Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Be the first to join the ArtEngine Mobile Closed Beta

Unity Technologies claim this mobile tool can help to create ultra realistic materials with your phone

https://blog.unity.com/technology/be-the-first-to-join-the-artengine-mobile-closed-beta

#artengine #pbr #photogrammetry
Async With Coroutines and Fibers in C#

A little dive into coroutines and async-await works with extension about fibers and how to make your own async behaviour without using tasks and awaiters

https://blog.adamfurmanek.pl/videos-talks-papers-articles/async-with-coroutines-and-fibers-in-c/

#async #fiber #coroutine
If you use Addressable Assets and experience a huge performance drop in unity editor, remove AssetInspectorGUI.cs! you will lose a checkbox (the one in the inspector for marking assets as addressable), but there will not be 270MB of garbage anymore

https://nitter.eu/navidbigdeli54/status/1447851130310914052

#addressable #editor
RTUtils

RenderTexture utilities for directly drawing meshes, text or textures (sprites) onto a render texture without a camera, and converting to Texture2D. Also has a little example how to use CommandBuffer that can be faster if you have a lot of meshes to draw to RT

https://github.com/nothke/unity-utils/blob/master/Documentation~/RTUtils.md

#rendertexture #rendering #commandbuffer