Remember, if you enjoy playing Werewolf, take a moment to rate us easily right here on Telegram!
telegram.me/storebot?start=werewolfbot
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wow everyone! the main group for werewolfplay @werewolfgame has hit 4k members! This is a tremendous accomplishment
Grey Wolf Development
wow everyone! the main group for werewolfplay @werewolfgame has hit 4k members! This is a tremendous accomplishment
On that note, we are currently working on removing inactive members. The limit for supergroups is 5K.
For now everyone please refrain from using the /stats command for now. Thank you!
Hey everyone, theres a new inline bot that answers a lot of frequently asked questions, type @wwfaqbot and it will pop up a lot of different commonly asked questions you can get the quick answer for
Hey everyone, Para here. We are testing some new server stability stuffs, and need a little help.
We have a beta version of Werewolf Moderator up and running, and need a few groups to test it out.
Note:
- This is beta. While it will work, there may be times I need to do some CPU profiling on it, which means I'll have to "pause" the bot for a few minutes. When I do so, I'll broadcast a message to any groups playing a game to let you know
- Upside, there is no peak time!
- This is only temporary. I may leave it running for a few days, possibly even a couple weeks, not sure yet.
- Beta bot has no GIF support - it will only show the text
If you are an admin of your group (preferrably group owners!), and are interested, please swing by @werewolfsupport (the international / english group) and let us know
We have a beta version of Werewolf Moderator up and running, and need a few groups to test it out.
Note:
- This is beta. While it will work, there may be times I need to do some CPU profiling on it, which means I'll have to "pause" the bot for a few minutes. When I do so, I'll broadcast a message to any groups playing a game to let you know
- Upside, there is no peak time!
- This is only temporary. I may leave it running for a few days, possibly even a couple weeks, not sure yet.
- Beta bot has no GIF support - it will only show the text
If you are an admin of your group (preferrably group owners!), and are interested, please swing by @werewolfsupport (the international / english group) and let us know
Few updates:
Upon joining, if you haven't started the bot, you will now get a nice easy button to press. Should simplify things. If the game starts and you still haven't registered with the bot, you will be forced to "flee" the game.
Admins - if a player with no username leaves the chat mid game, you can still /smite them by using their userid. Just forward a message from them to @userinfobot and it will give you the id. then run
If you have Enforcer in your group: simply reply to the user with /id and Enforcer will tell you the id (that's @werewolfbutlerbot)
If the bot detects that the player has left the group, they will flee the game automatically as well. This doesn't work well in large groups due to the user left message not always being sent.
Guardian Angel can no longer save a lover from suicide - they will remain dead.
Upon joining, if you haven't started the bot, you will now get a nice easy button to press. Should simplify things. If the game starts and you still haven't registered with the bot, you will be forced to "flee" the game.
Admins - if a player with no username leaves the chat mid game, you can still /smite them by using their userid. Just forward a message from them to @userinfobot and it will give you the id. then run
/smite 000000000 (replace the 0's with the user id)If you have Enforcer in your group: simply reply to the user with /id and Enforcer will tell you the id (that's @werewolfbutlerbot)
If the bot detects that the player has left the group, they will flee the game automatically as well. This doesn't work well in large groups due to the user left message not always being sent.
Guardian Angel can no longer save a lover from suicide - they will remain dead.
Update for admins:
If you /setlink on your group, and it's now in the /grouplist, you can remove it by using /remlink in your group
If you /setlink on your group, and it's now in the /grouplist, you can remove it by using /remlink in your group
Just to let everyone know, @werewolfbot is currently being worked on. @werewolfIIbot is online.
@werewolfbot has been beta testing some new features of the Telegram Bot API (we are working directly with Telegram on this), and it appears there was a bug this morning. It is being fixed as we speak, please hold tight :)
@werewolfbot has been beta testing some new features of the Telegram Bot API (we are working directly with Telegram on this), and it appears there was a bug this morning. It is being fixed as we speak, please hold tight :)
Hi everyone. Just like yesterday @werewolfbot is offline due to some testing we are doing with Telegram. Please use @werewolfiibot until further notice. Thank you for your understanding.
--Enforcer Update—
Hi there. Sorry to everyone who has been experiencing issues with the /media command.
I am glad to say that it is fixed now and you can change your media settings again.
Hi there. Sorry to everyone who has been experiencing issues with the /media command.
I am glad to say that it is fixed now and you can change your media settings again.
Node Update:
Patched an issue where if a player hadn't PM'd the bot, the game could crash
Patched an issue where if a player hadn't PM'd the bot, the game could crash
Node Update:
Players list is now automatically sent at the end of each day / lynch / night cycle, IF a player has died / fled.
Running
If the game has not started yet, there is no latest list for the bot to reply to, and it will not send one.
Players list is now automatically sent at the end of each day / lynch / night cycle, IF a player has died / fled.
Running
/players will not send the whole list, but simply reply to the most recent list. Less spam in large groups!If the game has not started yet, there is no latest list for the bot to reply to, and it will not send one.
To further explain some of the updates recently made:
You'll notice in large groups that when a ton of people join at once, it takes time for all the messages to go through. With the exception of the players list, messages are now limited to 512 bytes to help avoid hitting rate limits, and are sent once every 4 seconds. So when 12 people join at once, it'll take about 8 seconds for all the join messages to be queued / sent.
Again. This is to help avoid hitting rate limits, which causes severe lag.
Same with players list- that list is way over 512 bytes in large groups, so it has been limited. This is also why you can't call player list while the game is joining.
You'll notice in large groups that when a ton of people join at once, it takes time for all the messages to go through. With the exception of the players list, messages are now limited to 512 bytes to help avoid hitting rate limits, and are sent once every 4 seconds. So when 12 people join at once, it'll take about 8 seconds for all the join messages to be queued / sent.
Again. This is to help avoid hitting rate limits, which causes severe lag.
Same with players list- that list is way over 512 bytes in large groups, so it has been limited. This is also why you can't call player list while the game is joining.
Remember, if you enjoy playing Werewolf, take a moment to rate us easily right here on Telegram!
telegram.me/storebot?start=werewolfbot
telegram.me/storebot?start=werewolfbot
Telegram
Telegram Store Bot
@Storebot helps you discover the best bots 👾 on Telegram. Explore charts, rate bots and enjoy updates! StoreBot.me
Update:
BUG: Players list not being shown first night / until someone died has been fixed. Apologies :)In the past couple days, we have made many more stability improvements. Also, player stats pages now load MUCH faster than ever before (nearly instant)
Currently we are beta testing
As for the website (player stats page), it is also under development. At the moment you can only see the Enum name of the achievements, and it's not formatted well. Once completed, it will have proper names, denoscriptions (how to get), icons, and a progress bar.
For those of you that have stuck with us through all of the stability issues, I thank you wholeheartedly - you are awesome. You are the reason I keep coding :) I hope the achievements is a worthy reward for staying around.
Currently we are beta testing
Achievements. We have 36 in place, with at least 15 more to add. They will be viewable on your player stats page. Some will be retroactive, some will not, depending on the nature of the achievement. We hope to release the code to start collecting your achievements within a few days.As for the website (player stats page), it is also under development. At the moment you can only see the Enum name of the achievements, and it's not formatted well. Once completed, it will have proper names, denoscriptions (how to get), icons, and a progress bar.
For those of you that have stuck with us through all of the stability issues, I thank you wholeheartedly - you are awesome. You are the reason I keep coding :) I hope the achievements is a worthy reward for staying around.