I made this quick tutorial on making simple 3D assets from pictures, if anyone need it
https://v.redd.it/hzcxh3vk69t51
#3d #assets
https://v.redd.it/hzcxh3vk69t51
#3d #assets
reddit
I made this quick tutorial on making simple 3D assets from...
Posted in r/gamedev by u/itsPeetah • 2,646 points and 72 comments
Nested Animator : This simple asset allows you to create animator with child animation in a single file. No more dozens of animations in a folder with an animator file
https://assetstore.unity.com/packages/tools/utilities/nested-animator-160310?aid=1011l37no&pubref=nested-animator-160310
#animation #tool
https://assetstore.unity.com/packages/tools/utilities/nested-animator-160310?aid=1011l37no&pubref=nested-animator-160310
#animation #tool
Unity Asset Store
Nested Animator | Utilities Tools | Unity Asset Store
Use the Nested Animator from EntenEller on your next project. Find this utility tool & more on the Unity Asset Store.
Небольшое путешествие в C# Generics
https://olegmorozov.dev/2020-10-26-journey-csharp-generics
#unsafe
https://olegmorozov.dev/2020-10-26-journey-csharp-generics
#unsafe
How To Import Volumetric Video Container Into Unity
https://antmedia.io/volumetric-video/
https://antmedia.io/volumetric-video-container-2/
https://antmedia.io/spaceport-volumetric-live-video-in-unity/
#volumetric #video
https://antmedia.io/volumetric-video/
https://antmedia.io/volumetric-video-container-2/
https://antmedia.io/spaceport-volumetric-live-video-in-unity/
#volumetric #video
Ant Media
Volumetric Video Capturing and Streaming Solution
Volumetric Video Capturing and Streaming Solution: Spaceport. Spaceport Volumetric Video Player plays frames which have, one .mtl file containing...
TSP with GeneticSharp and Unity3D | Giacomelli
https://diegogiacomelli.com.br/tsp-with-GeneticSharp-and-Unity3d/
#genetic #algorithm
https://diegogiacomelli.com.br/tsp-with-GeneticSharp-and-Unity3d/
#genetic #algorithm
diegogiacomelli.com.br
TSP with GeneticSharp and Unity3D
In this post I will show how to use GeneticSharp and Unity3D to solve the TSP (Travelling salesman problem).
Introduction
Introduction
Ocean shader with Unity Shader Graph! (URP) | PolyToots
https://www.patreon.com/posts/ocean-shader-urp-39773235
#water #shader
https://www.patreon.com/posts/ocean-shader-urp-39773235
#water #shader
GitHub - mtrive/ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects
https://github.com/mtrive/ProjectAuditor
#project #auditor #performance #optimization
https://github.com/mtrive/ProjectAuditor
#project #auditor #performance #optimization
GitHub
GitHub - mtrive/ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects.
Project Auditor is an experimental static analysis tool for Unity Projects. - GitHub - mtrive/ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects.
Render Hell – Book I | Simon schreibt.
https://simonschreibt.de/gat/renderhell-book1/
#render #hell #pipeline
https://simonschreibt.de/gat/renderhell-book1/
#render #hell #pipeline
Edward del Villar on Twitter: "Here's the basics of how I made fake mesh lights
https://mobile.twitter.com/Ed_dV/status/1321617925707501568
#vfx #lights
https://mobile.twitter.com/Ed_dV/status/1321617925707501568
#vfx #lights
Twitter
Edward del Villar
Here's the basics of how I made fake mesh lights with #AmplifyShaderEditor in #unity3d (1/2) https://t.co/AMRaFuFILe
Alex Ameye on Twitter: "Parallax is a very easy way to give your artwork some depth! Here's a micro-tutorial on how to do this.
https://mobile.twitter.com/alexanderameye/status/1323655434302095361
#vfx #parallax
https://mobile.twitter.com/alexanderameye/status/1323655434302095361
#vfx #parallax
Twitter
Alex Ameye
Parallax is a very easy way to give your artwork some depth! Here's a micro-tutorial on how to do this. 💬#madewithunity #vfx #gamedev https://t.co/yLzREwxBj3
I built a chainsaw carving simulator using compute shaders and VFX graph. Waddya think?
https://www.reddit.com/r/Unity3D/comments/jrlyqy/i_built_a_chainsaw_carving_simulator_using/
#marching #cubes #compute #shader
https://www.reddit.com/r/Unity3D/comments/jrlyqy/i_built_a_chainsaw_carving_simulator_using/
#marching #cubes #compute #shader
Reddit
From the Unity3D community on Reddit: I built a chainsaw carving simulator using compute shaders and VFX graph. Waddya think?
Explore this post and more from the Unity3D community
Made a custom rope system with Unity physics, result is better than expected!
https://www.reddit.com/r/Unity3D/comments/jol31k/made_a_custom_rope_system_with_unity_physics/
#rope #physics
https://www.reddit.com/r/Unity3D/comments/jol31k/made_a_custom_rope_system_with_unity_physics/
#rope #physics
Reddit
r/Unity3D on Reddit: Made a custom rope system with Unity physics, result is better than expected!
Posted by u/acetylan - 3,146 votes and 117 comments
Fake Interior Effect in Unity using Shader Graph (Tut in Comments)
https://www.reddit.com/r/Unity3D/comments/j9q5zl/fake_interior_effect_in_unity_using_shader_graph/
#fake #interior
https://www.reddit.com/r/Unity3D/comments/j9q5zl/fake_interior_effect_in_unity_using_shader_graph/
#fake #interior
Reddit
From the Unity3D community on Reddit: Fake Interior Effect in Unity using Shader Graph (Tut in Comments)
Explore this post and more from the Unity3D community
Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space
https://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374
#quadtree #collision #detection
https://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374
#quadtree #collision #detection
Code Envato Tuts+
Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space
Many games require the use of collision detection algorithms to determine when two objects have collided, but these algorithms are often expensive operations and can greatly slow down a game. In...
GitHub - mob-sakai/UIEffect: UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
https://github.com/mob-sakai/UIEffect
#uieffect
https://github.com/mob-sakai/UIEffect
#uieffect
GitHub
GitHub - mob-sakai/UIEffect: UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from…
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d...
Project Dependency Diagrams come to Rider 2020.3 – .NET Tools Blog | JetBrains
https://blog.jetbrains.com/dotnet/2020/10/27/project-dependency-diagrams-come-to-rider-2020-3/
#architecture #diagram #rider
https://blog.jetbrains.com/dotnet/2020/10/27/project-dependency-diagrams-come-to-rider-2020-3/
#architecture #diagram #rider
The JetBrains Blog
Project Dependency Diagrams come to Rider 2020.3 | The .NET Tools Blog
In the latest Rider 2020.3 Early Access Preview (EAP) builds, we're bringing in Project Dependency Diagrams from ReSharper! With project dependency diagrams you can visualize project dependencies in y
MaterialExtensions
Скрипт удаляет на материале все сохранённые от шейдеров значения, которые не используются в рамках текущей версии шейдера
https://pastebin.com/G1AqNTBm
#shader #editor #tool #optimization
Скрипт удаляет на материале все сохранённые от шейдеров значения, которые не используются в рамках текущей версии шейдера
https://pastebin.com/G1AqNTBm
#shader #editor #tool #optimization
Pastebin
MaterialExtensions - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.