Make clickable links in Unity TextMeshPro
https://medium.com/@immops/make-clickable-links-in-unity-textmeshpro-8b72b24a820f
#clickable #text #url
https://medium.com/@immops/make-clickable-links-in-unity-textmeshpro-8b72b24a820f
#clickable #text #url
Medium
Make clickable links in Unity TextMeshPro
How to make links in TMP text clickable? Simple! Everything what you need is open TextMeshPro docs and add some code.
How to Maintain UPM Package Part 1 - OpenUPM
How to create your own UPM package in 4 parts.
https://medium.com/openupm/how-to-maintain-upm-package-part-1-7b4daf88d4c4
https://medium.com/openupm/how-to-maintain-upm-package-part-2-f352fbf5f87c
https://medium.com/openupm/how-to-maintain-upm-package-part-3-2d08294269ad
https://medium.com/openupm/how-to-maintain-upm-package-part-4-managing-package-release-with-cli-972ff5311163
#upm #package #manager
How to create your own UPM package in 4 parts.
https://medium.com/openupm/how-to-maintain-upm-package-part-1-7b4daf88d4c4
https://medium.com/openupm/how-to-maintain-upm-package-part-2-f352fbf5f87c
https://medium.com/openupm/how-to-maintain-upm-package-part-3-2d08294269ad
https://medium.com/openupm/how-to-maintain-upm-package-part-4-managing-package-release-with-cli-972ff5311163
#upm #package #manager
Medium
How to Maintain UPM Package Part 1
Creating upm Branch with GitHub Action
Поля расстояний Raymarching-а: объяснение и реализация в Unity
https://m.habr.com/en/post/503554/
#raymarching #sdf
https://m.habr.com/en/post/503554/
#raymarching #sdf
Habr
Поля расстояний Raymarching-а: объяснение и реализация в Unity
Shader bits: World and screen space position
By Harry Alisavakis
https://halisavakis.com/shader-bits-world-and-screen-space-position/
#shader #basic
By Harry Alisavakis
https://halisavakis.com/shader-bits-world-and-screen-space-position/
#shader #basic
Built-in shader helper functions
https://docs.unity3d.com/Manual/SL-BuiltinFunctions.html
#shader #basic #builtin
https://docs.unity3d.com/Manual/SL-BuiltinFunctions.html
#shader #basic #builtin
Good practices for async in .NET Core
https://github.com/davidfowl/AspNetCoreDiagnosticScenarios/blob/master/AsyncGuidance.md
#async #csharp
https://github.com/davidfowl/AspNetCoreDiagnosticScenarios/blob/master/AsyncGuidance.md
#async #csharp
GitHub
AspNetCoreDiagnosticScenarios/AsyncGuidance.md at master · davidfowl/AspNetCoreDiagnosticScenarios
This repository has examples of broken patterns in ASP.NET Core applications - davidfowl/AspNetCoreDiagnosticScenarios
Do you want to add C# compiler options to your unity project? Like removing unwanted warnings from being thrown anywhere on your project?
-Create a csc.rsp file.
-Add in the compiler options u want to include.
e.g. -nowarn:0649
#compileroptions #csharp #csc
-Create a csc.rsp file.
-Add in the compiler options u want to include.
e.g. -nowarn:0649
#compileroptions #csharp #csc
Analysing Performance Problems with Xcode Performance Tools, Part 1
https://secretlab.institute/2020/01/31/analysing-performance-problems-with-xcode-performance-tools-part-1/
#xcode #profiler #analysis
https://secretlab.institute/2020/01/31/analysing-performance-problems-with-xcode-performance-tools-part-1/
#xcode #profiler #analysis
Secret Lab Institute
Analysing Performance Problems with Xcode Performance Tools, Part 1
This is the first post in a two-part series. Stay tuned for the second part. One of the projects that we’re most excited about is our ongoing work to bring Night in the Woods to iOS. This has…
SimpleMinMaxSlider for Unity
Also a simple example how custom attributes for Unity editor are made
https://github.com/GucioDevs/SimpleMinMaxSlider
#minmax #slider #editor #inspector #attribute
Also a simple example how custom attributes for Unity editor are made
https://github.com/GucioDevs/SimpleMinMaxSlider
#minmax #slider #editor #inspector #attribute
GitHub
GitHub - augustdominik/SimpleMinMaxSlider: Adds a simple MinMax slider attribute to Unity. Supports Vector2 and Vector2Int.
Adds a simple MinMax slider attribute to Unity. Supports Vector2 and Vector2Int. - GitHub - augustdominik/SimpleMinMaxSlider: Adds a simple MinMax slider attribute to Unity. Supports Vector2 and Ve...
Projection Decals for Unity's Universal Render Pipeline.
https://github.com/Kink3d/kDecals
#decals #projection
https://github.com/Kink3d/kDecals
#decals #projection
GitHub
GitHub - Kink3d/kDecals: Projection Decals for Unity's Universal Render Pipeline.
Projection Decals for Unity's Universal Render Pipeline. - Kink3d/kDecals
Real time procedural mesh destruction for Unity3D
https://github.com/danbystrom/ScamScatter
https://youtu.be/Ek71arIPKZ4
#procedural #mesh #destruction
https://github.com/danbystrom/ScamScatter
https://youtu.be/Ek71arIPKZ4
#procedural #mesh #destruction
GitHub
GitHub - danbystrom/ScamScatter: Open Source Real time procedural mesh destruction for Unity3D. Created out of necessity for h…
Open Source Real time procedural mesh destruction for Unity3D. Created out of necessity for http://www.instagram.com/ungoltales - danbystrom/ScamScatter
Useful noscripts, snippets and shaders here it is gathered for free
https://github.com/UnityCommunity/UnityLibrary
#library #collection
https://github.com/UnityCommunity/UnityLibrary
#library #collection
GitHub
GitHub - UnityCommunity/UnityLibrary: :books: Library of all kind of noscripts, snippets & shaders for Unity
:books: Library of all kind of noscripts, snippets & shaders for Unity - UnityCommunity/UnityLibrary
Removing async void
When using async await we inevitably have to mark methods as async void. This leads to a lot of issues for programmers
Example how async event handlers can be made safer
https://johnthiriet.com/removing-async-void/
#async #await #void #fire #forget #safe
When using async await we inevitably have to mark methods as async void. This leads to a lot of issues for programmers
Example how async event handlers can be made safer
https://johnthiriet.com/removing-async-void/
#async #await #void #fire #forget #safe
John Thiriet
Removing async void
When using async await we inevitably have to mark methods as async void. This leads to a lot of issues for programmers…
Complex Gravity
How to implement gravity not only forcing object down the Y axis.
https://catlikecoding.com/unity/tutorials/movement/complex-gravity/
#gravity
How to implement gravity not only forcing object down the Y axis.
https://catlikecoding.com/unity/tutorials/movement/complex-gravity/
#gravity
Catlikecoding
Complex Gravity
A Unity Movement tutorial about supporting gravity planes, spheres, and boxes.
Fabulous Adventures In Coding
Eric Lippert's Erstwhile Blog
https://docs.microsoft.com/en-us/archive/blogs/ericlippert/
#lippert #blog
Eric Lippert's Erstwhile Blog
https://docs.microsoft.com/en-us/archive/blogs/ericlippert/
#lippert #blog
Docs
Fabulous Adventures In Coding
Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic
https://blogs.unity3d.com/2020/05/22/cinemachine-2-6-brings-you-precision-improved-workflow-and-little-bits-of-magic/
#cinemachine #camera #works
https://blogs.unity3d.com/2020/05/22/cinemachine-2-6-brings-you-precision-improved-workflow-and-little-bits-of-magic/
#cinemachine #camera #works
Unity Technologies Blog
Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic시네머신 2.6: 향상된 워크플로와 정밀도Cinemachine 2.6 のもたらす精…
Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical:…
A Multithreaded Sorting Attempt
Multithreaded hybrid of merge and quick sorts using jobs and burst. Running in 0.8ms for 20k elements.
https://coffeebraingames.wordpress.com/2020/06/07/a-multithreaded-sorting-attempt/
#burst #jobs #parallel #multithreaded #sort
Multithreaded hybrid of merge and quick sorts using jobs and burst. Running in 0.8ms for 20k elements.
https://coffeebraingames.wordpress.com/2020/06/07/a-multithreaded-sorting-attempt/
#burst #jobs #parallel #multithreaded #sort
COFFEE BRAIN GAMES
A Multithreaded Sorting Attempt
In my previous post, NativeArray.SortJob() ended up running slow because it’s not being Burst compiled in the PC build. I’ve discovered that this is a known limitation. Generic…