Progressive Disclosure: The Art of Information Layering
Ever felt overwhelmed by complicated features or frustrated when you can't find advanced options? 😅
Progressive disclosure solves this by revealing complexity only when needed.
🔽 Accordions organize content into collapsible groups to optimize space on content-heavy pages. Used in step-by-step cards and FAQs to keep information scannable.
📋 'Show more' controls help to preview content with "Show more" option. Start with 3-5 items to reduce choice fatigue, following Hick's Law.
👆 Tooltips provide contextual help when users hover over elements. Form fields and dashboards use these to explain technical terms without cluttering the interface.
🎯 Wizards break complex forms into sequential steps with progress indicators.
🗂 Tabs divide related content into separate views users can switch between.
💬 How do you manage complexity in your designs? Share below 👇
Read the full article by Meggy
Ever felt overwhelmed by complicated features or frustrated when you can't find advanced options? 😅
Progressive disclosure solves this by revealing complexity only when needed.
🔽 Accordions organize content into collapsible groups to optimize space on content-heavy pages. Used in step-by-step cards and FAQs to keep information scannable.
📋 'Show more' controls help to preview content with "Show more" option. Start with 3-5 items to reduce choice fatigue, following Hick's Law.
👆 Tooltips provide contextual help when users hover over elements. Form fields and dashboards use these to explain technical terms without cluttering the interface.
🎯 Wizards break complex forms into sequential steps with progress indicators.
🗂 Tabs divide related content into separate views users can switch between.
💬 How do you manage complexity in your designs? Share below 👇
Read the full article by Meggy
❤5
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Gemini 3 For UI Design 💻
Gemini 3 is the latest LLM from Google. It doesn’t just answer prompts better it can think💭, plan📝, and act 🤓more autonomously across different modalities.
Here are 5 cases of using it for UI design tasks:
1️⃣ Rapid wireframing & Page layout generation.
2️⃣ Design system foundation with token names and recommendation of their usage.
3️⃣ Convert UI screenshots into code.
4️⃣ Image generation for Hero sections, icons, and illustrations in a consistent style.
5️⃣ Accessibility Audit.
📖 Read the full article by Nick and explore the prompt examples
🎥 Watch the 3-minute video tutorial
Gemini 3 is the latest LLM from Google. It doesn’t just answer prompts better it can think💭, plan📝, and act 🤓more autonomously across different modalities.
Here are 5 cases of using it for UI design tasks:
1️⃣ Rapid wireframing & Page layout generation.
2️⃣ Design system foundation with token names and recommendation of their usage.
3️⃣ Convert UI screenshots into code.
4️⃣ Image generation for Hero sections, icons, and illustrations in a consistent style.
5️⃣ Accessibility Audit.
📖 Read the full article by Nick and explore the prompt examples
🎥 Watch the 3-minute video tutorial
When to stop polishing: recognizing “good enough for delivery”
Some design tweaks feel useful – but often they aren’t. The trick is noticing the point just before the team gets stuck and the file starts consuming too much time.
Over time, I’ve spotted three phases that show whether the work is still worth doing👇
🟢 Phase 1 — useful work
Design actually moves things forward here:
✅ organizing structure and spacing
✅ making interfaces clearer and easier to follow
✅ aligning with the design system
🟡 Phase 2 — the slowdown
Design is still doing its job, but you’re starting to get stuck in the file:
⚠️ changes are small and often taste-based
⚠️ only you really notice them
🔴 Phase 3 — costly fluff
At this stage, design shifts toward decoration rather than impact:
⛔ the value stops growing while time keeps slipping away
⛔ polish is about style, not usability
Read the full article by Hanna
💬 Drop a comment — what’s your signal that the work is done?
Some design tweaks feel useful – but often they aren’t. The trick is noticing the point just before the team gets stuck and the file starts consuming too much time.
Over time, I’ve spotted three phases that show whether the work is still worth doing👇
🟢 Phase 1 — useful work
Design actually moves things forward here:
✅ organizing structure and spacing
✅ making interfaces clearer and easier to follow
✅ aligning with the design system
🟡 Phase 2 — the slowdown
Design is still doing its job, but you’re starting to get stuck in the file:
⚠️ changes are small and often taste-based
⚠️ only you really notice them
🔴 Phase 3 — costly fluff
At this stage, design shifts toward decoration rather than impact:
⛔ the value stops growing while time keeps slipping away
⛔ polish is about style, not usability
Read the full article by Hanna
💬 Drop a comment — what’s your signal that the work is done?
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Case study for a mobile flight-search app ✈️
It provides two better ways to find and buy flight tickets for business and travelers.
🔗 Source
Drop a 💛 reaction if you want to see more design inspiration.
It provides two better ways to find and buy flight tickets for business and travelers.
🔗 Source
Drop a 💛 reaction if you want to see more design inspiration.
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Forwarded from ANDERSEN TRAINEE
#course
FREE ONLINE COURSES FOR BEGINNERS🍪
If you’re dreaming of breaking into the IT industry, Andersen is here to help you start fresh this autumn! We’re offering FREE courses for beginners — perfect for anyone looking to sharpen their skills as the season cools down.
✉️ QA - January 2026 (office)
✉️ UX/UI Design - February 2026
✉️ Business Analysis - January 2026
Are you ready for your career in IT? Registration for the course is already open. The group will start as soon as it is full. Apply via the link and begin your IT journey.
Welcome to the world of IT!🚗
FREE ONLINE COURSES FOR BEGINNERS
If you’re dreaming of breaking into the IT industry, Andersen is here to help you start fresh this autumn! We’re offering FREE courses for beginners — perfect for anyone looking to sharpen their skills as the season cools down.
Are you ready for your career in IT? Registration for the course is already open. The group will start as soon as it is full. Apply via the link and begin your IT journey.
Welcome to the world of IT!
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Browsing open-source design systems and collecting Figma plugins might spark ideas, but they won't teach you to think in components. Component thinking is more than organizing UI elements into atoms, molecules, and organisms.
Here's how component thinking goes beyond your design system 👇
⚡️ What it means
View interfaces as independent, reusable parts rather than unique screens. Each component has a clear purpose and works consistently across contexts. You stop designing pages and start designing systems of parts.
🧩 Breaking down complexity
⚖️ Balancing reusability
🤝 Cross-functional collaboration
📋 Project planning
✨ Consistency at scale
Read the full article by Meggy
💬 How has component thinking changed your approach? Share below 👇
Here's how component thinking goes beyond your design system 👇
⚡️ What it means
View interfaces as independent, reusable parts rather than unique screens. Each component has a clear purpose and works consistently across contexts. You stop designing pages and start designing systems of parts.
🧩 Breaking down complexity
⚖️ Balancing reusability
🤝 Cross-functional collaboration
📋 Project planning
✨ Consistency at scale
Read the full article by Meggy
💬 How has component thinking changed your approach? Share below 👇
❤2
Fractional units in Figma Grid 🆕
A new update from Figma allows More flexible layouts that behave like real CSS.
fr Units: Define a fraction of the remaining space in a grid. If you have
✅ Decimal support – use values like 1.5fr for fine-tuned layouts
✅ Layouts that scale smoothly without breaking
✅ Mixed units – combine fr with pixels, percentages, or fixed widths
📝 Hug behavior – works alongside fr, so rows and columns resize with their content for better responsiveness
Key benefits
• Responsive by default – build layouts that adapt like real web interfaces
• Precise control – distribute space without messy pixel math
• Faster workflows – fewer hacks, better alignment with development
🎥 Watch the tutorial to see how fr units simplify dashboard design
A new update from Figma allows More flexible layouts that behave like real CSS.
fr Units: Define a fraction of the remaining space in a grid. If you have
1fr 2fr, the first column gets 1 part, the second gets 2 parts, totaling 3 parts of the leftover space.✅ Decimal support – use values like 1.5fr for fine-tuned layouts
✅ Layouts that scale smoothly without breaking
✅ Mixed units – combine fr with pixels, percentages, or fixed widths
📝 Hug behavior – works alongside fr, so rows and columns resize with their content for better responsiveness
Key benefits
• Responsive by default – build layouts that adapt like real web interfaces
• Precise control – distribute space without messy pixel math
• Faster workflows – fewer hacks, better alignment with development
🎥 Watch the tutorial to see how fr units simplify dashboard design
YouTube
Figma’s Grid Update we've been waiting for! Hug & Fractional Units
Figma just released a massive Grid Update introducing Hug Content and Fractional Units (fr) — and this quietly changes how layouts should be built forever. In this video, I break down exactly what’s new, how Hug and fr units work, and how you can use them…
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Why UI Designers Should Understand Flexbox and CSS Grid 😎
Designers and developers having different mental models 💭 when discussing layout, especially grids, often leads to a lot of misunderstanding in collaboration 🤯
As UI designers, we usually think of a layout grid as a container with columns, and then we place items on or across these columns. In contrast, CSS Grid is made of lines that create grid cells.
CSS Flexbox
➖ We can neatly stack elements in a sequence and control their alignment
➖ It works with two main elements: the parent container and its child elements. For example, if you imagine a card component, it is a parent flex container for its content, such as an image, headline, and text
➖ A one-dimensional design approach, placing items in a single line
CSS Grid
➖ A super-flexible bento box: we can freely arrange content in any row or column
➖ Allows for creative designs that go beyond the standard grid perception (e.g., overlap)
➖ A two-dimensional design approach, placing items across rows and columns
📖 Read the full article
Don’t forget to hit a reaction if you liked this post ❤️
Designers and developers having different mental models 💭 when discussing layout, especially grids, often leads to a lot of misunderstanding in collaboration 🤯
As UI designers, we usually think of a layout grid as a container with columns, and then we place items on or across these columns. In contrast, CSS Grid is made of lines that create grid cells.
CSS Flexbox
➖ We can neatly stack elements in a sequence and control their alignment
➖ It works with two main elements: the parent container and its child elements. For example, if you imagine a card component, it is a parent flex container for its content, such as an image, headline, and text
➖ A one-dimensional design approach, placing items in a single line
CSS Grid
➖ A super-flexible bento box: we can freely arrange content in any row or column
➖ Allows for creative designs that go beyond the standard grid perception (e.g., overlap)
➖ A two-dimensional design approach, placing items across rows and columns
📖 Read the full article
Don’t forget to hit a reaction if you liked this post ❤️
Medium
Why UI designers should understand Flexbox and CSS Grid
Or bye bye, 12-column grid layout
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Hi everyone! 👋
I put together a quick walkthrough on how to create a simple 3D effect in Figma using just the Pencil tool, a gradient, and the Blend plugin. It’s an easy trick that can add depth and a bit of fun to your designs.
If you want to try it out - the full step-by-step is in the post below. 🚀
Post by Ekaterina. Follow Interface Designers community for more content ❤️
I put together a quick walkthrough on how to create a simple 3D effect in Figma using just the Pencil tool, a gradient, and the Blend plugin. It’s an easy trick that can add depth and a bit of fun to your designs.
If you want to try it out - the full step-by-step is in the post below. 🚀
Post by Ekaterina. Follow Interface Designers community for more content ❤️
❤🔥6
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If you ever need a nice animated gradient background, this one’s worth saving 👀
Krumzi lets you create smooth gradient videos for free 🆓 Motion abstract visuals without endless tool subnoscriptions 💸
You can:
🎨 Pick your colors
⏱️ Change the animation speed
⏳ Set the duration
It works for square, portrait, and landscape, so it’s great for landing pages, hero sections, or presentations.
🔗 Link
Krumzi lets you create smooth gradient videos for free 🆓 Motion abstract visuals without endless tool subnoscriptions 💸
You can:
🎨 Pick your colors
⏱️ Change the animation speed
⏳ Set the duration
It works for square, portrait, and landscape, so it’s great for landing pages, hero sections, or presentations.
🔗 Link
Design debt: why it accumulates and how to manage it before it breaks UX
Ever hesitate to update old Figma components because you're not sure what will break? That’s design debt showing up.
You’re not alone — it is a hidden challenge that many teams face.
In most products I’ve worked on, design debt didn’t come from bad design.
It came from decisions that made sense at the time.
Deadline pressure, changing priorities, “we’ll fix it later.” Later rarely comes.
At first, everything seems fine. Features ship 🚀
But slowly the product becomes harder to use… and harder to change.
That’s when UX starts suffering — and delivery speed follows.
💬 Share your thoughts — how do you usually deal with design debt?
📖 Read the full article by Hanna
and Follow Interface Designers for more content ✨
Ever hesitate to update old Figma components because you're not sure what will break? That’s design debt showing up.
You’re not alone — it is a hidden challenge that many teams face.
In most products I’ve worked on, design debt didn’t come from bad design.
It came from decisions that made sense at the time.
Deadline pressure, changing priorities, “we’ll fix it later.” Later rarely comes.
At first, everything seems fine. Features ship 🚀
But slowly the product becomes harder to use… and harder to change.
That’s when UX starts suffering — and delivery speed follows.
💬 Share your thoughts — how do you usually deal with design debt?
📖 Read the full article by Hanna
and Follow Interface Designers for more content ✨