Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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In most cases, mipmaps are not required on UI textures,
so ensure that this Import Setting is disabled on them
unless you specifically require it (for world-space UI,
for instance).

#ui #tips #mipmaps
Be sure to disable the Raycast Target option on UI
Graphic elements that don’t need to receive input
events. Many UI elements don’t need to receive input
events, such as the text on a button or non-interactive
images. However, UI Graphic components have the
Raycast Target option enabled by default. Complex UIs
could potentially have a large number of unnecessary
Raycast Targets, so disabling them can save significant
amounts of CPU processing.

#ui #tips #raycasttarget
Steps to create a native Android plugin for Unity in Java using Android Studio

A very simple and thorough article about how to create your fist native android plugin for Unity

https://markcastle.com/steps-to-create-a-native-android-plugin-for-unity-in-java-using-android-studio-part-1-of-2/

https://markcastle.com/steps-to-create-a-native-android-plugin-for-unity-in-java-using-android-studio-part-2-of-2/

#native #plugin #android