Unity Pattern: Stateless Scenes
Good idea, but not so clean implementation.
https://corepox.net/devlog/unity-pattern:-stateless-scenes
#stateless #scene
Good idea, but not so clean implementation.
https://corepox.net/devlog/unity-pattern:-stateless-scenes
#stateless #scene
Corepox
Unity Pattern: Stateless Scenes
Unity does not provide much direction on how to transfer game state between scenes. Some community suggestions are singletons, static variables or DontDestroyOnLoad. But these have other effects th…
Save Memory on Disabled GameObjects using Addressables. Can be quite handy when you are running low on memory, but loading/unloading assets is a lot slower than just enabling/disabling hierarchies.
https://thegamedev.guru/unity-addressables/save-memory-ondisable/
#memory #optimization
https://thegamedev.guru/unity-addressables/save-memory-ondisable/
#memory #optimization
TheGamedev.Guru
Unity: How to Save Memory on Disabled GameObjects
Upset at Unity's greedy behaviour? Stop this engine from stealing your memory on disabled game objects
'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization
Hardcore Witcher 3 optimization for Switch.
A lot of old and new games are ported to Nintendo Switch; this talk will show that Switch is a capable platform that can run even the most demanding today's games with little loss in fidelity. We describe in detail CPU, Memory and Build size optimizations and tradeoffs we made during the development of Switch version of Witcher 3: The Wild Hunt.
https://www.gdcvault.com/play/1026635/-Witcher-3-on-the
#switch #optimization #cpu #gpu #memory
Hardcore Witcher 3 optimization for Switch.
A lot of old and new games are ported to Nintendo Switch; this talk will show that Switch is a capable platform that can run even the most demanding today's games with little loss in fidelity. We describe in detail CPU, Memory and Build size optimizations and tradeoffs we made during the development of Switch version of Witcher 3: The Wild Hunt.
https://www.gdcvault.com/play/1026635/-Witcher-3-on-the
#switch #optimization #cpu #gpu #memory
Gdcvault
'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented by NVIDIA)
A lot of old and new games are ported to Nintendo Switch; this talk will show that Switch is a capable platform that can run even the most demanding today's games with little loss in fidelity. We describe in detail CPU, Memory and Build size...
Gamasutra: Mahesh Athirala's Blog - Practical Tips: Maximizing Your Unity Game's Performance [Part-1]
Super basic article about batching, light mapping, and occlusion culling.
Can be a startling point for looking at optimization of your game.
https://www.gamasutra.com/blogs/MaheshAthirala/20200624/365278/Practical_Tips_Maximizing_Your_Unity_Games_Performance_Part1.php
#optimization
Super basic article about batching, light mapping, and occlusion culling.
Can be a startling point for looking at optimization of your game.
https://www.gamasutra.com/blogs/MaheshAthirala/20200624/365278/Practical_Tips_Maximizing_Your_Unity_Games_Performance_Part1.php
#optimization
GAMASUTRA
Practical Tips: Maximizing Your Unity Game's Performance [Part-1]
The following blog post, unless otherwise noted, was written by a member of Gamasutra's community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
How to Analyze the Performance Cost of Your Unity Shaders
https://thegamedev.guru/unity-gpu-performance/shader-cost-analysis-mali-offline-compiler/
#gpu #profiling
https://thegamedev.guru/unity-gpu-performance/shader-cost-analysis-mali-offline-compiler/
#gpu #profiling
TheGamedev.Guru
How to Analyze the Performance Cost of Your Unity Shaders
In this post, you will learn how to analyze your unity shader complexity in numbers so your game can finally stop being fragment bound.
Reading Google Sheets
Basic article how to get data from Google Sheets. Can be used for localization for example.
https://connect.unity.com/p/reading-google-sheets
#google #sheets
Basic article how to get data from Google Sheets. Can be used for localization for example.
https://connect.unity.com/p/reading-google-sheets
#google #sheets
Unity Connect
Reading Google Sheets - Unity Connect
Getting Started
GitHub - hadashiA/VContainer: The extra fast, minimum code size, GC-free DI (Dependency Inject) library running on Unity (IL2CPP).
Claimed to be faster than zenject and has more readable code.
https://github.com/hadashiA/VContainer
#di #container #vcontainer
Claimed to be faster than zenject and has more readable code.
https://github.com/hadashiA/VContainer
#di #container #vcontainer
GitHub
GitHub - hadashiA/VContainer: The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game…
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine. - hadashiA/VContainer
Achieve better Scene workflow with ScriptableObjectsScriptableObject - Unity Technologies Blog
https://blogs.unity3d.com/2020/07/01/achieve-better-scene-workflow-with-noscriptableobjects/
#scene #noscriptable
https://blogs.unity3d.com/2020/07/01/achieve-better-scene-workflow-with-noscriptableobjects/
#scene #noscriptable
Unity Blog
Achieve better Scene workflow with ScriptableObjects | Unity Blog
Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the productivity of your team. Here, we share some tips for setting up your Scene workflows in ways that scale for bigger…
Noise Texture 3D Generator For Unity
Generates a Texture3D using simplex noise useful for a ton of interesting FX
https://github.com/asaia/UnityNoiseTexture3D
#3d #texture #generation
Generates a Texture3D using simplex noise useful for a ton of interesting FX
https://github.com/asaia/UnityNoiseTexture3D
#3d #texture #generation
GitHub
asaia/UnityNoiseTexture3D
Generates a Texture3D using simplex noise useful for a ton of interesting FX - asaia/UnityNoiseTexture3D
Open World Streaming in Unity - Ardenfall
https://www.ardenfall.com/blog/world-streaming-in-unity
#world #streaming
https://www.ardenfall.com/blog/world-streaming-in-unity
#world #streaming
Ardenfall
Open World Streaming in Unity
When I started working on Ardenfall, I quickly realized I would need to develop a world structure, and world streaming. Here's a dive into the technical bits on how Ardenfall loads its world! If you're more interested in the project itself, then the latest…
await anything; | .NET Parallel Programming
Old, but gives idea where to use custom awaiters
https://devblogs.microsoft.com/pfxteam/await-anything/
#async #anything #csharp
Old, but gives idea where to use custom awaiters
https://devblogs.microsoft.com/pfxteam/await-anything/
#async #anything #csharp
Microsoft News
await anything;
One of the very cool things about the new await keyword in C# and Visual Basic is that it’s pattern based. It works great with Task and Task<TResult>, and awaiting those two types will represent the vast majority of uses, but they’re by no means the only…
Understand monads with LINQ - codewithstyle.info
https://codewithstyle.info/understand-monads-linq/
#csharp #monads
https://codewithstyle.info/understand-monads-linq/
#csharp #monads
codewithstyle.info
Understand monads with LINQ
This post is another attempt on explaining the M word in an approachable way. This explanation will best suite C# developers who are familiar with LIN
3 Options for Getting User’s Location in Unity (or any mobile app)
https://medium.com/@nosuchstudio/3-options-for-getting-users-location-in-unity-5a29faf88a50
#location #gps
https://medium.com/@nosuchstudio/3-options-for-getting-users-location-in-unity-5a29faf88a50
#location #gps
Medium
3 Options for Getting User’s Location in Unity (or any mobile app)
3 main ways to get player’s location in Unity (or any mobile app) briefly explained and compared.
Dependency Injection - XRLO — eXtended Reality Lowdown
https://medium.com/xrlo-extended-reality-lowdown/dependency-injection-7fd263b0609e
#di #ioc
https://medium.com/xrlo-extended-reality-lowdown/dependency-injection-7fd263b0609e
#di #ioc
Medium
Dependency Injection
How to use Dependency Injection to decrease complexity in Frameworks and Game Engines.
Unity 2D Techniques: Build a 2D Pinball Game
https://www.raywenderlich.com/8094424-unity-2d-techniques-build-a-2d-pinball-game
#pinball
https://www.raywenderlich.com/8094424-unity-2d-techniques-build-a-2d-pinball-game
#pinball
raywenderlich.com
Unity 2D Techniques: Build a 2D Pinball Game
In this tutorial, you’ll learn how to use Unity’s 2D techniques to build an old-school pinball game using sorting groups, the mesh editor and more.
Distributing points on a sphere
https://medium.com/@vagnerseibert/distributing-points-on-a-sphere-6b593cc05b42
#sphere #distribution
https://medium.com/@vagnerseibert/distributing-points-on-a-sphere-6b593cc05b42
#sphere #distribution
Medium
Distributing points on a sphere
While trying to automatically place 3D objects in a scene, I stumbled upon the following problem: How to evenly distribute points on a…
Как разрабатываются моды для игр, которые не поддерживают моды (на примере Beat Saber) — часть 1: внедряемся в код игры
An in-depth article about how to inject game modes/plugins into a unity game that doesn't support mods. Beat Saber is used as an example.
https://dtf.ru/gamedev/113167-kak-razrabatyvayutsya-mody-dlya-igr-kotorye-ne-podderzhivayut-mody-na-primere-beat-saber-chast-1-vnedryaemsya-v-kod-igry
https://dtf.ru/gamedev/134128-kak-razrabatyvayutsya-mody-dlya-igr-kotorye-ne-podderzhivayut-mody-na-primere-beat-saber-chast-2-pishem-svoy-mod
Repo: https://github.com/binary-machinery/BeatSaberTimeTracker/tree/11dd356415a6e91c1f5a010029fc231c6ef1ab3c
#mods #injector #cecil
An in-depth article about how to inject game modes/plugins into a unity game that doesn't support mods. Beat Saber is used as an example.
https://dtf.ru/gamedev/113167-kak-razrabatyvayutsya-mody-dlya-igr-kotorye-ne-podderzhivayut-mody-na-primere-beat-saber-chast-1-vnedryaemsya-v-kod-igry
https://dtf.ru/gamedev/134128-kak-razrabatyvayutsya-mody-dlya-igr-kotorye-ne-podderzhivayut-mody-na-primere-beat-saber-chast-2-pishem-svoy-mod
Repo: https://github.com/binary-machinery/BeatSaberTimeTracker/tree/11dd356415a6e91c1f5a010029fc231c6ef1ab3c
#mods #injector #cecil
DTF
Как разрабатываются моды для игр, которые не поддерживают моды (на примере Beat Saber) — часть 1: внедряемся в код игры — Gamedev…
Простым языком о dll-файлах, Unity, Mono, паре хакерских методов и о крутости open-source-сообщества.
UNITY GAME ARCHITECTURES
The first part describes simple architecture, not the best but still better than nothing. The second gives overview of basic approaches to architecture.
https://medium.com/@sam_16930/unity-game-architectures-part-1-dc53b3c7307d
https://medium.com/@sam_16930/unity-game-architectures-part-2-672958fcb33a
#architecture
The first part describes simple architecture, not the best but still better than nothing. The second gives overview of basic approaches to architecture.
https://medium.com/@sam_16930/unity-game-architectures-part-1-dc53b3c7307d
https://medium.com/@sam_16930/unity-game-architectures-part-2-672958fcb33a
#architecture
Medium
Unity — Game Architectures — Part 1
This custom MVCS (Model-View-Controller-Service) architecture is specifically designed for Unity.
Enable the Prebake Collision Meshes option in Player Settings, where possible, to
generate the runtime physics mesh data at build time. Otherwise, this data is generated
at runtime when an asset is loaded, and content with many physics meshes can incur a
high CPU cost on Unity’s Main thread during generation.
#physics #tips
generate the runtime physics mesh data at build time. Otherwise, this data is generated
at runtime when an asset is loaded, and content with many physics meshes can incur a
high CPU cost on Unity’s Main thread during generation.
#physics #tips