Deep Gravity – Telegram
Deep Gravity
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AI

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Various #datascience roles

🔭 @DeepGravity
Meta-World: A Benchmark and Evaluation for Multi-Task and Meta #ReinforcementLearning

Abstract: #Meta-reinforcement learning algorithms can enable robots to acquire new skills much more quickly, by leveraging prior experience to learn how to learn. However, much of the current research on meta-reinforcement learning focuses on task distributions that are very narrow. For example, a commonly used meta-reinforcement learning benchmark uses different running velocities for a simulated robot as different tasks. When policies are meta-trained on such narrow task distributions, they cannot possibly generalize to more quickly acquire entirely new tasks. Therefore, if the aim of these methods is to enable faster acquisition of entirely new behaviors, we must evaluate them on task distributions that are sufficiently broad to enable generalization to new behaviors. In this paper, we propose an open-source simulated benchmark for meta-reinforcement learning and multi-task learning consisting of 50 distinct robotic manipulation tasks. Our aim is to make it possible to develop algorithms that generalize to accelerate the acquisition of entirely new, held-out tasks. We evaluate 6 state-of-the-art metareinforcement learning and multi-task learning algorithms on these tasks. Surprisingly, while each task and its variations (e.g., with different object positions) can be learned with reasonable success, these algorithms struggle to learn with multiple tasks at the same time, even with as few as ten distinct training tasks. Our analysis and open-source environments pave the way for future research in multi-task learning and meta-learning that can enable meaningful generalization, thereby unlocking the full potential of these methods.

Paper

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120 #AI Predictions For 2020

Link

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Tune #Hyperparameters for Classification #MachineLearning Algorithms

The seven classification algorithms we will look at are as follows:

Logistic Regression
Ridge Classifier
K-Nearest Neighbors (KNN)
Support Vector Machine (SVM)
Bagged Decision Trees (Bagging)
Random Forest
Stochastic Gradient Boosting

Article

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#SelfDrivingCar Steering Angle Prediction Based on Image Recognition

Self-driving vehicles have expanded dramatically over the last few years. Udacity has release a dataset containing, among other data, a set of images with the steering angle captured during driving. The Udacity challenge aimed to predict steering angle based on only the provided images. We explore two different models to perform high quality prediction of steering angles based on images using different deep learning techniques including Transfer Learning, 3D CNN, #LSTM and ResNet. If the Udacity challenge was still ongoing, both of our models would have placed in the top ten of all entries.

Paper

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#Speech2Face: Learning the Face Behind a Voice

How much can we infer about a person's looks from the way they speak? In this paper, we study the task of reconstructing a facial image of a person from a short audio recording of that person speaking. We design and train a deep neural network to perform this task using millions of natural videos of people speaking from Internet/Youtube. During training, our model learns audiovisual, voice-face correlations that allow it to produce images that capture various physical attributes of the speakers such as age, gender and ethnicity. This is done in a self-supervised manner, by utilizing the natural co-occurrence of faces and speech in Internet videos, without the need to model attributes explicitly. Our reconstructions, obtained directly from audio, reveal the correlations between faces and voices. We evaluate and numerically quantify how--and in what manner--our Speech2Face reconstructions from audio resemble the true face images of the speakers.

Paper

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Learning human objectives by evaluating hypothetical behaviours

TL;DR: We present a method for training #ReinforcementLearning agents from human feedback in the presence of unknown unsafe states.

#DeepMind

Link

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At #OpenAI, we’ve used the multiplayer video game #Dota 2 as a research platform for general-purpose AI systems. Our Dota 2 #AI, called OpenAI Five, learned by playing over 10,000 years of games against itself. It demonstrated the ability to achieve expert-level performance, learn human–AI cooperation, and operate at internet scale.

Link

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#Gartner Hype Cycle for #AI, 2019

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#ReinforcementLearning for ArtiSynth

This repository holds the plugin for the #biomechanical simulation environment of ArtiSynth. The purpose of this work is to bridge in between the biomechanical and reinforcement learning domains of research.

Link

🔭 @DeepGravity