Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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UnityScreenNavigator: Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI

You can either use it straight away or take it as a reference when developing own UI solution for Unity

https://github.com/Haruma-K/UnityScreenNavigator

#uilibrary #ui #navigator #modal
Hidden IDisposable Issues in Microsoft .NET

I have seen a lot of issues with IDisposable usage over years in different projects, sometimes even experienced developers forget or don't know how to work with it. The author says that using statement makes life easier

https://dotnettips.wordpress.com/2021/10/06/hidden-idisposable-issues-in-microsoft-net/

#disposable
Unity right to left localization

Suggested plugin is not really convenient as you have to add a separate text component for it to work. Another layer of abstraction can help to avoid this hassle

https://habr.com/ru/post/590735/

#localization #rtl
Unity - Introducing System Metrics Mali package

Not a release version, but still allows to be one step closer to native profiling inside the editor without hassle with 3rd party profilers. And generally it becomes easier to profile stuff when you can do everything inside the editor.

https://forum.unity.com/threads/introducing-system-metrics-mali-package.1126178/

#nativeprofiling #profiling #mali
GPU-Fog-Particles: Textureless fog particles using a highly customizable shader to attenuate noise values.

The technique is the use of surface depth and camera fading. The opacity of the mesh will fade away when near rendered geometry and as the camera approaches. These values can be tweaked to give a fake volumetric effect to what are otherwise just flat / billboard particles facing the camera.
Surface depth fading in this case is commonly known as "soft particles".

https://github.com/MirzaBeig/GPU-Fog-Particles

#fog #softparticles #vfx #camerafading
Performance Testing in Unity. Step by step tutorial how to get it running

Probably you’ve heard about Performance Testing package made by Unity, but to be fair their documentation sucks and if you follow it straight your might face some issues. So I want to list the steps I did to have it running and especially how to get results from performance tests after run on a real device, because obviously we don’t want to measure performance of the game only inside the editor.

https://gamedev.center/setting-up-unity-performance-testing-package-and-performance-benchmark-reporter/

#performance #testing #benchmark