Daze Tech
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Partage de liens concernant la technologie.
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@daze_game
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Daze Tech
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Daze Tech
https://twitter.com/JimmyDeuxFois__/status/1064830900318478336?s=19
Twitter
Jimmy
Wow, je viens d’apprendre que l’algorithme d’Uber se sert également de la batterie de votre téléphone pour établir son prix de course. Moins vous avez de batterie, plus vous êtes dans la merde et plus le prix monte... C’est assez fascinant.
Daze Tech
http://aras-p.info/texts/files/2018Academy%20-%20GPU.pdf
Daze Tech
http://donw.io/post/github-comments/
Gazoo.vrv
Don Williamson, Consultant Game Technology Programmer/Director of Celtoys
Daze Tech
https://brutalist-web.design/
brutalist-web.design
Brutalist Web Design
Guidelines for web design that adhere to the tenets and ethos of Brutalism
Daze Tech
https://medium.com/@GolDDranks/things-rust-doesnt-let-you-do-draft-f596a3c740a5
Medium
Things Rust doesn’t let you do
A survey of things that Rust doesn’t let you do although arguably safe.
Daze Tech
https://www.youtube.com/watch?v=Yom9E-67bdI
YouTube
An introduction to Rust for audio developers - Ian Hobson
Rust is a relatively new systems programming language which is quickly developing into an alternative to C++ for realtime audio applications. Starting with the basics, we’ll quickly get up to speed with everything needed to write audio applications in Rust…
Daze Tech
https://theconversation.com/le-rachat-de-ouibus-par-blablacar-ou-le-grand-bouleversement-dans-loffre-de-mobilite-107731
The Conversation
Le rachat de Ouibus par BlaBlaCar, ou le grand bouleversement dans l’offre de mobilité
L’entrée du spécialiste du covoiturage sur le marché des bus longue distance marque une nouvelle étape dans la consolidation d’un secteur encore en maturation.
Daze Tech
https://events.linuxfoundation.org/wp-content/uploads/2017/11/Syzbot-and-the-Tale-of-Thousand-Kernel-Bugs-Dmitry-Vyukov-Google.pdf
Daze Tech
https://twitter.com/ashk4n/status/1070349123516170240
Twitter
ashkan soltani
2) Facebook engineered ways to access user's call history w/o alerting users: Team considered access to call history considered 'high PR risk' but 'growth team will charge ahead'. @Facebook created upgrade path to access data w/o subjecting users to Android…
Daze Tech
https://hacks.mozilla.org/2018/12/rust-2018-is-here/
Mozilla Hacks – the Web developer blog
Rust 2018 is here… but what is it?
Starting today, the Rust 2018 edition is in its first release. With this edition, we’ve focused on making Rust developers as productive as they can be. Most of the language ...
Daze Tech
https://blog.mozilla.org/blog/2018/12/06/goodbye-edge/
The Mozilla Blog
Goodbye, EdgeHTML
Microsoft is officially giving up on an independent shared platform for the internet. By adopting Chromium, Microsoft hands over control of even more of online life to Google. This may ...
Daze Tech
https://joinmobilizon.org/
Daze Tech
https://www.laquadrature.net/2018/12/12/le-parlement-europeen-appelle-a-la-censure-automatisee-et-privatisee-du-web-a-des-fins-securitaires/
La Quadrature du Net
Le Parlement européen appelle à la censure automatisée et privatisée du Web à des fins sécuritaires
Comme nous le redoutions lundi dernier, le Parlement européen vient d'adopter un rapport proposant, au prétexte de la lutte contre le terrorisme, de déléguer la censure du Web européen à Facebook et Google.
Pour rappel, ce rapport indique, parmi de nombreuses…
Daze Tech
https://pbrt.org/
Daze Tech
https://pfrazee.hashbase.io/blog/hyperswarm
Daze Tech
https://twitter.com/nytimes/status/1075211218137296896
Twitter
The New York Times
NYT investigation: Internal Facebook records show that the company gave Microsoft, Amazon, Netflix and other tech giants far more intrusive access to your personal data than it ever disclosed https://t.co/lT3yQpodkw
Daze Tech
https://github.com/Angelo1211/HybridRenderingEngine
GitHub
GitHub - Angelo1211/HybridRenderingEngine: Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting…
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. - Angelo1211/HybridRenderingEngine
Daze Tech
http://www.aortiz.me/2018/12/21/CG.html
www.aortiz.me
A Primer On Efficient Rendering Algorithms & Clustered Shading.
A website to showcase my work & personal projects
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https://drewdevault.com/2018/12/04/How-to-abandon-a-FLOSS-project.html
Daze Tech
https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection
MDN Web Docs
3D collision detection - Game development | MDN
This article provides an introduction to the different bounding volume techniques used to implement collision detection in 3D environments. Followup articles will cover implementations in specific 3D libraries.
Daze Tech
https://mastodon.gamedev.place/@aras/101274864611118547
Gamedev Mastodon
Aras Pranckevičius (@aras@mastodon.gamedev.place)
Which one is faster to compile in C++, "int a = 7" or "int a { 7 }"? You never asked that question, but I'll answer it anyway! http://aras-p.info/blog/2018/12/20/C-11-way-of-initializing-integers/
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