https://assetstore.unity.com/packages/tools/gui/graphy-ultimate-stats-monitor-debugger-105778
#monitor #fpscounter
#monitor #fpscounter
Unity Asset Store
[Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger | GUI Tools | Unity Asset Store
Use the [Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger from Tayx on your next project. Find this GUI tool & more on the Unity Asset Store.
Forwarded from Alex
Introduction To Replacement Shaders & Shader Keywords
https://www.bitshiftprogrammer.com/2018/12/introduction-to-replacement-shaders-and-shader-keywords.html?m=1
https://www.bitshiftprogrammer.com/2018/12/introduction-to-replacement-shaders-and-shader-keywords.html?m=1
Bitshiftprogrammer
Introduction To Replacement Shaders & Shader Keywords
A introduction to replacement shaders and shader keywords in Unity and they can be used to debug stuff visually
share a scan light effect I made in unity3d. - Unity3D
https://www.reddit.com/r/Unity3D/comments/6z097e/share_a_scan_light_effect_i_made_in_unity3d/
#vfx #scan
https://www.reddit.com/r/Unity3D/comments/6z097e/share_a_scan_light_effect_i_made_in_unity3d/
#vfx #scan
Reddit
From the Unity3D community on Reddit: share a scan light effect I made in unity3d.
Explore this post and more from the Unity3D community
http://www.habrador.com/tutorials/unity-optimization/
Contains a bunch of articles on optimization
#optimization
Contains a bunch of articles on optimization
#optimization
Habrador
Learn how to optimize your Unity project | Habrador
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
Physics for Game Programmers: Understanding Constraints by Blizzard's Erin Catto
https://youtu.be/SHinxAhv1ZE
#physics #theory
https://youtu.be/SHinxAhv1ZE
#physics #theory
YouTube
Physics for Game Programmers: Understanding Constraints
In this 2014 GDC talk, Blizzard Entertainment's Erin Catto shows how to implement a character controller using swept collision and an iterative solver, and how the solver naturally handles collision priorities using Lagrange multipliers.
Register for GDC:…
Register for GDC:…
Math for Game Programmers: Juicing Your Cameras With Math (GDC16 session)
https://youtu.be/tu-Qe66AvtY
https://youtu.be/tu-Qe66AvtY
YouTube
Math for Game Programmers: Juicing Your Cameras With Math
In this 2016 GDC session, SMU Guildhall's Squirrel Eiserloh explores the math behind a variety of camera behaviors including framing techniques, types and characteristics of smoothed motion, camera shake, and dynamic split-screen.
Register for GDC: http…
Register for GDC: http…
Awesome list of Important Podcasts for software engineers
https://github.com/rShetty/awesome-podcasts
https://github.com/rShetty/awesome-podcasts
GitHub
GitHub - rShetty/awesome-podcasts: Collection of awesome podcasts
Collection of awesome podcasts. Contribute to rShetty/awesome-podcasts development by creating an account on GitHub.
Released a new shader tutorial on a simple vertical fog effect
https://www.reddit.com/r/Unity3D/comments/8uxibr/released_a_new_shader_tutorial_on_a_simple/
#shader #fog
https://www.reddit.com/r/Unity3D/comments/8uxibr/released_a_new_shader_tutorial_on_a_simple/
#shader #fog
reddit
Released a new shader tutorial on a simple vertical fog effect
Posted in r/Unity3D by u/halisavakis • 40 points and 4 comments
https://blogs.unity3d.com/ru/2018/07/19/spotlight-team-best-practices-guid-based-references/
#guid #guidreference
#guid #guidreference
Unity Blog
Spotlight Team Best Practices: GUID based references | Unity Blog
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the…