Grey Wolf Development – Telegram
Grey Wolf Development
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Bot.Models.Group:The Name field is required.
If you get this error, please contact the support team @werewolfsupport
2.0 Update:
Made some good progress today on getting the TCP Framework in place. the new bot will use nodes to run the individual games, so I can do inplace upgrades and run as many nodes as I need to in order to accomodate all of you that want to play at the same time. When a new game is started, the node with the least amount of games will be used to run it. Think of it like load balancing... .good times :)
2.0 update:
Working nodes / games....
Run information
Control
Uptime: 00:04:42.0345435
Connected Nodes: 2
Node 0
Current Games: 1
Current Players: 4
Total Games: 1
Total Players: 4
Uptime: 00:04:46.0641615
Node 1
Current Games: 0
Current Players: 0
Total Games: 1
Total Players: 2
Uptime:
Nodes will be fully load balanced, and will spin up dynamically as needed.
I realize many of you probably have no idea why nodes are so special - Nodes will allow us to no longer have max games / queueing at all. Play to your hearts content, no more waiting. The fact that they are working makes me VERY happy :)
I think that went rather well
If you are participating in the beta, the beta bot is currently online.
Primary functions available at this time:

startgame
startchaos
players
join
flee
forcestart

I have not set up the database connections yet, so there are no group settings (including language)

You can start a game and play at this time

(To try the beta, remove @werewolfbot and add @serastestbot)

If you have any issues with the beta test, please join @werewolfsupport

By the way, @serastestbot is not @werewolfbot - you will need to click it and hit start so it can PM you, just like you did with @werewolfbot
Need to restart the beta nodes, trying to patch a small TCP issue
I can now replace the nodes without shutting everything down
Been updating the nodes / control all day, so any moments where the bot took ~10 or so seconds to respond - that was me updating it.... without your game ending.

Anyways, database is FULLY reconnected now, so group settings should be working (language, other preferences)...
And.... player stats ;)

Again, this is still in beta, so not all groups have it right now, only those that added @serastestbot
Moving the beta bot up to the server, it's very nearly done. All of the functions have been added back in, now it's time to just sit back and test :)
Werewolf Bot 2.0 beta (@serastestbot) has been moved to the server, and is currently running with 3 nodes. Feel free to test it all you want, and let us know of any problems in @werewolfsupport
Beta bot updated -
5 player minimum game is back, chaos mode checks are in place again
2.0 is online.... did someone say load balancing?
well, despite the fact that we beta tested ALL DAY, when 2.0 went online it didn't work as well as it should have, so we are back tracking to 1.1 while I go over everything.
Ok, I poured over the 2.0 code all morning. @serastestbot is back online for testing, I really need some large groups to help test as they will flood it the most. If anyone would like to help beta test v2.0, simple remove @werewolfbot and add @serastestbot.

Again, @serastestbot is a different bot, so you have to PM the bot and hit start if you haven't already
Also, there are >100 games in the queue... @serastestbot has no queue :P
Beta Bot 2.0 Update:
Fixed players list showing roles when roles are set to be hidden (secret mode)