Everyday Unity – Telegram
Everyday Unity
1.11K subscribers
157 photos
59 videos
42 files
2.36K links
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Network Latency Explained And How to Fix Latency Issues

High level denoscription of client-server communication approaches. For more details you can check "Overwatch Gameplay architecture and netcode" video at GDC and "Peeking into Valorant's netcode" blog post.

https://unity.com/how-to/manage-network-latency

Refs: https://technology.riotgames.com/news/peeking-valorants-netcode
https://www.youtube.com/watch?v=zrIY0eIyqmI

#netcode
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Unity-SRP-VXGI: Voxel-based Global Illumination using Unity Scriptable Render Pipeline

https://github.com/Looooong/Unity-SRP-VXGI

#srp #voxel #lighting
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Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists

My favorite type of articles where complex stuff is being described in layman's terms step-by-step of increasing complexity. And whopping 17 references in the end will give you all information you may need for fluid simulation

https://shahriyarshahrabi.medium.com/gentle-introduction-to-fluid-simulation-for-programmers-and-technical-artists-7c0045c40bac

#fluid #simulation #shader
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Cleaner C# code

Recap of some ideas given by Uncle Bob in his book Clean Code. Cannot stress enough how important readable code is. We spend a lot more time reading our old or others code than writing it, so it is crucial to invest a little time into readability to save more time later.

https://medium.com/@juanal98/list/cleaner-c-code-2022-277e91f76a5a

#cleancode #tips
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