The Frontends Revolution in Unity
An interesting approach, can be tested in some non-game app
https://medium.com/@gonzalez.martin90/the-frontends-revolution-in-unity-f1e3e1ddb14e
#reactor #microfrontend #architecture
An interesting approach, can be tested in some non-game app
https://medium.com/@gonzalez.martin90/the-frontends-revolution-in-unity-f1e3e1ddb14e
#reactor #microfrontend #architecture
Medium
The Frontends Revolution in Unity
And the time has come when frontends want their independence and fight for modularisation and autonomy they were looking for.
Recommended Asynchronous Pattern in .NET
Short and very basic article on TAP (async/await)
https://www.dotnetcurry.com/csharp/1517/async-pattern-dotnet
#async #csharp
Short and very basic article on TAP (async/await)
https://www.dotnetcurry.com/csharp/1517/async-pattern-dotnet
#async #csharp
Dotnetcurry
Recommended Asynchronous Pattern in .NET | DotNetCurry
The recommended pattern for asynchronous programming in the .NET framework is the task-based asynchronous programming (TAP). This tutorial gives a brief info about this pattern.
OnDemandRendering
Can be used to reduce throttling and battery consumption.
https://docs.unity3d.com/2019.3/Documentation/ScriptReference/Rendering.OnDemandRendering.html
#optimization #rendering #ondemand
Can be used to reduce throttling and battery consumption.
https://docs.unity3d.com/2019.3/Documentation/ScriptReference/Rendering.OnDemandRendering.html
#optimization #rendering #ondemand
Unity3D
Unity - Scripting API: OnDemandRendering
Optimize Metal apps and games with GPU counters
https://developer.apple.com/videos/play/wwdc2020/10603
#optimization #metal #rendering
https://developer.apple.com/videos/play/wwdc2020/10603
#optimization #metal #rendering
Apple Developer
Optimize Metal apps and games with GPU counters - WWDC20 - Videos - Apple Developer
GPU counters can help you precisely measure GPU utilization to pinpoint bottlenecks and optimize workloads for your Metal apps and games...
Пишем плагин для Unity правильно. Часть 2: Android / Pixonic / Habr
https://m.habr.com/en/company/pixonic/blog/353444/
https://m.habr.com/en/company/pixonic/blog/353444/
Habr
Пишем плагин для Unity правильно. Часть 2: Android
В предыдущей части мы рассмотрели основные проблемы написания нативных плагинов на Unity под iOS и Android, а также методы их решения для iOS. В этой статье я опишу основные рецепты по решению...
Physics ForceMode · UnityCommunity/UnityLibrary Wiki
https://github.com/UnityCommunity/UnityLibrary/wiki/Physics-ForceMode
#physics #forcemode
https://github.com/UnityCommunity/UnityLibrary/wiki/Physics-ForceMode
#physics #forcemode
GitHub
Physics ForceMode
:books: Library of all kind of noscripts, snippets & shaders for Unity - UnityCommunity/UnityLibrary
Steps to create a native Android plugin for Unity in Java using Android Studio
A very simple and thorough article about how to create your fist native android plugin for Unity
https://markcastle.com/steps-to-create-a-native-android-plugin-for-unity-in-java-using-android-studio-part-1-of-2/
https://markcastle.com/steps-to-create-a-native-android-plugin-for-unity-in-java-using-android-studio-part-2-of-2/
#native #plugin #android
A very simple and thorough article about how to create your fist native android plugin for Unity
https://markcastle.com/steps-to-create-a-native-android-plugin-for-unity-in-java-using-android-studio-part-1-of-2/
https://markcastle.com/steps-to-create-a-native-android-plugin-for-unity-in-java-using-android-studio-part-2-of-2/
#native #plugin #android
HowTo: native Android plugins for Unity3D
Shows how to show native toasts and how to pass activity to a plugins that need context. However code is not really clean, better code example can be found here: https://github.com/Real-Serious-Games/Unity-Android-Plugin-Example/blob/master/UnityProject/Assets/BatteryLevelPlugin.cs
https://twnkls.com/en/blogs/howto-native-android-plugins-for-unity3d-2/
#native #plugin #android #toast
Shows how to show native toasts and how to pass activity to a plugins that need context. However code is not really clean, better code example can be found here: https://github.com/Real-Serious-Games/Unity-Android-Plugin-Example/blob/master/UnityProject/Assets/BatteryLevelPlugin.cs
https://twnkls.com/en/blogs/howto-native-android-plugins-for-unity3d-2/
#native #plugin #android #toast
GitHub
Unity-Android-Plugin-Example/BatteryLevelPlugin.cs at master · Real-Serious-Games/Unity-Android-Plugin-Example
A simple example of an Android specific plugin for Unity3d - Unity-Android-Plugin-Example/BatteryLevelPlugin.cs at master · Real-Serious-Games/Unity-Android-Plugin-Example
A very easy to read example on how to create a native plugins in Unity.
Logcat: shows how to pass arguments to native code
Toast: also shows how to use methods that require context to be used, e.g. passing UnityPlayer activity
https://github.com/matrosGS/Unity-NativePlugins
LogCat: https://github.com/matrosGS/Unity-NativePlugins/tree/master/AndroidNativePlugins/UnityLogCat
Toast: https://github.com/matrosGS/Unity-NativePlugins/tree/master/AndroidNativePlugins/UnityToast
#native #plugin #android #toast #logcat
Logcat: shows how to pass arguments to native code
Toast: also shows how to use methods that require context to be used, e.g. passing UnityPlayer activity
https://github.com/matrosGS/Unity-NativePlugins
LogCat: https://github.com/matrosGS/Unity-NativePlugins/tree/master/AndroidNativePlugins/UnityLogCat
Toast: https://github.com/matrosGS/Unity-NativePlugins/tree/master/AndroidNativePlugins/UnityToast
#native #plugin #android #toast #logcat
GitHub
matrosGS/Unity-NativePlugins
Contribute to matrosGS/Unity-NativePlugins development by creating an account on GitHub.
How A/B testing can help you optimize your mobile game
https://blogs.unity3d.com/ru/2020/07/13/how-a-b-testing-can-help-you-optimize-your-mobile-game/
#ab #testing #deltadna
https://blogs.unity3d.com/ru/2020/07/13/how-a-b-testing-can-help-you-optimize-your-mobile-game/
#ab #testing #deltadna
Unity Blog
How A/B testing can help you optimize your mobile game | Unity Blog
A/B testing takes away the guesswork from the process of improving games.
In games, at any one time, countless variables have an impact on each player’s experience. That variability has a knock-on effect and makes optimization a much more complex undertaking…
In games, at any one time, countless variables have an impact on each player’s experience. That variability has a knock-on effect and makes optimization a much more complex undertaking…
How to Find UIWebView Uses in Your iOS App
https://levelup.gitconnected.com/how-to-find-and-remove-uiwebview-uses-in-your-ios-app-d9395f7baacc
#uiwebview #error
https://levelup.gitconnected.com/how-to-find-and-remove-uiwebview-uses-in-your-ios-app-d9395f7baacc
#uiwebview #error
Medium
How to Find UIWebView Uses in Your iOS App
You may have seen a warning regarding UIWebView’s on a recent submission of your app. Find out how to remove it entirely from your app.
Delivering Optimized Metal Apps and Games - WWDC 2019 - Videos - Apple Developer
https://developer.apple.com/videos/play/wwdc2019/606/
#ios #optimization #video
https://developer.apple.com/videos/play/wwdc2019/606/
#ios #optimization #video
Apple Developer
Delivering Optimized Metal Apps and Games - WWDC19 - Videos - Apple Developer
Optimizing performance, memory, and bandwidth are important considerations for resource-intensive Metal apps and games. Learn key best...
unitytips: HelpBox Attribute (with docs button)
http://diegogiacomelli.com.br/unitytips-helpbox-attribute/
#helpbox #attribute
http://diegogiacomelli.com.br/unitytips-helpbox-attribute/
#helpbox #attribute
diegogiacomelli.com.br
unitytips: HelpBox Attribute (with docs button)
You can create a PropertyAttribute to display a help box on inspector showing a few lines of information, like EditorGUI.HelpBox, but with a docs button to the documentation page.
Юнит-тесты переоценены
A long read about problems with unit testing with ideas worth to think about
https://m.habr.com/en/company/qiwi/blog/510608/
#testing #unit #functional #e2e
A long read about problems with unit testing with ideas worth to think about
https://m.habr.com/en/company/qiwi/blog/510608/
#testing #unit #functional #e2e
Habr
Юнит-тесты переоценены
Предлагаем вам перевод поста «Unit Testing is Overrated» от Alex Golub, чтобы подискутировать на тему юнит-тестов. Действительно ли они переоценены, как считает автор, или же являются отличным...
🔒 Authentication in Unity (Login, Register & User Accounts) in 5 Minutes
https://medium.com/@grand_reality/authentication-in-unity-login-register-user-accounts-in-5-minutes-7c29f378153e
#auth #strapi
https://medium.com/@grand_reality/authentication-in-unity-login-register-user-accounts-in-5-minutes-7c29f378153e
#auth #strapi
Medium
🔒 Authentication in Unity (Login, Register & User Accounts) in 5 Minutes
I spent a while shopping around for a backend system for my game. The main initial requirement was for it to handle user authentication…
Build times: Get the details - Unity Technologies Blog
https://blogs.unity3d.com/2020/04/09/build-times-get-the-details
#build #report
https://blogs.unity3d.com/2020/04/09/build-times-get-the-details
#build #report
Unity Blog
Build times: Get the details | Unity Blog
Updated BuildReport API in Unity 2020.1 beta gives more details about the build times of your project, breaking them down to the asset level. This information will help you optimize your iteration times.
Jump to BuildOptions.DetailedBuildReport manual page…
Jump to BuildOptions.DetailedBuildReport manual page…
Не монолитом единым. Модульный подход в Unity
https://m.habr.com/en/post/511152/
#architecture #module
https://m.habr.com/en/post/511152/
#architecture #module
Habr
Не монолитом единым. Модульный подход в Unity
В данной статье будет рассмотрен модульный подход при проектировании и дальнейшей реализации игры на движке Unity. Описаны основные плюсы, минусы и проблемы с которыми приходилось...