Scrmizu: Variable infinite scroll in Unity UI
https://github.com/ToshikiImagawa/Scrmizu
#infinitescroll #scroll
https://github.com/ToshikiImagawa/Scrmizu
#infinitescroll #scroll
GitHub
GitHub - ToshikiImagawa/Scrmizu: Variable infinite scroll in Unity UI
Variable infinite scroll in Unity UI. Contribute to ToshikiImagawa/Scrmizu development by creating an account on GitHub.
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animation.gif
11 MB
Indirect Rendering With Compute Shaders
An example of rendering numerous instances in Unity3D using Compute shaders for culling and LOD'ing and Graphics.DrawMeshInstancedIndirect to draw.
https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders
#indirect #computeshader #rendering
An example of rendering numerous instances in Unity3D using Compute shaders for culling and LOD'ing and Graphics.DrawMeshInstancedIndirect to draw.
https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders
#indirect #computeshader #rendering
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URP Grab Pass: Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
https://github.com/Haruma-K/URPGrabPass
Why grab pass is a heavy operation: https://forum.unity.com/threads/grabpass-and-multi-pass-shaders-in-urp.1342121/
#urp #grabpass
https://github.com/Haruma-K/URPGrabPass
Why grab pass is a heavy operation: https://forum.unity.com/threads/grabpass-and-multi-pass-shaders-in-urp.1342121/
#urp #grabpass
GitHub
GitHub - Haruma-K/URPGrabPass: Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
Replacement for GrabPass in Unity's Universal Render Pipeline (URP). - Haruma-K/URPGrabPass
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Safe ways to use defines
Some advice on how to properly manage preprocessor directives in Unity projects.
https://medium.com/hypemasters/safe-ways-to-use-defines-4cb53c43a882
#define
Some advice on how to properly manage preprocessor directives in Unity projects.
https://medium.com/hypemasters/safe-ways-to-use-defines-4cb53c43a882
#define
Medium
Safe ways to use defines
This article is written to help any developer faced with errors related to defines in the code. Namely, for those of you who’ve performed…
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Dynamic destruction in Radio Viscera
Not a Unity game, but a great story about how wall destruction was implemented. Can be used as a reference for a custom destruction system.
https://fire-face.com/destruction/
#destruction
Not a Unity game, but a great story about how wall destruction was implemented. Can be used as a reference for a custom destruction system.
https://fire-face.com/destruction/
#destruction
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Toon Render Pipeline (Unity SRP): A Scriptable Render Pipeline (SRP) designed specifically for toon/stylized visuals.
https://github.com/Delt06/toon-rp
#toon #srp
https://github.com/Delt06/toon-rp
#toon #srp
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AI powered fluid simulations
https://echoesofsomewhere.com/2023/04/06/ai-fluid-simulations/
#fluid #simulation
https://echoesofsomewhere.com/2023/04/06/ai-fluid-simulations/
#fluid #simulation
Echoes of Somewhere
AI powered fluid simulations
I took an upcoming AI powered fluid simulation tool for a test dive to see if it would allow me to add realistic, interactive smoke to the game.
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animation.gif
36 MB
SPCRJointDynamics: A bone physics engine for cloth.
SPCRJointDynamics uses cross simulation algorithm (mass-spring-damper model) to animate the bones in real-time. For direct use for skirts and hairs, we mainly focused on the overall appearance rather than the physically accurate behaviors.
https://github.com/SPARK-inc/SPCRJointDynamics
#clothphysics #cloth
SPCRJointDynamics uses cross simulation algorithm (mass-spring-damper model) to animate the bones in real-time. For direct use for skirts and hairs, we mainly focused on the overall appearance rather than the physically accurate behaviors.
https://github.com/SPARK-inc/SPCRJointDynamics
#clothphysics #cloth
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Unity-Textures-Hunter: Provides summary of all textures and atlases in Unity project
It makes an analysis of non-atlas textures to give some recommendations upon their compression settings.
It also helps to analyze all your atlases at once and highlights issues if their textures used in Resources and/or Addressables (which may lead to duplicated textures in build).
https://github.com/AlexeyPerov/Unity-Textures-Hunter
#editortools #optimization #texture
It makes an analysis of non-atlas textures to give some recommendations upon their compression settings.
It also helps to analyze all your atlases at once and highlights issues if their textures used in Resources and/or Addressables (which may lead to duplicated textures in build).
https://github.com/AlexeyPerov/Unity-Textures-Hunter
#editortools #optimization #texture
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Unity Tip - You can 𝗜𝘀𝗼𝗹𝗮𝘁𝗲 an 𝗼𝗯𝗷𝗲𝗰𝘁 in Unity 🔍 by selecting it and pressing 𝗦𝗵𝗶𝗳𝘁 + 𝗛
https://www.reddit.com/r/Unity3D/comments/123fo56/unity_tip_you_can_𝗜𝘀𝗼𝗹𝗮𝘁𝗲_an_𝗼𝗯𝗷𝗲𝗰𝘁_in_unity_by/
#tips #editor
https://www.reddit.com/r/Unity3D/comments/123fo56/unity_tip_you_can_𝗜𝘀𝗼𝗹𝗮𝘁𝗲_an_𝗼𝗯𝗷𝗲𝗰𝘁_in_unity_by/
#tips #editor
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Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
https://github.com/jiaozi158/UnitySSPathTracingURP
Difference between ray tracing and path tracing: https://blogs.nvidia.com/blog/2022/03/23/what-is-path-tracing/
#pathtracing #urp #shadergraph
https://github.com/jiaozi158/UnitySSPathTracingURP
Difference between ray tracing and path tracing: https://blogs.nvidia.com/blog/2022/03/23/what-is-path-tracing/
#pathtracing #urp #shadergraph
GitHub
GitHub - jiaozi158/UnitySSPathTracingURP: Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). - jiaozi158/UnitySSPathTracingURP
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The World's Smallest Hash Table
An example how you can optimize an algorithm knowing the details of your particular problem
https://orlp.net/blog/worlds-smallest-hash-table/
#optimization
An example how you can optimize an algorithm knowing the details of your particular problem
https://orlp.net/blog/worlds-smallest-hash-table/
#optimization
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SebLague/Ray-Tracing
A very simple (and slow) ray tracer, coded in C# and HLSL in the Unity engine.
https://github.com/SebLague/Ray-Tracing
You can watch a video about the project here: https://youtu.be/Qz0KTGYJtUk
#raytracing #shader
A very simple (and slow) ray tracer, coded in C# and HLSL in the Unity engine.
https://github.com/SebLague/Ray-Tracing
You can watch a video about the project here: https://youtu.be/Qz0KTGYJtUk
#raytracing #shader
GitHub
GitHub - SebLague/Ray-Tracing
Contribute to SebLague/Ray-Tracing development by creating an account on GitHub.
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EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and avoid janks or spikes.
Time slicing is a useful technique for optimizing the performance and consistency of games, but should be used carefully to not affect the gameplay too much.
https://github.com/aillieo/EasyTimeSlicing
#slicing
Time slicing is a useful technique for optimizing the performance and consistency of games, but should be used carefully to not affect the gameplay too much.
https://github.com/aillieo/EasyTimeSlicing
#slicing
GitHub
GitHub - aillieo/EasyTimeSlicing: EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and…
EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and avoid janks or spikes. - aillieo/EasyTimeSlicing
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Unity-Demo-Hair-Tests: Various tests of Unity's demo hair system, and Alembic particle grooms imported from Blender.
https://github.com/TCKingCeryn/Unity-Demo-Hair-Tests
#hair #physics
https://github.com/TCKingCeryn/Unity-Demo-Hair-Tests
#hair #physics
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AmogusDither: A simple, customizable dither pixel shader for Unity3D, with an Amogus twist
https://github.com/nbarber20/AmogusDither
#dither #shader
https://github.com/nbarber20/AmogusDither
#dither #shader
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Unity Localized App Title: Localize your Unity app's name and/or icon on Android & iOS
This plugin helps you localize your app's name and/or icon on Android & iOS. Note that the icon doesn't automatically change with the device language on iOS but it's possible to change it at runtime via noscripting API.
https://github.com/yasirkula/UnityMobileLocalizedAppTitle
#localization #native
This plugin helps you localize your app's name and/or icon on Android & iOS. Note that the icon doesn't automatically change with the device language on iOS but it's possible to change it at runtime via noscripting API.
https://github.com/yasirkula/UnityMobileLocalizedAppTitle
#localization #native
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Checklist: How To Create a Unity Asset? (HQ PDF-file with Clickable Links in Comments)
https://www.reddit.com/r/Unity3D/comments/131qndv/checklist_how_to_create_unity_asset_hq_pdffile/
#assetstore
https://www.reddit.com/r/Unity3D/comments/131qndv/checklist_how_to_create_unity_asset_hq_pdffile/
#assetstore
Reddit
From the Unity3D community on Reddit: Checklist ✅ How To Create Unity Asset? ✅ (HQ PDF-file with Clickable Links in Comments)
Explore this post and more from the Unity3D community
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Unity3DCrossSectionShader: CG shader for unity3D to create a cross section through meshes
https://github.com/Dandarawy/Unity3DCrossSectionShader
#slice #crosssection #shader
https://github.com/Dandarawy/Unity3DCrossSectionShader
#slice #crosssection #shader
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Slicing away a mesh visually with just 1 line of code.
A simple technique to slice a mesh, but doesn't allow slicing into more than 2 parts that easy.
https://www.reddit.com/r/Unity3D/comments/137ggh4/slicing_away_a_mesh_visually_with_just_1_line_of/
#shader #slice
A simple technique to slice a mesh, but doesn't allow slicing into more than 2 parts that easy.
https://www.reddit.com/r/Unity3D/comments/137ggh4/slicing_away_a_mesh_visually_with_just_1_line_of/
#shader #slice
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Mouse hover highlight for project window
https://www.reddit.com/r/Unity3D/comments/138dp58/mouse_hover_highlight_for_project_window/
Script: https://pastebin.com/YY0qWwSW
#editortool
https://www.reddit.com/r/Unity3D/comments/138dp58/mouse_hover_highlight_for_project_window/
Script: https://pastebin.com/YY0qWwSW
#editortool
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