Forwarded from Unity Новости
YouTube
Огненный меч | Урок по созданию игровых спецэффектов на Unity
Создание эффекта огненного меча с помощью системы частиц на игровом движке Unity. Game effect tutorial.
Скачать модель моего меча: https://skfb.ly/6QFVL
Создание кратеров в AE: https://www.bilibili.com/video/av80355648/
Если вы подписаны на мою страницу…
Скачать модель моего меча: https://skfb.ly/6QFVL
Создание кратеров в AE: https://www.bilibili.com/video/av80355648/
Если вы подписаны на мою страницу…
Forwarded from Unity Новости
debox-dev/Teleport
A fast, lightweight, pure C# Unity realtime-game-networking framework
A fast, lightweight, pure C# Unity realtime-game-networking framework
Forwarded from Unity Новости
Forwarded from Unity Новости
sanukin39/UniVertexColorModelGenerator
Simple Unity Generate Vertex Color Model Tool
Simple Unity Generate Vertex Color Model Tool
Forwarded from Unity Новости
How to handle Events in Unity DOTS! (C# Events from ECS)
https://www.youtube.com/watch?v=fkJ-7pqnRGo
https://www.youtube.com/watch?v=fkJ-7pqnRGo
Forwarded from Unity Новости
Unity 2019.3 feature: Input System
https://www.youtube.com/watch?v=QZbBYOaA164
https://www.youtube.com/watch?v=QZbBYOaA164
Forwarded from Unity Новости
Forwarded from Log: Games Performance Optimization
Unity: iOS and Android - Cross-Platform Challenges and Solutions (Siggraph 2012)
#info #rendering
https://www.youtube.com/watch?v=H96PLvYU15Y
http://www.realtimerendering.com/downloads/MobileCrossPlatformChallenges_siggraph.pdf
#info #rendering
https://www.youtube.com/watch?v=H96PLvYU15Y
http://www.realtimerendering.com/downloads/MobileCrossPlatformChallenges_siggraph.pdf
GitHub - SebLague/Portals: Portals in Unity
https://github.com/SebLague/Portals/tree/master
Portals effect source code
#shader #feature #portal
https://github.com/SebLague/Portals/tree/master
Portals effect source code
#shader #feature #portal
GitHub
GitHub - SebLague/Portals: Portals in Unity
Portals in Unity. Contribute to SebLague/Portals development by creating an account on GitHub.
Detroit: Become Human - Scan effect in Unity
https://www.youtube.com/watch?v=b0Mk9lHz6co
Scan effect
#shader
https://www.youtube.com/watch?v=b0Mk9lHz6co
Scan effect
#shader
YouTube
Detroit: Become Human - Scan effect in Unity
In Detroit: Become Human, in the role of the androids we could perform a scan of the environment.
Today we re-create this effect on Unity.
DISCORD:
https://discord.gg/t5MARXsSfP
GITHUB:
https://github.com/ToughNutToCrack/DetroitScanEffect
INSTAGRAM:…
Today we re-create this effect on Unity.
DISCORD:
https://discord.gg/t5MARXsSfP
GITHUB:
https://github.com/ToughNutToCrack/DetroitScanEffect
INSTAGRAM:…
Forwarded from Unity Новости
High Definition vs. Universal Render Pipeline - Which Unity Template should you choose?
https://www.youtube.com/watch?v=5MuA92xUJCA
https://www.youtube.com/watch?v=5MuA92xUJCA
https://habr.com/ru/company/pixonic/blog/490226/
Blending and Unity terrain
#shader #terrain #blending
Blending and Unity terrain
#shader #terrain #blending
Хабр
Блендинг и Unity Terrain: как избавиться от пересечений и перестать делать глазам больно
Для того, чтобы получить реалистичный мир внутри игры, необходимо учитывать взаимодействие различных форм рельефа между собой и с другими моделями. И если видимы...
https://www.youtube.com/playlist?list=PL1rZQsJPBU2S49OQPjupSJF-qeIEz9_ju
Design review by .NET Foundation
#architecture #csharp
Design review by .NET Foundation
#architecture #csharp
https://www.stevejgordon.co.uk/become-a-better-developer-by-reading-source-code
Why you should read source code
#skill
Why you should read source code
#skill
Steve Gordon - Code with Steve
Become a Better Developer by Reading Source Code - Steve Gordon - Code with Steve
In this post, I share why I think that reading source code is an important technique which can be applied to become a better software developer.
This demo project shows frustum culling and custom implementation of Object Pooling.
https://github.com/keypax/object-pooling-in-unity-demo
#optimization
https://github.com/keypax/object-pooling-in-unity-demo
#optimization
GitHub
GitHub - keypax/object-pooling-in-unity-demo: This demo project shows custom implementation of Object Pooling used in canceled…
This demo project shows custom implementation of Object Pooling used in canceled game: Pelagos: Rise of Greece - keypax/object-pooling-in-unity-demo
https://stackoverflow.com/a/35820469
How to call native android functionality example (toast and alert) without native plugins added to the project
#android #native
How to call native android functionality example (toast and alert) without native plugins added to the project
#android #native
Stack Overflow
Weird behaviour of AndroidJavaObject in Unity, when implemented through C#
Rather long post follows. It's fairly complex, needs someone who has worked with Unity Plugins before (creating them, not using them) and I'm not looking to get downvoted because a few common search