the same, it means knowing the game engine well enough to break it to your advantage. PVP is the biggest example of this, being almost impossible for new people to get into it, because if i tell you some shit like "to counter your opponent's 1-tick AGS to gmaul combo after he freezes you and walks under your character so you don't see his equips and is trying to combo you out with the range-mage setup into his specs, you should use venge and remove your armor so you can stack him out with the voidwaker + gmaul combo or dharok bomb him" you would put me in an insane asylum or laugh at me because i'm really bad at pvp and you'd probably smoke my pipe and send me to lumbridge with a 'sit rat', i would log out, or just go back to leveling up runecraft for 9 hours just to get 10% of a single level
So, when it comes to brighter shores, anyone playing it is kind of playing it out of respect and because the devs are actually listening to feedback and it kind of makes everyone hope that it'll get really good at some point, but nobody is really, like, loving it.
That said, the mmo market is kind of dead at the moment, the only real big ones are vanilla wow because of the same reasons osrs is popular at the moment, and nothing new is really "a thing". Nexon can eat hot dicks, private servers are more popular than ever, and the old stuff needs to stay old enough to appeal to the core audience they've attracted.
There is, somehow, little competition for BS, and i smell a bit of a parallel between the current market void in online games and what was actually going on 24 years ago, and that is something Gower can absolutely understand, and if he's still got his wits about him, try and tap into again, because he's got something new in his hands that he can shape into something with a decent vision, learn from what has worked and hasn't in the past decade where MMOs were king, and already has a playerbase that's willing to give him a chance on the sole basis of his name, which is something that he ABSOLUTELY cannot fucking waste. If he doesn't screw up and doesn't make the mistake of indulging obtusely and stubbornly to his very stiff and, admittedly, outdated vision of what online games should be, maybe we could get something cool on our hands.

I don't know if i have that much faith in his project, though. So far, it's clunky as hell, and the whole game just feels 'wrong', somehow. But i really, really, really wish i could like it, at some point. We don't have cool MMOs anymore. Fuck, remember Flyff? remember S4? Remember ragnarok online? remember fucking maplestory? Remember the 904850983 weird cool korean mmos like fanta tennis? remember when we all wanted to play phantasy star online 2 and then we realized it sucked and then nobody wanted to play it anymore? Remember fucking Ogame and thinking it was the greatest thing ever? Remember playing metin2 and thinking it was an actual game and not a complete embarassment because the animations looked sick to our young ass brains?

GOD i'm fucking old, DAMMIT
The truth of the matter is i should be playing bombergirl a lot
this also unlocked a bunch of memories from back when star wars the old republic came out, it was the first real indication that bioware had become complete ass. The TORtanic memes still live in my head in absolute pristine condition to this day, it was completely embarassing. I think it was the first time i saw some real, tangible censorship on an official forum against valid criticism. It all kinda started from there. the new dragon age being complete ASS should be a surprise to nobody that lived through STANRY ROO, DA2 and the stupid ass ME3 endings. That company's been dead for a long, long time, like any other company that has been assimilated by the borg EA. Resistance is futile, and you WILL be chums with ze dungeon keeper.

Mandaloregaming taking down the swtor review still fucking sucks.

https://www.youtube.com/watch?v=o9C9OKMyZng

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pictured: me talking about videogames
💕Retro Games Gems💕
Photo
i've seen a lot, and i mean A LOT of setups like this one in south america over the years

the more scuffed the setup, the more skilled the regular players are
well, that's one way to start a comfy sunday
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My head ain't in the game today but you'll get a mini-music post regardless, just a small one though.

If you know ELEKTEL, i'd probably be surprised. You either really like obscure lounge music, or play IIDX and really liked one of his songs. Either way, his stuff is pretty good! I'll want to get more into detail about his other albums some other time, but for today, you get MOON RACE.

Besides the song, i really like the background video, and find it really cute that the double play Hyper chart has the ending section paint a rabbit (pic related).
You probably know about the whole inside joke about the japanese seeing a rabbit pounding mochi when looking at the moon, and both are references to this. The song is really nice too, and am quite fond of the extended version from cyber beatnation -1st conclusion- album, and that's the one you're getting today.

Happy sunday, everyone, even if it's a bit late at this point. Oh well.