GitHub - keijiro/SushiVfx: VFX Graph samples with sushi scan assets
https://github.com/keijiro/SushiVfx
#vfxgraph #scanasset
https://github.com/keijiro/SushiVfx
#vfxgraph #scanasset
GitHub
GitHub - keijiro/SushiVfx: VFX Graph samples with sushi scan assets
VFX Graph samples with sushi scan assets. Contribute to keijiro/SushiVfx development by creating an account on GitHub.
The Fog of Random
High level denoscription of a stylized fog
https://agentlien.github.io/fog/
#fog #urp
High level denoscription of a stylized fog
https://agentlien.github.io/fog/
#fog #urp
agentlien.github.io
The Fog of Random
An inside look at the Fog of Lost in Random
Here is a simple #shader to fade out objects at a specific distance from the camera
https://mobile.twitter.com/BinaryImpactG/status/1430093312019607577
#fade
https://mobile.twitter.com/BinaryImpactG/status/1430093312019607577
#fade
Twitter
Binary Impact
#UnityTips Here is a simple #shader to fade out objects at a specific distance from the camera. Check the image for details 👇#indiedev #gamedev
A few Maths and Shaders tips
http://researchandprogram.blogspot.com/2021/09/unitytips-maths-and-shaders.html?m=1
#shader #tips
http://researchandprogram.blogspot.com/2021/09/unitytips-maths-and-shaders.html?m=1
#shader #tips
AutoMapper is a great tool and it was right to use it, there are some pitfalls which I wish I had been aware of before I started
https://github.com/ddashwood/AutoMapperBlog/blob/main/AutoMapper%20Blog.md
#automapper
https://github.com/ddashwood/AutoMapperBlog/blob/main/AutoMapper%20Blog.md
#automapper
GitHub
AutoMapperBlog/AutoMapper Blog.md at main · ddashwood/AutoMapperBlog
Things I wish I knew about AutoMapper before I started using it - AutoMapperBlog/AutoMapper Blog.md at main · ddashwood/AutoMapperBlog
Sorting (really) large files with C#
Sort files with only 32MB of allocations, based on settings of course
https://josef.codes/sorting-really-large-files-with-c-sharp/
#sort #merge
Sort files with only 32MB of allocations, based on settings of course
https://josef.codes/sorting-really-large-files-with-c-sharp/
#sort #merge
Josef Ottosson
Sorting (really) large files with C#
I show you how to sort enormous text files in a really efficient way using the External Merge Sort algorithm
Database System in Unity using Resources and ScriptableObjects - The Knights of Unity
A very basic article about noscriptable objects
https://blog.theknightsofunity.com/database-system-in-unity-using-resources-and-noscriptableobjects/
#noscriptableobject #so
A very basic article about noscriptable objects
https://blog.theknightsofunity.com/database-system-in-unity-using-resources-and-noscriptableobjects/
#noscriptableobject #so
Script to save an AudioClip as a .wav file.
Check the comments for improvements and nasty bug fix.
https://gist.github.com/darktable/2317063
#wav #save
Check the comments for improvements and nasty bug fix.
https://gist.github.com/darktable/2317063
#wav #save
Gist
Unity3D: noscript to save an AudioClip as a .wav file.
Unity3D: noscript to save an AudioClip as a .wav file. - SavWav.cs
Measuring Performance
Has one interesting details on rendering differences with built-in rendering pipeline and universal rendering pipeline
https://catlikecoding.com/unity/tutorials/basics/measuring-performance/
#performance #rendering #urp
Has one interesting details on rendering differences with built-in rendering pipeline and universal rendering pipeline
https://catlikecoding.com/unity/tutorials/basics/measuring-performance/
#performance #rendering #urp
Catlikecoding
Measuring Performance
A Unity C# Basics tutorial about profiling and morphing functions.
Ускоряем цикл foreach до for
Always profile your code on target device
https://habr.com/ru/post/575664/
#foreach #il
Always profile your code on target device
https://habr.com/ru/post/575664/
#foreach #il
Хабр
Ускоряем цикл foreach до for
Привет! Хочу рассказать об интересном опыте, как я писал енумератор для типа Range, который был бы таким же дешевым, как цикл for.Что мы хотим?У System.Range, как известно, очень красивый синтаксис...
Rider Essentials - .NET Guide
Authors of The Pragmatic Programmer said that you should always improve your workflow and knowledge of your instruments. Take time to check out these series to find new tips and tricks in Rider
https://www.jetbrains.com/dotnet/guide/tutorials/rider-essentials/
#rider #workflow #shortcut
Authors of The Pragmatic Programmer said that you should always improve your workflow and knowledge of your instruments. Take time to check out these series to find new tips and tricks in Rider
https://www.jetbrains.com/dotnet/guide/tutorials/rider-essentials/
#rider #workflow #shortcut
Jetbrains
Rider Essentials
Our developer advocates show their favourite tips and tricks, uncovering how they work with Rider.
Code, code and more code.: Is the era of reflection-heavy C# libraries at an end?
https://blog.marcgravell.com/2021/05/is-era-of-reflection-heavy-c-libraries.html
#codegen
https://blog.marcgravell.com/2021/05/is-era-of-reflection-heavy-c-libraries.html
#codegen
Marcgravell
Is the era of reflection-heavy C# libraries at an end?
I’m going to talk about reflection-heavy libraries; I will describe the scenario I’m talking about - as it is commonly used today, the stat...
roslyn/source-generators.cookbook
https://github.com/dotnet/roslyn/blob/main/docs/features/source-generators.cookbook.md
#codegen #cookbook
https://github.com/dotnet/roslyn/blob/main/docs/features/source-generators.cookbook.md
#codegen #cookbook
GitHub
roslyn/docs/features/source-generators.cookbook.md at main · dotnet/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs. - dotnet/roslyn
The proper usages of the keyword 'static' in C#
https://blog.ndepend.com/the-proper-usages-of-the-keyword-static-in-c/
#static #tips
https://blog.ndepend.com/the-proper-usages-of-the-keyword-static-in-c/
#static #tips
NDepend
The proper usages of the keyword 'static' in C# - NDepend
Understand the benefits you can get from using the keyword static in C#, and the traps most begineers fall into.
Создание статического анализатора для C# на основе Roslyn API
https://pvs-studio.com/ru/blog/posts/csharp/0867/
#staticanalysis #analysis
https://pvs-studio.com/ru/blog/posts/csharp/0867/
#staticanalysis #analysis
PVS-Studio
Создание статического анализатора для C# на основе Roslyn API
После прочтения этой статьи вы будете обладать знаниями для создания своего собственного статического анализатора для C# кода, благодаря ему вы сможете найти потенциальные ошибки и уязвимос…
Custom Lighting in URP with Shader Graph
https://bronsonzgeb.com/index.php/2021/10/04/custom-lighting-in-urp-with-shader-graph/
#shadergraph #lighting
https://bronsonzgeb.com/index.php/2021/10/04/custom-lighting-in-urp-with-shader-graph/
#shadergraph #lighting
[In Development] NImGui, a 1 Draw Call Immediate Mode GUI for Unity - Unity Forum
Has some drawbacks, but draw UI in 1 draw call is awesome
https://forum.unity.com/threads/in-development-nimgui-a-1-draw-call-immediate-mode-gui-for-unity.1171601/
#ui #optimization
Has some drawbacks, but draw UI in 1 draw call is awesome
https://forum.unity.com/threads/in-development-nimgui-a-1-draw-call-immediate-mode-gui-for-unity.1171601/
#ui #optimization
Unity Forum
[In Development] NImGui, a 1 Draw Call Immediate Mode GUI for Unity
NImGui stands for Nimble Immediate Mode General User Interface and is designed to be a replacement library to Unity's runtime ImGui.
I have always...
I have always...
How to build your passthrough AR app for Oculus Quest in Unity
https://skarredghost.com/2021/10/01/how-to-passthrough-ar-oculus-quest-unity/
#passthrough #vr #ar #oculus
https://skarredghost.com/2021/10/01/how-to-passthrough-ar-oculus-quest-unity/
#passthrough #vr #ar #oculus
The Ghost Howls
How to build your passthrough AR app for Oculus Quest in Unity
Full tutorial on how you can build your augmented reality Passthrough experience for Oculus Quest 2 in Unity. Create your AR app in minutes!