Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
157 photos
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Object Calisthenics

A list of principles to write more maintainable code. You shouldn't blindly follow all, but take a moment to think about each of them.

https://williamdurand.fr/2013/06/03/object-calisthenics/

Video by another content creator: https://www.youtube.com/watch?v=gyrSiY4SHxI

#coderules #calisthenics
Research : Unity Texture Memory Loading/Unloading

Unity says you shouldn't use Resources, but still sometimes it's just convenient and faster to do, so check how memory works in that case.

https://gametorrahod.com/unity-texture-memory-loading-unloading/

#resource #unload
JacksonDunstan.com | Should You Cache Array.Length and List.Count?

Cache List.Count. But don't take everything for granted and performance test your hot path code

https://www.jacksondunstan.com/articles/3577

#performance
Andy Robbins on Twitter: "Valheim is pretty heavily GPU bound and the frame rates suck. Can't really blame them, typical of tiny indie teams and I'm enjoying the game, but I wonder if I can point a profiler at it and see what I can find..."

https://mobile.twitter.com/miniciv/status/1375270184953389060

#gpu #profiling