Best Practices. Understanding Performance In Unity.
Special optimizations
https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity8.html
#optimization #performance #tips #best #practises
Special optimizations
https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity8.html
#optimization #performance #tips #best #practises
Unity3D
Unity - Manual: Special optimizations
Вместо 100 запусков приложения ― один автотест, или как сэкономить QA-инженеру 20 лет жизни
XPath can be implemented for finding elements in the hierarchy. Tasks and main thread scheduler for invoking Unity API from other threads.
https://m.habr.com/en/company/pixonic/blog/503704/
#auto #test #unit #integration #appium #validation
XPath can be implemented for finding elements in the hierarchy. Tasks and main thread scheduler for invoking Unity API from other threads.
https://m.habr.com/en/company/pixonic/blog/503704/
#auto #test #unit #integration #appium #validation
Habr
Вместо 100 запусков приложения ― один автотест, или как сэкономить QA-инженеру 20 лет жизни
Всем привет, меня зовут Евгений Демиденко. Последние несколько лет я занимаюсь разработкой автоматизированной системы тестирования игр в Pixonic. Сегодня я хотел...
Code Coverage: Spot gaps in your tests | Unity Technologies Blog
https://blogs.unity3d.com/ru/2020/05/22/code-coverage-spot-gaps-in-your-tests/
#testing #code #coverage #package
https://blogs.unity3d.com/ru/2020/05/22/code-coverage-spot-gaps-in-your-tests/
#testing #code #coverage #package
Unity Technologies Blog
Code Coverage: Spot gaps in your tests「Code Coverage」パッケージのご紹介:テストの隙間を見つける - Unity Technologies Blog
N/A For the sake of viewer convenience, the content is shown below in the default language of this site. You may click one of the links to switch the site language to another available language.If you’re aiming for test-driven development, you need to make…
FAANG Interview. Бортовые заметки сообщества
https://docs.google.com/document/d/1RKzJA7UHj3UKMFxK4Bluy-gB7Sf2fk0mUlCPs76Z07k/edit
#interview #study
https://docs.google.com/document/d/1RKzJA7UHj3UKMFxK4Bluy-gB7Sf2fk0mUlCPs76Z07k/edit
#interview #study
Google Docs
FAANG Interview. Бортовые заметки сообщества
FAANG Interview. Бортовые заметки сообщества https://news.1rj.ru/str/FaangInterview Last Update: 9/06/2021, короткая ссылка на этот док https://tinyurl.com/y5lz5k2h Все материалы по подготовки мы перенесли в GitHub faang-interview.github.io. Ребята, не стесняйтесь…
SmartTexture Asset for Unity
SmartTexture is a custom asset for Unity that allows you a channel packing workflow in the editortextures and use them in the Unity editor for a streamlined workflow. SmartTextures work as a regular 2D texture asset and you can assign it to material inspectors.
https://github.com/phi-lira/SmartTexture
#assets #texture #channel #packing #memory #optimization
SmartTexture is a custom asset for Unity that allows you a channel packing workflow in the editortextures and use them in the Unity editor for a streamlined workflow. SmartTextures work as a regular 2D texture asset and you can assign it to material inspectors.
https://github.com/phi-lira/SmartTexture
#assets #texture #channel #packing #memory #optimization
GitHub
GitHub - phi-lira/SmartTexture: Unity tool to pack texture channels into a single texture.
Unity tool to pack texture channels into a single texture. - phi-lira/SmartTexture
GitHub - UnityLabs/procedural-stochastic-texturing: Modified Shader Graph package implementing Procedural Stochastic Texturing
Addition to the recent article about this method. Allows to remove repetitive pattern on some types of tiling textures.
https://github.com/UnityLabs/procedural-stochastic-texturing
#texture #tiling
Addition to the recent article about this method. Allows to remove repetitive pattern on some types of tiling textures.
https://github.com/UnityLabs/procedural-stochastic-texturing
#texture #tiling
GitHub
GitHub - UnityLabs/procedural-stochastic-texturing: Modified Shader Graph package implementing Procedural Stochastic Texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing - UnityLabs/procedural-stochastic-texturing
Оптимизация рендера под Mobile, часть 2. Основные семейства современных мобильных GPU
https://m.habr.com/en/company/playrix/blog/498564/
#gpu #mobile
https://m.habr.com/en/company/playrix/blog/498564/
#gpu #mobile
Habr
Оптимизация рендера под Mobile, часть 2. Основные семейства современных мобильных GPU
Приветствую, дорогие любители и профессионалы, программисты графики! Приступаем ко второй части нашего цикла статей про оптимизацию рендера под Mobile. В этой ча...
Optimize your projects with Burst Compiler 1.3 - Unity Technologies Blog
https://blogs.unity3d.com/ru/2020/05/27/optimize-your-projects-with-burst-compiler-1-3/
#dots #burst
https://blogs.unity3d.com/ru/2020/05/27/optimize-your-projects-with-burst-compiler-1-3/
#dots #burst
Unity Blog
Optimize your projects with Burst Compiler 1.3 | Unity Blog
Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more…
Unity Draw Call Batching: The Ultimate Guide [2020]
https://thegamedev.guru/unity-performance/draw-call-optimization
#drawcall #optimization #batching
https://thegamedev.guru/unity-performance/draw-call-optimization
#drawcall #optimization #batching
TheGamedev.Guru
Unity Draw Call Batching: The Ultimate Guide [2021]
Can you guess why keeping Unity Draw Calls at bay is today more relevant than ever? Find out how to use modern batching in Unity 2021+
GitHub - adrian-miasik/unity-shaders: A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
https://github.com/adrian-miasik/unity-shaders
#shader #collection
https://github.com/adrian-miasik/unity-shaders
#shader #collection
GitHub
GitHub - adrian-miasik/unity-shaders: A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨ - adrian-miasik/unity-shaders
Вывод внутриигровых сообщений с помощью Particle System
https://m.habr.com/en/post/486260
#shader #particle
https://m.habr.com/en/post/486260
#shader #particle
Habr
Вывод внутриигровых сообщений с помощью Particle System
Задача
При разработке нашей игры The Unliving, мы поставили перед собой задачу по отображению различных сообщений, таких, как нанесенный урон, нехватка здоровья или энергии, величина награды,...
При разработке нашей игры The Unliving, мы поставили перед собой задачу по отображению различных сообщений, таких, как нанесенный урон, нехватка здоровья или энергии, величина награды,...
Unity Memory Profiler: Where Are You Wasting Your Game’s Memory? (Part 1)
A very simple example of memory profiling.
https://thegamedev.guru/unity-memory/profiler-part-1/#
#memory #profiler #optimization #profiling
A very simple example of memory profiling.
https://thegamedev.guru/unity-memory/profiler-part-1/#
#memory #profiler #optimization #profiling
TheGamedev.Guru
Unity Memory Profiler: Where Are You Wasting Your Games Memory? (Part 1)
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
Learn How to Use the Unity Profiler By Example
A very basic example how to profile your code and how to combine a few meshes into one through the code.
https://gamedevunboxed.com/learn-how-to-use-the-unity-profiler-by-example/
#profiling #optimization #mesh #combine
A very basic example how to profile your code and how to combine a few meshes into one through the code.
https://gamedevunboxed.com/learn-how-to-use-the-unity-profiler-by-example/
#profiling #optimization #mesh #combine
Making Sense of FixedUpdate, Update, and LateUpdate
A basic article about different Updates in Unity and when to and not to use them
https://letsbuild.gg/rcarlson/making-sense-of-fixedupdate-update-and-lateupdate-1p19
#update
A basic article about different Updates in Unity and when to and not to use them
https://letsbuild.gg/rcarlson/making-sense-of-fixedupdate-update-and-lateupdate-1p19
#update
How to make a Bridge Building Game in Unity
Tutorial how to make a game in 1 hour video
https://letsbuild.gg/urocksgamedev/how-to-make-a-bridge-building-game-in-unity-208e
#game #tutorial
Tutorial how to make a game in 1 hour video
https://letsbuild.gg/urocksgamedev/how-to-make-a-bridge-building-game-in-unity-208e
#game #tutorial
Lets Build Community
How to make a Bridge Building Game in Unity
Overview In this two-part tutorial series, we will be creating a 2d bridge building game,...
5 more things about enums in C#
https://www.code4it.dev/blog/5-more-things-about-enums-csharp
you can change the underlying type to short, uint and similar;
you can also define negative values;
inside the enum definition, you can create values that represent the union of other two (or more);
by default, .NET APIs return enum values as numbers; to fix it, you must add a configuration in your Startup class;
you can also omit the Flags attribute; the downside is that when you print the value of a variable that is the union of 2 enums, the returned string is the sum of the enums stored inside that variable, not the string representation.
#csharp #enum #flags
https://www.code4it.dev/blog/5-more-things-about-enums-csharp
you can change the underlying type to short, uint and similar;
you can also define negative values;
inside the enum definition, you can create values that represent the union of other two (or more);
by default, .NET APIs return enum values as numbers; to fix it, you must add a configuration in your Startup class;
you can also omit the Flags attribute; the downside is that when you print the value of a variable that is the union of 2 enums, the returned string is the sum of the enums stored inside that variable, not the string representation.
#csharp #enum #flags
Code4IT
5 more things you should know about enums in C#
We’ve already seen some of the things you should know about enums in C#. Here we’ll dive into Flagged enumerations, serialization and so on.
10000 Update() calls - Unity Technologies Blog
Old but gold. Performance cost of calling unity magic methods and when you should think about using a custom update manager to save execution time.
https://blogs.unity3d.com/2015/12/23/1k-update-calls/
#performance
Old but gold. Performance cost of calling unity magic methods and when you should think about using a custom update manager to save execution time.
https://blogs.unity3d.com/2015/12/23/1k-update-calls/
#performance
Unity
Unity Blog
Check out the latest Unity news, product announcements, content, creator success stories, and more