Forwarded from Log: Games Performance Optimization
Battery Performance Comparison Of Unreal Engine 4 And Unity Applications Running On Android
This thesis evaluates the battery performance of two widely known game engines and compares the results to find the most battery friendly choice. Unity and Unreal Engine 4 are the two engines being compared; it aims to fill the need for research around mobile games battery performance. Smartphones battery life issues becomes more and more common with the powerful smartphones we use in today’s society. They are becoming faster every year, but the batteries stay the same. Power hungry games are not uncommon to find on the biggest game market that has surpassed the combined income of PC and Console games. Tests were performed on an Android system where multiple applications were tested while the battery consumption was measured. The applications are testing how different 2D or 3D components will impact the battery consumption compared to their baseline idling consumption. This thesis provides instructions on how the test applications were developed and which components were included. The findings show that the components had very little impact on the battery consumption for both Unity and Unreal Engine 4. Unity consumed between 1,1 – 1,4 % (36-42mAh) battery for all applications, Unreal Engine 4 consumed between 1,3 – 1,6% (39-48mAh) battery. This thesis conclusion is that Unreal Engine 4 game components require more battery power than the corresponding components of Unity. Therefore, Unity is according to the findings of this thesis a more battery friendly game engine for android games. These results mean that those who looks to create a smaller 2D or 3D game would get a more battery friendly application if they chose to use Unity. However, the results are limited because of how features like gyro, GPS and bigger applications were not included in the performed test cases.
http://www.diva-portal.org/smash/record.jsf?pid=diva2%3A1327691&dswid=-5981
Full text:
http://www.diva-portal.org/smash/get/diva2:1327691/FULLTEXT01.pdf
#unreal #unity #android #battery
This thesis evaluates the battery performance of two widely known game engines and compares the results to find the most battery friendly choice. Unity and Unreal Engine 4 are the two engines being compared; it aims to fill the need for research around mobile games battery performance. Smartphones battery life issues becomes more and more common with the powerful smartphones we use in today’s society. They are becoming faster every year, but the batteries stay the same. Power hungry games are not uncommon to find on the biggest game market that has surpassed the combined income of PC and Console games. Tests were performed on an Android system where multiple applications were tested while the battery consumption was measured. The applications are testing how different 2D or 3D components will impact the battery consumption compared to their baseline idling consumption. This thesis provides instructions on how the test applications were developed and which components were included. The findings show that the components had very little impact on the battery consumption for both Unity and Unreal Engine 4. Unity consumed between 1,1 – 1,4 % (36-42mAh) battery for all applications, Unreal Engine 4 consumed between 1,3 – 1,6% (39-48mAh) battery. This thesis conclusion is that Unreal Engine 4 game components require more battery power than the corresponding components of Unity. Therefore, Unity is according to the findings of this thesis a more battery friendly game engine for android games. These results mean that those who looks to create a smaller 2D or 3D game would get a more battery friendly application if they chose to use Unity. However, the results are limited because of how features like gyro, GPS and bigger applications were not included in the performed test cases.
http://www.diva-portal.org/smash/record.jsf?pid=diva2%3A1327691&dswid=-5981
Full text:
http://www.diva-portal.org/smash/get/diva2:1327691/FULLTEXT01.pdf
#unreal #unity #android #battery
DIVA
Battery Performance Comparison Of Unreal Engine 4 And Unity Applications Running On Android
DiVA portal is a finding tool for research publications and student theses written at the following 49 universities and research institutions.
Forwarded from Log: Games Performance Optimization
Adreno™ Rendering Tutorial 1: Choosing Resolution
This video explains how to ideally choose and optimize the rendering resolution for your game to maximize performance on Qualcomm Snapdragon processors.
https://www.youtube.com/watch?v=Fw_xCSw_ReI
#optimizing #android
This video explains how to ideally choose and optimize the rendering resolution for your game to maximize performance on Qualcomm Snapdragon processors.
https://www.youtube.com/watch?v=Fw_xCSw_ReI
#optimizing #android
YouTube
Adreno Rendering Tutorial 1: Choosing Resolution
This video explains how to ideally choose and optimize the rendering resolution for your game to maximize performance on Qualcomm Snapdragon processors.
Learn more about the Adreno GPU SDK at http://developer.qualcomm.com/adreno-sdk
Learn more about the Adreno GPU SDK at http://developer.qualcomm.com/adreno-sdk
Forwarded from Unity Новости
Download Data/Images from inside Unity
https://www.youtube.com/watch?v=Gk0-amfn5DM
https://www.youtube.com/watch?v=Gk0-amfn5DM
Claimed to be the fastest and zero allocation JSON parser:
https://github.com/neuecc/Utf8Json
#serialization
https://github.com/neuecc/Utf8Json
#serialization
GitHub
GitHub - neuecc/Utf8Json: Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin). - neuecc/Utf8Json
https://developer.arm.com/solutions/graphics/gaming-engine/unity
ARM perfomance guides for Unity
#optimization
ARM perfomance guides for Unity
#optimization
ARM Developer
Unity – Arm Developer
Unity® software is the most popular development software used by developers to create games and applications across multiple platforms. From large publishers to indie studios, students and hobbyists, Unity boasts a thriving community.
https://blogs.unity3d.com/ru/2019/11/27/creating-a-third-person-zombie-shooter-with-dots/
#dots #optimization
#dots #optimization
Unity Blog
Creating a third-person zombie shooter with DOTS | Unity Blog
We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when using the Entity Component System (ECS), the C# Job System, and the Burst Compiler. At Unite Copenhagen, we had a…