Differences between Hashtable vs Dictonary vs ConcurrentDictionary vs ImmutableDictionary
https://www.hanselman.com/blog/differences-between-hashtable-vs-dictonary-vs-concurrentdictionary-vs-immutabledictionary
#dictionary #hastable
https://www.hanselman.com/blog/differences-between-hashtable-vs-dictonary-vs-concurrentdictionary-vs-immutabledictionary
#dictionary #hastable
Hanselman
Differences between Hashtable vs Dictonary vs ConcurrentDictionary vs ImmutableDictionary
I'm very much enjoying David Fowler's tweets, and since he doesn't have a blog, ...
UnityEvent Serialization Research
An in-depth article about serialization of UnityEvent, how it is serialized and what you can and cannot do with it
https://gametorrahod.com/unityevent-serialization-research/
#unityevent
An in-depth article about serialization of UnityEvent, how it is serialized and what you can and cannot do with it
https://gametorrahod.com/unityevent-serialization-research/
#unityevent
Game Torrahod
UnityEvent Serialization Research
I always forget what is the criteria so UnityEvent could target on the dropdown. By writing this article I could come back and read instead of trial-and-error!
How i achieved this look with Unity + Clayxels✨ THREAD
Highly stylized look, interesting to follow along how it was achieved
https://mobile.twitter.com/AlexStrook/status/1298797160721510400
#clayxels #shader #stylized
Highly stylized look, interesting to follow along how it was achieved
https://mobile.twitter.com/AlexStrook/status/1298797160721510400
#clayxels #shader #stylized
Twitter
Alex Strook 🐁
1/15 After all the nice comments on this little scene, I had to do a breakdown ! I will try to explain my thought process and some technical details. I hope you enjoy it !! ✨how i achieved this look with Unity + Clayxels✨ THREAD 👇#madewithunity #clayxels…
Асинхронные потоки от Стивена Клири
Транскрибация доклада
https://habr.com/ru/company/jugru/blog/573904/
#async
Транскрибация доклада
https://habr.com/ru/company/jugru/blog/573904/
#async
Хабр
Асинхронные потоки от Стивена Клири
Про Стивена Клири можно сказать «он всерьез занялся многопоточным программированием еще до того, как это стало мейнстримом». Клири стал палочкой-выручалочкой для тысяч разработчиков, терпеливо...
Implement A* Pathfinding in Mazes in Unity2D
The continuation of the previous article about maze pcg, here A* is added to find the maze exit
https://faramira.com/implement-a-pathfinding-in-mazes-in-unity2d/
#maze #astar #pathfinding
The continuation of the previous article about maze pcg, here A* is added to find the maze exit
https://faramira.com/implement-a-pathfinding-in-mazes-in-unity2d/
#maze #astar #pathfinding
Faramira
Implement A* Pathfinding in Mazes in Unity2D - Faramira
This tutorial will show how to implement A* pathfinding in mazes in Unity2D by applying a generic pathfinder.
Using normals and triplanar noise to make a stylized waterfall
https://twitter.com/minionsart/status/994232499965480960
Code: https://t.co/MXMzmtGeWS
#shader #water #waterfall
https://twitter.com/minionsart/status/994232499965480960
Code: https://t.co/MXMzmtGeWS
#shader #water #waterfall
Twitter
Joyce[MinionsArt]
Using normals and triplanar noise to make a stylized waterfall :) #gamedev #unity3d #tutorial Code in first reply! More shaders and tips > patreon.com/minionsart
Automotive HMI Template: Take it for a ride | Unity Blog
https://blog.unity.com/manufacturing/automotive-hmi-template-take-it-for-a-ride
Template: https://assetstore.unity.com/packages/templates/automotive-hmi-template-201095
#hmi #automotive
https://blog.unity.com/manufacturing/automotive-hmi-template-take-it-for-a-ride
Template: https://assetstore.unity.com/packages/templates/automotive-hmi-template-201095
#hmi #automotive
Unity Blog
Automotive HMI Template: Take it for a ride | Unity Blog
Want to see how to use Unity to create rich, interactive human-machine interfaces (HMIs) in cars? Check out our new Automotive HMI Template, available for free on the Unity Asset Store, and watch our webinar for an expert-led walkthrough.
File IO improvements in .NET 6 - .NET Blog
https://devblogs.microsoft.com/dotnet/file-io-improvements-in-dotnet-6/
#io #performance #optimization
https://devblogs.microsoft.com/dotnet/file-io-improvements-in-dotnet-6/
#io #performance #optimization
Microsoft News
File IO improvements in .NET 6
Learn about high-performance file IO features in NET 6, like concurrent reads and writes, scatter/gather IO and many more.
Speed up your programmer workflows | Unity Blog
https://blog.unity.com/technology/speed-up-your-programmer-workflows
#tips #productivity
https://blog.unity.com/technology/speed-up-your-programmer-workflows
#tips #productivity
Unity Blog
Speed up your programmer workflows | Unity Blog
We recently published two blog posts, Five ways to speed up your workflows in the Editor and Speed up your artist workflows, both based on our e-book for professional developers, 70+ tips to increase productivity with Unity 2020 LTS. In this third and final…
Flocking and Boids Simulation in Unity2D using Job System
https://faramira.com/flocking-and-boids-simulation-in-unity2d/
#boids #jobsystem #job
https://faramira.com/flocking-and-boids-simulation-in-unity2d/
#boids #jobsystem #job
Faramira
Flocking and Boids Simulation in Unity2D
Flocking and Boids Simulation https://youtu.be/hWeO5tvGjQ0 The video shows my experimentation with Flocking and Boids Simulation in Unity2D using Corout
Understanding different GC modes with Concurrency Visualizer
https://devblogs.microsoft.com/premier-developer/understanding-different-gc-modes-with-concurrency-visualizer/
#gc #gcmode #garbage
https://devblogs.microsoft.com/premier-developer/understanding-different-gc-modes-with-concurrency-visualizer/
#gc #gcmode #garbage
Microsoft News
Understanding different GC modes with Concurrency Visualizer
In this post I’m going to visualize what exactly happens during Garbage Collection (GC) and how different GC modes can significantly affect application performance. I assume that the reader is familiar with garbage collection basics. If this isn’t the case…
Create an item management editor window with UI Toolkit
https://gamedev-resources.com/create-an-item-management-editor-tool-with-ui-toolkit/
#tool #editor #uitoolkit
https://gamedev-resources.com/create-an-item-management-editor-tool-with-ui-toolkit/
#tool #editor #uitoolkit
GameDev Resources
Create an item management editor window with UI Toolkit - GameDev Resources
Learn the fundamentals of ListView, ObjectPicker, and noscriptable objects by creating an editor tool with UI Toolkit.
Optimizing Unity UI - Unity Learn
A very in-depth article about how UI is rendered in Unity, how to profile and optimize it, e.g. how to check why UI batching can be broken
https://learn.unity.com/tutorial/optimizing-unity-ui#
#ui #canvas #rendering #performance #profiling #optimization
A very in-depth article about how UI is rendered in Unity, how to profile and optimize it, e.g. how to check why UI batching can be broken
https://learn.unity.com/tutorial/optimizing-unity-ui#
#ui #canvas #rendering #performance #profiling #optimization
Unity Learn
Optimizing Unity UI - Unity Learn
Optimizing a user interface driven by Unity UI is an art. This guide will discuss the fundamental concepts, algorithms and code underlying Unity UI as well as discussing common problems and solutions.
Dynamic Parkour System
https://knela96.github.io/Dynamic-Parkour-System/
Repo: https://github.com/knela96/Dynamic-Parkour-System
#parkour #feature
https://knela96.github.io/Dynamic-Parkour-System/
Repo: https://github.com/knela96/Dynamic-Parkour-System
#parkour #feature
Dynamic-Parkour-System
Dynamic Parkour System
Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin’s Creed games.
GitHub - CloudOnce: Unified Game Services API for Unity
Unified API for Google Play and Appstore services
https://github.com/jizc/CloudOnce
#googleplay #appstore #api #native
Unified API for Google Play and Appstore services
https://github.com/jizc/CloudOnce
#googleplay #appstore #api #native
GitHub
GitHub - jizc/CloudOnce: Unified Game Services API for Unity
Unified Game Services API for Unity. Contribute to jizc/CloudOnce development by creating an account on GitHub.
Quick screenshot of UnityTips about baking light
https://nitter.eu/TheRealEricHu/status/1447049200277999620
#bake #lighting
https://nitter.eu/TheRealEricHu/status/1447049200277999620
#bake #lighting
Nitter
Eric Hu (@TheRealEricHu)
Quick screenshot of #UnityTips about baking light.
You can use Unity's particle systems to spread grass and plants quickly and randomly over a flat surface. Type 'infinity' into the duration so they last forever, then use billboards or mesh particles with your grass textures
https://nitter.eu/protopop/status/1447406076454973442#m
#grass #particle
https://nitter.eu/protopop/status/1447406076454973442#m
#grass #particle
Nitter
Protopop Games (@protopop)
You can use Unity's particle systems to spread grass and plants quickly and randomly over a flat surface. Type 'infinity' into the duration so they last forever, then use billboards or mesh particles with your grass textures. #UnityTips