Unreal and Unity released proper good bois today
* Unreal MetaPet
* Unity pettable object (poor Unity...)
* Unreal MetaPet
* Unity pettable object (
Twitter
Unreal Engine
Say hello to MetaPets 🐾 the next-generation of fur-ever friends from Unreal Engine. Creating #MetaPets is as easy as a walk in the park using the new 🐶 MetaPet Creator. #UE4 Unleash your potential and see the pawsibilities 👇
Forwarded from Data Science by ODS.ai 🦜
EfficientNetV2: Smaller Models and Faster Training
A new paper from Google Brain with a new SOTA architecture called EfficientNetV2. The authors develop a new family of CNN models that are optimized both for accuracy and training speed. The main improvements are:
- an improved training-aware neural architecture search with new building blocks and ideas to jointly optimize training speed and parameter efficiency;
- a new approach to progressive learning that adjusts regularization along with the image size;
As a result, the new approach can reach SOTA results while training faster (up to 11x) and smaller (up to 6.8x).
Paper: https://arxiv.org/abs/2104.00298
Code will be available here:
https://github.com/google/automl/efficientnetv2
A detailed unofficial overview of the paper: https://andlukyane.com/blog/paper-review-effnetv2
#cv #sota #nas #deeplearning
A new paper from Google Brain with a new SOTA architecture called EfficientNetV2. The authors develop a new family of CNN models that are optimized both for accuracy and training speed. The main improvements are:
- an improved training-aware neural architecture search with new building blocks and ideas to jointly optimize training speed and parameter efficiency;
- a new approach to progressive learning that adjusts regularization along with the image size;
As a result, the new approach can reach SOTA results while training faster (up to 11x) and smaller (up to 6.8x).
Paper: https://arxiv.org/abs/2104.00298
Code will be available here:
https://github.com/google/automl/efficientnetv2
A detailed unofficial overview of the paper: https://andlukyane.com/blog/paper-review-effnetv2
#cv #sota #nas #deeplearning
Media is too big
VIEW IN TELEGRAM
LoFTR: Detector-Free Local Feature Matching with Transformers
* project page
* pdf
* code (not released yet)
* project page
* code (not released yet)
We present a novel method for local image feature matching. Instead of performing image feature detection, denoscription, and matching sequentially, we propose to first establish pixel-wise dense matches at a coarse level and later refine the good matches at a fine level. In contrast to dense methods that use cost volume to search correspondences, we use self and cross attention layers in Transformers to obtain feature denoscriptors that are conditioned on both images. The global receptive field provided by Transformers enables our method to produce dense matches in low-texture areas, where feature detectors usually struggle to produce repeatable interest points. The experiments on indoor and outdoor datasets show that LoFTR outperforms state-of-the-art methods by a large margin. LoFTR also ranks first on two public benchmarks of visual localization among the published methods.This media is not supported in your browser
VIEW IN TELEGRAM
Reconstructing 3D Human Pose by Watching Humans in the Mirror
Very creative idea for data collection.
* project page
* pdf
* code
Very creative idea for data collection.
* project page
* code
In this paper, we introduce the new task of reconstructing 3D human pose from a single image in which we can see the person and the person's image through a mirror. Compared to general scenarios of 3D pose estimation from a single view, the mirror reflection provides an additional view for resolving the depth ambiguity. We develop an optimization-based approach that exploits mirror symmetry constraints for accurate 3D pose reconstruction. We also provide a method to estimate the surface normal of the mirror from vanishing points in the single image. To validate the proposed approach, we collect a large-scale dataset named Mirrored-Human. The experiments show that, when trained on Mirrored-Human with our reconstructed 3D poses as pseudo ground-truth, the accuracy and generalizability of existing single-view 3D pose estimators can be largely improved.One of the biggest demoscene conferences Revision was banned on twitch (the reason is unknown) and now they moved to ccc. Surprisingly, they have better streaming quality rn.
So, if you liked demoscenes in your childhood, they are streaming here some PC 4K demoscenes.
UPD: Okay, now it's 256 bytes — or what you can put into one tweet size.
So, if you liked demoscenes in your childhood, they are streaming here some PC 4K demoscenes.
UPD: Okay, now it's 256 bytes — or what you can put into one tweet size.
This media is not supported in your browser
VIEW IN TELEGRAM
NeRF-VAE: A Geometry Aware 3D Scene Generative Model
* abs
* pdf
* abs
We propose NeRF-VAE, a 3D scene generative model that incorporates geometric structure via NeRF and differentiable volume rendering. In contrast to NeRF, our model takes into account shared structure across scenes, and is able to infer the structure of a novel scene -- without the need to re-train -- using amortized inference. Our model is a VAE that learns a distribution over radiance fields by conditioning them on a latent scene representation. We show that, once trained, NeRF-VAE is able to infer and render geometrically-consistent scenes from previously unseen 3D environments using very few input images. We further demonstrate that NeRF-VAE generalizes well to out-of-distribution cameras, while convolutional models do not.#nerf #vae #generative
This media is not supported in your browser
VIEW IN TELEGRAM
Unconstrained Scene Generation with Locally Conditioned Radiance Fields
* twitter thread
* abs
* pdf
* twitter thread
* abs
Introducing Generative Scene Networks (GSN), a generative model for learning radiance fields for realistic scenes. With GSN we can sample scenes from the learned prior and move through them with a freely moving camera.
In order to model radiance fields for unconstrained scenes we decompose them into many small locally conditioned radiance fields which are conditioned on a latent spatial representation of a scene W.
The prior learned by GSN can be used for view synthesis: by inverting GSNs generator we can complete unobserved parts of a scene conditioned on a sparse set of views.
#nerf #novel_view #indoorGenerating Furry Cars: Disentangling Object Shape and Appearance across Multiple Domains
* project page
* paper under review
* project page
* paper under review
The goal is to learn a generative model that learns an intermediate distribution, which borrows a subset of properties from each domain, enabling the generation of images that did not exist in any domain exclusively. This challenging problem requires an accurate disentanglement of object shape, appearance, and background from each domain, so that the appearance and shape factors from the two domains can be interchanged. Our key technical contribution is to represent object appearance with a differentiable histogram of visual features, and to optimize the generator so that two images with the same latent appearance factor but different latent shape factors produce similar histograms. On multiple multi-domain datasets, we demonstrate our method leads to accurate and consistent appearance and shape transfer across domains.
#ganForwarded from Gradient Dude
LatentCLR: A Contrastive Learning Approach for Unsupervised Discovery of Interpretable Directions
A framework that learns meaningful directions in GANs' latent space using unsupervised contrastive learning. Instead of discovering fixed directions such as in previous work, this method can discover non-linear directions in pretrained StyleGAN2 and BigGAN models. The discovered directions may be used for image manipulation.
Authors use the differences caused by an edit operation on the feature activations to optimize the identifiability of each direction. The edit operations are modeled by several separate neural nets
📝 Paper
🛠 Code (next week)
#paper_tldr #cv #gan
A framework that learns meaningful directions in GANs' latent space using unsupervised contrastive learning. Instead of discovering fixed directions such as in previous work, this method can discover non-linear directions in pretrained StyleGAN2 and BigGAN models. The discovered directions may be used for image manipulation.
Authors use the differences caused by an edit operation on the feature activations to optimize the identifiability of each direction. The edit operations are modeled by several separate neural nets
∆_i(z) and learning. Given a latent code z and its generated image x = G(z), we seek to find edit operations ∆_i(z) such that the image x' = G(∆_i(z)) has semantically meaningful changes over x while still preserving the identity of x.📝 Paper
🛠 Code (next week)
#paper_tldr #cv #gan
Media is too big
VIEW IN TELEGRAM
Decomposing 3D Scenes into Objects via Unsupervised Volume Segmentation
* project page
* abs
* pdf
* project page
* abs
We present ObSuRF, a method which turns a single image of a scene into a 3D model represented as a set of NeRFs, with each NeRF corresponding to a different object. A single forward pass of an encoder network outputs a set of latent vectors describing the objects in the scene. These vectors are used independently to condition a NeRF decoder, defining the geometry and appearance of each object. We make learning more computationally efficient by deriving a novel loss, which allows training NeRFs on RGB-D inputs without explicit ray marching. We find that after training ObSuRF on RGB-D views of training scenes, it is capable of not only recovering the 3D geometry of a scene depicted in a single input image, but also to segment it into objects, despite receiving no supervision in that regard.
#nerf #segmentation #depthReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinement
* pdf, abs
* project page
* github
* colab
* pdf, abs
* project page
* github
* colab
Recognizing the limitations of current inversion approaches, in this work we present a novel inversion scheme that extends current encoder-based inversion methods by introducing an iterative refinement mechanism. Instead of directly predicting the latent code of a given real image using a single pass, the encoder is tasked with predicting a residual with respect to the current estimate of the inverted latent code in a self-correcting manner. Our residual-based encoder, named ReStyle, attains improved accuracy compared to current state-of-the-art encoder-based methods with a negligible increase in inference time. We analyze the behavior of ReStyle to gain valuable insights into its iterative nature. We then evaluate the performance of our residual encoder and analyze its robustness compared to optimization-based inversion and state-of-the-art encoders.
#gan #inversionThis media is not supported in your browser
VIEW IN TELEGRAM
We also introduce a new technique for solving the image toonification task using the iterative nature of our encoders.
- twitter thread#gan #inversion
torchtyping
Type annotations for a tensor's shape, dtype, names, ...
https://github.com/patrick-kidger/torchtyping
#tools
Type annotations for a tensor's shape, dtype, names, ...
https://github.com/patrick-kidger/torchtyping
#tools
gradSim: Differentiable simulation for system identification and visuomotor control
* youtube
* project page
* paper under review
* youtube
* project page
* paper under review
Our main contributions are:
* gradSim, a differentiable simulator that demonstrates the ability to backprop from video pixels to the underlying physical attributes.
* We demonstrate recovering many physical properties exclusively from video observations, including friction, elasticity, deformable material parameters, and visuomotor controls (sans 3D supervision)
* A PyTorch framework facilitating interoperability with existing machine learning modules.
#differentiable_rendering #physics #simulation