Claimed to be the fastest and zero allocation JSON parser:
https://github.com/neuecc/Utf8Json
#serialization
https://github.com/neuecc/Utf8Json
#serialization
GitHub
GitHub - neuecc/Utf8Json: Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin). - neuecc/Utf8Json
https://developer.arm.com/solutions/graphics/gaming-engine/unity
ARM perfomance guides for Unity
#optimization
ARM perfomance guides for Unity
#optimization
ARM Developer
Unity – Arm Developer
Unity® software is the most popular development software used by developers to create games and applications across multiple platforms. From large publishers to indie studios, students and hobbyists, Unity boasts a thriving community.
https://blogs.unity3d.com/ru/2019/11/27/creating-a-third-person-zombie-shooter-with-dots/
#dots #optimization
#dots #optimization
Unity Blog
Creating a third-person zombie shooter with DOTS | Unity Blog
We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when using the Entity Component System (ECS), the C# Job System, and the Burst Compiler. At Unite Copenhagen, we had a…
https://github.com/Unity-Technologies/MeshApiExamples-2020.1
Unity 2020.1 adds MeshData APIs for C# Jobs/Burst compatible way of reading & writing Mesh data
#dots #burst #optimization
Unity 2020.1 adds MeshData APIs for C# Jobs/Burst compatible way of reading & writing Mesh data
#dots #burst #optimization
GitHub
Unity-Technologies/MeshApiExamples-2020.1
Example project for Unity 2020.1 Mesh API improvements - Unity-Technologies/MeshApiExamples-2020.1
Forwarded from Log: Games Performance Optimization
Texture Best Practices
Textures are an integral part of a game. It is also an area that artists have direct control to improve the performance of games. In this best practices guide, you will find a number of texture optimizations that will help your games to run smoother and look better. The overall goal of the best practices guide series is to make games perform better on mobile based platforms.
Contents of this guide include:
• Texture atlas
• Texture filtering
• Texture mipmap
• Texture size
• Texture color space
• Texture compression
• UV unwrap
• UV visual
• UV channel packing
• Other best practices related to textures
https://developer.arm.com/solutions/graphics/developer-guides/best-practices-for-mobile-game-art-assets-1/texture-best-practices
#info #optimizing #techart #unreal #unity
Textures are an integral part of a game. It is also an area that artists have direct control to improve the performance of games. In this best practices guide, you will find a number of texture optimizations that will help your games to run smoother and look better. The overall goal of the best practices guide series is to make games perform better on mobile based platforms.
Contents of this guide include:
• Texture atlas
• Texture filtering
• Texture mipmap
• Texture size
• Texture color space
• Texture compression
• UV unwrap
• UV visual
• UV channel packing
• Other best practices related to textures
https://developer.arm.com/solutions/graphics/developer-guides/best-practices-for-mobile-game-art-assets-1/texture-best-practices
#info #optimizing #techart #unreal #unity
ARM Developer
Graphics and Gaming Development | Texture Best Practices – Arm Developer
Forwarded from Unity Новости
Свой CI/CD для Unity
https://habr.com/ru/post/479884/?utm_campaign=479884&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/479884/?utm_campaign=479884&utm_source=habrahabr&utm_medium=rss
Хабр
Свой CI/CD для Unity
Сейчас я расскажу, как выглядит процесс разработки на Unity в маленькой gamedev компании и как мы его улучшаем и автоматизируем. Всё-таки 2020 год на дворе, хватит уже мышкой водить… Про...
https://github.com/mtrive/ProjectAuditor
Project Auditor is an experimental static analysis tool for Unity Projects
#analysis
Project Auditor is an experimental static analysis tool for Unity Projects
#analysis
GitHub
GitHub - mtrive/ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects.
Project Auditor is an experimental static analysis tool for Unity Projects. - GitHub - mtrive/ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects.
https://www.stevejgordon.co.uk/writing-high-performance-csharp-and-dotnet-code
High-performance C#
#performance
High-performance C#
#performance
Steve Gordon - Code with Steve
Series: Writing High-Performance C# and .NET Code - Steve Gordon - Code with Steve
This series explores modern C# and .NET/.NET Core techniques and features which support writing more performance, low allocation code. Posts in this series: Part 1: Motivations for Writing High-Performance C# Code Part 2: Introduction to Benchmarking C# Code…
https://exceed7.com/native-audio/
Native audio is faster than default Unity audio pipeline
#native #audio
Native audio is faster than default Unity audio pipeline
#native #audio
Exceed7
Native Audio - Unity Plugins by Exceed7 Experiments
Lower audio latency via direct unmixed audio stream at native side
https://github.com/MarkUnity/AssetAuditor
Tools to control the asset import settings in a Unity project
#optimization
Tools to control the asset import settings in a Unity project
#optimization
GitHub
MarkUnity/AssetAuditor
Tools to control the asset import settings in a Unity project - MarkUnity/AssetAuditor