Positional Effects (Scattered Objects Moving Back / Growing Flowers)
https://www.patreon.com/posts/positional-back-31938500
#shader
https://www.patreon.com/posts/positional-back-31938500
#shader
Stylized Lava Shader | Minions Art on Patreon
https://www.patreon.com/posts/stylized-lava-32245619
#shader
https://www.patreon.com/posts/stylized-lava-32245619
#shader
Unity Pattern: Stateless Scenes - Tom Larkworthy - Medium
https://medium.com/@tomlarkworthy/unity-pattern-stateless-scenes-6be27d0b4126
https://medium.com/@tomlarkworthy/unity-pattern-stateless-scenes-6be27d0b4126
Medium
Unity Pattern: Stateless Scenes
Unity does not provide much direction on how to transfer game state between scenes. Some community suggestions are singletons, static…
Fake Interiors FREE - Asset Store
https://assetstore.unity.com/packages/vfx/shaders/fake-interiors-free-104029?aid=1011l5f3d&pubref=graphql&utm_source=aff
https://assetstore.unity.com/packages/vfx/shaders/fake-interiors-free-104029?aid=1011l5f3d&pubref=graphql&utm_source=aff
Unity Asset Store
Fake Interiors FREE - Asset Store
Made with Amplify Shader Editor , the Fake Interiors shader provides a way to render simple interior areas without the use of additional geometry using a set of floor, ceiling, props, and wall textures. Fully customizable, it's a reusable and lightweight…
Returning Void From a C# Async Method | Pluralsight
https://www.pluralsight.com/guides/returning-void-from-c-async-method
How to use async void
#async
https://www.pluralsight.com/guides/returning-void-from-c-async-method
How to use async void
#async
Pluralsight
Returning Void From a C# Async Method | Pluralsight
Pluralsight Guides
http://rengelbert.com/blog/2020/02/02/unity-multiplayer-nearby-connection-bible/
#connection #network
#connection #network
DoneWithComputers
Unity Multiplayer: Nearby Connection Bible - DoneWithComputers
And I don’t mean Bible in the sense of “complete reference” but in the sense of being waaaay too long. Goddammit, this thing is long! Yep. We’re now going to talk about the first of the third party API handling the zero conf connections. This is the section…
ZString: zero allocation StringBuilder
https://github.com/Cysharp/ZString
#optimization #logging #stringbuilder
https://github.com/Cysharp/ZString
#optimization #logging #stringbuilder
GitHub
GitHub - Cysharp/ZString: Zero Allocation StringBuilder for .NET and Unity.
Zero Allocation StringBuilder for .NET and Unity. Contribute to Cysharp/ZString development by creating an account on GitHub.
Forwarded from Unity Новости
[Из песочницы] Unity — Enable Multidex или слишком много методов
https://habr.com/ru/post/487336/?utm_campaign=487336&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/487336/?utm_campaign=487336&utm_source=habrahabr&utm_medium=rss
Хабр
Unity — Enable Multidex или слишком много методов
С чего все началось Всем привет. На определенном этапе разработки игры под Android на движке Unity я столкнулся с одной проблемой при билде. После добавления в п...
Forwarded from Unity Новости
How on-demand rendering can improve mobile performance
https://blogs.unity3d.com/ru/2020/02/07/how-on-demand-rendering-can-improve-mobile-performance/
https://blogs.unity3d.com/ru/2020/02/07/how-on-demand-rendering-can-improve-mobile-performance/
Unity Technologies Blog
How on-demand rendering can improve mobile performance온디맨드 렌더링을 이용한 모바일 성능 개선オンデマンドレンダリングでモバイルのパフォーマンスが向上するしくみ - Unity Technologies…
It’s not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. Historically, Unity developers have used Application.targetFrameRate or Vsync count to throttle the rendering speed…