https://inthecheesefactory.com/blog/understand-android-activity-launchmode/en
Understand how launchMode affects your Android build
#android
Understand how launchMode affects your Android build
#android
Inthecheesefactory
Understand Android Activity's launchMode: standard, singleTop, singleTask and singleInstance
Activity is one of the most brilliant concept on Android from its well-design architecture on memory management which lets Multitasking works perfectly on this most popular mobile operating syste
https://devblogs.microsoft.com/premier-developer/dissecting-the-async-methods-in-c/
async/await internals
#async #await
async/await internals
#async #await
Microsoft News
Dissecting the async methods in C#
The async series Dissecting the async methods in C#. Extending the async methods in C#. The performance characteristics of the async methods in C#. One user scenario to rule them all. The C# language is great for developer’s productivity and I’m glad for…
Floating-Point Determinism | Random ASCII - tech blog of Bruce Dawson
https://randomascii.wordpress.com/2013/07/16/floating-point-determinism/
https://randomascii.wordpress.com/2013/07/16/floating-point-determinism/
Random ASCII - tech blog of Bruce Dawson
Floating-Point Determinism
Is IEEE floating-point math deterministic? Will you always get the same results from the same inputs? The answer is an unequivocal “yes”. Unfortunately the answer is also an unequivocal “no”. I’m a…
Explaining how fighting games use delay-based and rollback netcode | Ars Technica
https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/
https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/
Ars Technica
Explaining how fighting games use delay-based and rollback netcode
How to design your game for optimal play over a network.
GitHub - DavidArayan/ezy-slice: An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
https://github.com/DavidArayan/ezy-slice
https://github.com/DavidArayan/ezy-slice
GitHub
GitHub - DavidArayan/ezy-slice: An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#. - DavidArayan/ezy-slice
FMOD Unity Scripting: The Basics - Colin Vandervort - Medium
https://medium.com/@colinvandervort/fmod-unity-noscripting-the-basics-951d58b1ca8d#50f8
https://medium.com/@colinvandervort/fmod-unity-noscripting-the-basics-951d58b1ca8d#50f8
Medium
FMOD Unity Scripting: The Basics
A walkthrough of the core functions of the FMOD Unity package.
Breaking the Rules of Unity Garbage Collection - The Gamedev Guru
https://thegamedev.guru/unity-performance/garbage-collection-manually/#tve-jump-16f62f5cca2
https://thegamedev.guru/unity-performance/garbage-collection-manually/#tve-jump-16f62f5cca2
TheGamedev.Guru
Breaking the Rules of Unity Garbage Collection
What happens when memory allocations go out of hands, they are out of your control and you have to ship a game?
Creating Single .EXE from Unity Build Files | Unity Coding - Unity3D
https://unitycoder.com/blog/2019/05/09/creating-single-exe-from-unity-build-files/
https://unitycoder.com/blog/2019/05/09/creating-single-exe-from-unity-build-files/
Unity Coding - Unity3D
Creating Single .EXE from Unity Build Files
Nice single .exe file for the customer! Using Enigma Virtual Box – Select input file name: (This is .exe file from unity build)- Enter output file name: (this is the output single exe file) *…
Fur Shader Tutorial | Rafael Grochoska on Patreon
https://www.patreon.com/posts/fur-shader-26688516
https://www.patreon.com/posts/fur-shader-26688516
Patreon
Fur Shader Tutorial
Official Post from Rafael Grochoska: IntroductionFur rendering is a highly expensive thing to do in realtime. In this guide, I’ll be showing you how to implement it through the shell rendering techinique. It can achieve some really nice results with low cost.…
https://docs.microsoft.com/en-us/dotnet/csharp/discards
What is discard and how to use it.
Real-world example of async + discard:
https://github.com/windows-toolkit/WindowsCommunityToolkit/pull/2895/files
#csharp #tips
What is discard and how to use it.
Real-world example of async + discard:
https://github.com/windows-toolkit/WindowsCommunityToolkit/pull/2895/files
#csharp #tips
Docs
Discards - unassigned discardable variables - C#
Describes C#'s support for discards, which are unassigned, discardable variables, and the ways in which discards can be used.
https://lotsacode.wordpress.com/2010/04/12/getting-data-through-reflection-getvalue/
Faster reflection for properties through a delegate
#csharp #reflection
Faster reflection for properties through a delegate
#csharp #reflection
Mattias Fagerlund's Coding Blog
Getting data through reflection; GetValue
In C#/.NET, you can get data from an object using reflection which can be useful for things like mapping and testing. Typically, you’d use direct access, but reflection allows you to get data from …
How 3D Game Rendering Works: Vertex Processing - TechSpot
https://www.techspot.com/article/1857-how-to-3d-rendering-vertex-processing/
#rendering
https://www.techspot.com/article/1857-how-to-3d-rendering-vertex-processing/
#rendering
TechSpot
How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out...