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Solving a common texturing problem, the smart way
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Create procedural splines like roads in Blender
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Cut through the object in Blender
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When adding facing to an object, you don't have to select the vertices each time. Blender is smart enough to continue along a path
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Moving an object in edit mode lets you change the origin, and by extension, change the point where your object rotate.
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You can use alt + r to reset the rotation on armatures too, letting you clear the pose
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You can use ctrl + M & X/Y/Z to mirror an object by an axis. Try it out!
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Create a custom light modifier to lit reflective surfaces like a pro!
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You can press the O key to enable proportional editing, a feature that will move nearby geometry along with the selected geometry
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You can press Shift + Tab to toggle Snap Mode. This makes it so your object moves along a grid.
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4 random bevel / topology tips
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