О том, почему очень длинные игры как правило не особо уважают время игроков.
📺 YouTube
GameDEV #Видео
📺 YouTube
GameDEV #Видео
YouTube
When a Game is Too Long - Respecting the Player's Time - Extra Credits
With games that continue to expand into vast open worlds and the number of hours a game takes to complete goes up and up and up, we have to ask ourselves: is this game really worth my time? Is this 90 hours of engaging material? Or is it 5 hrs of engagement…
Доклад от чувака из студии thatgamecompany (создатели легендарной Journey) про ментальные карты в процессе проектировки игровых пространств.
📺 YouTube
GameDEV #Видео
📺 YouTube
GameDEV #Видео
YouTube
Stop Getting Lost: Make Cognitive Maps, Not Levels
In this 2021 GDC talk, thatgamecompany’s Nicolas Oueijan leverages cognitive science, anthropological, and urbanism research to explore what it means to get lost in a game map and how spaces can be designed to prevent this from happening.
Head to GDC Vault…
Head to GDC Vault…