Combining UI Image's Sliced+Filled features together in Unity · GitHub
https://gist.github.com/yasirkula/391fa12bc173acdf5ac48c466f180708
#sliced #filled #image
https://gist.github.com/yasirkula/391fa12bc173acdf5ac48c466f180708
#sliced #filled #image
Gist
Combining UI Image's Sliced+Filled features together in Unity
Combining UI Image's Sliced+Filled features together in Unity - SlicedFilledImage.cs
GitHub - Ideefixze/Softbodies: Softbodies, jiggly items and other slimy stuff in Unity
https://github.com/Ideefixze/Softbodies
#softbodies
https://github.com/Ideefixze/Softbodies
#softbodies
GitHub
GitHub - Ideefixze/Softbodies: Softbodies, jiggly items and other slimy stuff in Unity
Softbodies, jiggly items and other slimy stuff in Unity - Ideefixze/Softbodies
Created 3D Stylized Water with Refraction and Foam Shader Graph in Unity engine - Tutorial link in comments
https://www.reddit.com/r/gamedev/comments/iwdk6j/created_3d_stylized_water_with_refraction_and/
#water #shader #graph
https://www.reddit.com/r/gamedev/comments/iwdk6j/created_3d_stylized_water_with_refraction_and/
#water #shader #graph
reddit
Created 3D Stylized Water with Refraction and Foam Shader Graph in...
Posted in r/gamedev by u/ramez86 • 1,343 points and 45 comments
New performance improvements in Unity 2020.2
https://blogs.unity3d.com/2020/09/21/new-performance-improvements-in-unity-2020-2/
#performance
https://blogs.unity3d.com/2020/09/21/new-performance-improvements-in-unity-2020-2/
#performance
Unity Blog
New performance improvements in Unity 2020.2 | Unity Blog
The Unity 2020.2 release features several optimizations that are now available for testing in beta. Read on to see where you can expect to see major speed-ups and get behind-the-scenes insights into what we’ve done to make these improvements.
Writing high…
Writing high…
GitHub - KampinKarl1/Simple-Inventory: Use this simple inventory and pickup system for prototyping your game
https://github.com/KampinKarl1/Simple-Inventory
#inventory #craft
https://github.com/KampinKarl1/Simple-Inventory
#inventory #craft
GitHub
GitHub - KampinKarl1/Simple-Inventory: Includes an Inventory, Pickups, Crafting, and Mining as well as a camera and unit controller…
Includes an Inventory, Pickups, Crafting, and Mining as well as a camera and unit controller, and an object spawner for creating environmental objects. - KampinKarl1/Simple-Inventory
Graphics.DrawProcedural
https://www.ronja-tutorials.com/2020/09/16/draw-procedural.html
#drawprocedural
https://www.ronja-tutorials.com/2020/09/16/draw-procedural.html
#drawprocedural
Ronja-Tutorials
Graphics.DrawProcedural
The last tutorial was about compute shader basics, how to generate values, read them back to the cpu and use them. One critical aspect in all that is that copying data from the cpu to the gpu (from the ram to the vram) or back takes some time, so wouldn’t…
GitHub - Elringus/SpriteDicing: Unity extension for reusing sprite texture areas
https://github.com/Elringus/SpriteDicing
#sprite #dicing
https://github.com/Elringus/SpriteDicing
#sprite #dicing
GitHub
GitHub - elringus/sprite-dicing: Cross-engine tool for lossless compression of sprites with identical regions
Cross-engine tool for lossless compression of sprites with identical regions - elringus/sprite-dicing
The Law of Leaky Abstractions – Joel on Software
https://www.joelonsoftware.com/2002/11/11/the-law-of-leaky-abstractions/
#leaky #abstractions
https://www.joelonsoftware.com/2002/11/11/the-law-of-leaky-abstractions/
#leaky #abstractions
Joel on Software
The Law of Leaky Abstractions
There’s a key piece of magic in the engineering of the Internet which you rely on every single day. It happens in the TCP protocol, one of the fundamental building blocks of the Internet. TCP…
GitHub - Milun/unity-solidwire-shader: A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex
https://github.com/Milun/unity-solidwire-shader
#solidwire #shader
https://github.com/Milun/unity-solidwire-shader
#solidwire #shader
GitHub
GitHub - Milun/unity-solidwire-shader: A simple shader which renders stylized wireframes while staying true (within reason) to…
A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex - GitHub - Milun/unity-solidwire-shader: A simple shader which renders styliz...
The most dangerous constructor in .NET » André Snede
https://snede.net/the-most-dangerous-constructor-in-net/
#x509
https://snede.net/the-most-dangerous-constructor-in-net/
#x509
André Snede
The most dangerous constructor in .NET » André Snede
Never instantiate a X509Certificate2 by its constructor, it created ~20 million encrypted files on our disk, and used up 76 GB!
Unity and “The associated noscript cannot be loaded” error
https://medium.com/@FahimFarook/unity-and-the-associated-noscript-cannot-be-loaded-error-20809de1c770
#noscript #error
https://medium.com/@FahimFarook/unity-and-the-associated-noscript-cannot-be-loaded-error-20809de1c770
#noscript #error
Medium
Unity and “The associated noscript cannot be loaded” error
An adventure in figuring out a bug in Unity which caused game data files not to recognize the noscript they were associated with
Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?
https://blogs.unity3d.com/2020/10/01/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take/
#deltatime
https://blogs.unity3d.com/2020/10/01/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take/
#deltatime
Unity Blog
Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? | Unity Blog
Unity 2020.2 beta introduces a fix to an issue that afflicts many development platforms: inconsistent Time.deltaTime values, which lead to jerky, stuttering movements. Read this blog post to understand what was going on and how the upcoming version of Unity…
Option<T> for High Performance C#
https://coffeebraingames.wordpress.com/2020/09/27/optiont-for-high-performance-c/
#option #dots
https://coffeebraingames.wordpress.com/2020/09/27/optiont-for-high-performance-c/
#option #dots
COFFEE BRAIN GAMES
Option<T> for High Performance C#
Ages ago, I wrote about how the concept of null is a million dollar mistake and tried to replicate the concept of Option from other languages into C#. We are heavily using this in Academia for newe…
AspNetCoreDiagnosticScenarios/AsyncGuidance.md at master · davidfowl/AspNetCoreDiagnosticScenarios · GitHub
https://github.com/davidfowl/AspNetCoreDiagnosticScenarios/blob/master/AsyncGuidance.md
#async #await
https://github.com/davidfowl/AspNetCoreDiagnosticScenarios/blob/master/AsyncGuidance.md
#async #await
GitHub
AspNetCoreDiagnosticScenarios/AsyncGuidance.md at master · davidfowl/AspNetCoreDiagnosticScenarios
This repository has examples of broken patterns in ASP.NET Core applications - davidfowl/AspNetCoreDiagnosticScenarios
Mapping Complex types to/from JSON with JSON.Net
http://www.tiernok.com/posts/mapping-complex-types-tofrom-json-with-json-net.html
#json #dotnet #complex #object
http://www.tiernok.com/posts/mapping-complex-types-tofrom-json-with-json-net.html
#json #dotnet #complex #object
tiernok
Mapping Complex types to/from JSON with JSON.Net
<p>In an <a href="http://www.tiernok.com/posts/mapping-complex-types-tofrom-the-db-with-petapoco.html">earlier post</a> I introduced a strongly typed Identity object I am using in an ASP.Net Core application to make my code and error messages more readable.…
Task.Run vs Async Await
Threads, especially threads of the thread pool, are globally shared resources that belong to the development of the application. The creator of the library must never use Task.Run or any other method that creates threads because it is the app creator’s responsibility to decide when or if to create additional threads.
https://www.hexacta.com/task-run-vs-async-await/
#async #await #task #run
Threads, especially threads of the thread pool, are globally shared resources that belong to the development of the application. The creator of the library must never use Task.Run or any other method that creates threads because it is the app creator’s responsibility to decide when or if to create additional threads.
https://www.hexacta.com/task-run-vs-async-await/
#async #await #task #run
GlobalLogic Latam -
Productos Inteligentes, Plataformas y Servicios | GlobalLogic
GlobalLogic, una empresa del Grupo Hitachi, es un socio de ingeniería digital de confianza para las empresas más grandes y vanguardistas del mundo.
Dots, Crosses, and Looking at a Thing the Hard Way – Thinking Inside a Different Box
https://thinkinginsideadifferentbox.wordpress.com/2020/09/22/dots-crosses-and-looking-at-a-thing-the-hard-way/
https://thinkinginsideadifferentbox.wordpress.com/2020/09/22/rotation-matrices-and-looking-at-a-thing-the-easy-way/
#vector #algebra #dot #cross #lookat
https://thinkinginsideadifferentbox.wordpress.com/2020/09/22/dots-crosses-and-looking-at-a-thing-the-hard-way/
https://thinkinginsideadifferentbox.wordpress.com/2020/09/22/rotation-matrices-and-looking-at-a-thing-the-easy-way/
#vector #algebra #dot #cross #lookat
Thinking Inside a Different Box
Dots, Crosses, and Looking at a Thing the Hard Way
(part one of two)(Part 2 – Rotation Matrices and Looking at a Thing the Easy Way) In my game world I have a camera, and as it turns out, I often need it to look at something important. If you…