Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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At Unity Labs we perform a great deal of experiments. These frequently produce 'gems' or small algorithms that are useful to the community by themselves. This is a repository of those gems.

Contains:
- Stabilizr : Object Stabilization for XR
- GizmoModule: Gizmos for EditorXR/Runtime
- PhysicsTracker: Bridging the gap between game code and physics simulation
- RunInEditHelper: Manage what is running in edit mode
- ModificationResponse
- MissingReferences: Track down references to missing assets or methods
and many more.

https://github.com/Unity-Technologies/SuperScience

#gems #editortool #superscience
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What options do I have for Automation and Unit Testing In Unity?

A registry listing all of the prominent options for automating UI testing in Unity. Provides a high level comparison of what each package offers. People may not realize that there are now many choices to automate UI testing in Unity, along with additional alternative options for unit testing
Inside my company we have very similar in-house solutions. It takes time and expertise to create such infrastructure from scratch, so packages provided in the list may help to save some time if used correctly.

https://forum.unity.com/threads/what-options-do-i-have-for-automation-and-unit-testing-in-unity.682720/

#automation #testing #performancetesting
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A Glimpse into Unity Developer Interview

A good list of interview question examples with references to answers. Definitely doesn't contain everything that can be asked and covers a pretty basic level, but still worth checking out before an interview.

https://medium.com/@unity_dev/a-glimpse-into-unity-developer-interview-4f7d4656c76c

#interview #tips
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A stylized sand shader (with materials example) made with shader graph

https://github.com/AnzyGit/Unity-sand-shader

#shadergraph #sand
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GitHub - jacksondunstan/UnityNativeScripting: Unity Scripting in C++

A library to allow writing Unity noscripts in native code: C, C++, assembly.

Purpose
This project aims to give you a viable alternative to C#. Scripting in C++ isn't right for all parts of every project, but now it's an option.

Goals
Make noscripting in C++ as easy as C#
Low performance overhead
Easy integration with any Unity project
Fast compile, build, and code generation times
Don't lose support from Unity Technologies

https://github.com/jacksondunstan/UnityNativeScripting

#cpp #nativenoscripting #native
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