deposited 2k into FOMO
i'm going to try turning it into 20k by going all-in on different coins only
follow my journey: https://fomo.family/r/remp0x
day 1 of full porting on fomo app:
– 2k into 2016 coin at 1.5M market cap
i'm going to try turning it into 20k by going all-in on different coins only
follow my journey: https://fomo.family/r/remp0x
day 1 of full porting on fomo app:
– 2k into 2016 coin at 1.5M market cap
fomo.family
fomo Referral
Get 10% off fees using referral code remp0x
closed the trade at +500 pnl
started with 2k so this is more than fine. not trying to get greedy
i’d rather stack small wins all the way to 20k
plus the whole market was bleeding except 2016. once america wake up they’re probably gonna nuke it
gonna see what to buy next.. if you have suggestions DM me
started with 2k so this is more than fine. not trying to get greedy
i’d rather stack small wins all the way to 20k
plus the whole market was bleeding except 2016. once america wake up they’re probably gonna nuke it
gonna see what to buy next.. if you have suggestions DM me
last ai szn was started by ai16z (shaw),
now he's cooking eliza town (game with generative agents)
now he's cooking eliza town (game with generative agents)
Forwarded from Pow's Gem Calls
X (formerly Twitter)
Shaw (eth/acc) (@shawmakesmagic) on X
Eliza Town is an example based off AI town demo from a16z (the actual one) but I put in Eliza agents, rebuilt to run entirely on frontend, and made it a game of Mafia
Some people made a bags token with $3k in creator fees
Kinda busy finishing Hypercape…
Some people made a bags token with $3k in creator fees
Kinda busy finishing Hypercape…
Forwarded from Pow's Gem Calls
Call him a grifter or schizo egoist, you can't hate on the fact that he has been building publicly nonstop
Forwarded from pow 🧲
my bullish hopium on this is since gas town decline, shaw mode to prove its worth here (via agents, as i don't think shaw will go schizo mode here like ai16z - i think he said agents would full on run this)
also bought some $ELGNT (Eliza Agent) at 300k mc - similar project to Eliza Town afaik
still doing some research on both so be prepared to lose it all
6XNxPVyTAWGFEBauPMeVevq5qpszsagzuZzA5SSJpumpstill doing some research on both so be prepared to lose it all
2H3cdEiiSApBB8qJBqw2T1HoD7YZugejGYc2FBoVpump
$RIVALS 12k
no way the game’s actually good, the dev’s still posting, and it’s dead. dev’s a friend of someone i know, so i bought in. gonna see what happens today. just needs some visibility imo.
Forwarded from Tektrix
I built a game where users need to collect XP points while avoiding jeets (larps and red candles).
The characters for the game are 26 different KOLs
The goal for players is to collect as many XP points during tournament time.
the top 3 players who collected the most XP points for each tournament will win each 15% of the dev rewards.
50% of the dev rewards goes to the KOL who had players collect the most XP with his character.
while the leftover 5% dev rewards will go towards dexscreener boosts
There is a slot machine too, where people buy credits in SOL and get paid with SOL for winning.
The house doesn't make money on the slot machine, 10% of the bets goes to the jackpot.
and there is going to be prediction market section, where people can bet on the KOL who they think going to win each tournament.
First tournament will run for the first 1 hour after launch, to show people that the system works and it is in fact paying people when tournament is over.
2nd tournament will run for 3 hours.
3rd will run for 24 hours,
then we will have a weekly tournament
and then a monthly tournament
KOLs has incentive to ape and bring their followers, both for volume (which will make the dev reward bigger for them). and for pride, to show that people played with their character the most over other KOL
The house is not profiting from anything, even dev rewards goes to the players / kols.
there is a control panel where people can track real live data of players who playing the game and their progress, so everything is transparent and can be tracked.
The whole system is automated, the tournaments payouts, the slot machine jackpot, the prediction market payout.
once it's live, there is nothing else to be controlled/done by me, it has it's own mind and soul :)
The characters for the game are 26 different KOLs
The goal for players is to collect as many XP points during tournament time.
the top 3 players who collected the most XP points for each tournament will win each 15% of the dev rewards.
50% of the dev rewards goes to the KOL who had players collect the most XP with his character.
while the leftover 5% dev rewards will go towards dexscreener boosts
There is a slot machine too, where people buy credits in SOL and get paid with SOL for winning.
The house doesn't make money on the slot machine, 10% of the bets goes to the jackpot.
and there is going to be prediction market section, where people can bet on the KOL who they think going to win each tournament.
First tournament will run for the first 1 hour after launch, to show people that the system works and it is in fact paying people when tournament is over.
2nd tournament will run for 3 hours.
3rd will run for 24 hours,
then we will have a weekly tournament
and then a monthly tournament
KOLs has incentive to ape and bring their followers, both for volume (which will make the dev reward bigger for them). and for pride, to show that people played with their character the most over other KOL
The house is not profiting from anything, even dev rewards goes to the players / kols.
there is a control panel where people can track real live data of players who playing the game and their progress, so everything is transparent and can be tracked.
The whole system is automated, the tournaments payouts, the slot machine jackpot, the prediction market payout.
once it's live, there is nothing else to be controlled/done by me, it has it's own mind and soul :)