Guess the aliens' secret weapon. Which one would you like to use in battle?
Anonymous Poll
48%
1. The Chrono-Decay Crystal is a floating multi-faceted crystal pulsating with distorted light
16%
2. Tentacle - shoots a clot of plasma, which causes damage and slows down the enemy's equipment
36%
3. Gravitational destabilizer - a floating sphere with a black hole inside, which sucks everything
40%
4. Aegis neuro-parasite - psi weapon that attacks not the enemy's technique, but the enemy's mind
Background of Invasion Protocol: how humanity came to the edge
Hello guys! It's important for you to understand how our world has descended into chaos.
Age of Disruption
The beginning of the end: the geopolitical cracks that had long been visible on the world stage have turned into a chasm. Borders were closing, alliances were collapsing, and the world was frozen in anticipation of a big war.
Unexpected guest
Two powerful coalitions — Russia and NATO — have massed their troops. The conflict seemed inevitable, but soon hundreds of unknown objects appeared in the sky. They did not respond to inquiries and ignored all attempts at communication, and soon they revealed their true nature.
New Reality
The first months after the impact became a time of survival. Scattered military units, left without a centralized command. Scientists hurriedly tried to study alien technology, and the survivors sought shelter.
But soon new leaders began to emerge from the ashes of the old world. You are one of them. #IP#RTS
Hello guys! It's important for you to understand how our world has descended into chaos.
Age of Disruption
The beginning of the end: the geopolitical cracks that had long been visible on the world stage have turned into a chasm. Borders were closing, alliances were collapsing, and the world was frozen in anticipation of a big war.
Unexpected guest
Two powerful coalitions — Russia and NATO — have massed their troops. The conflict seemed inevitable, but soon hundreds of unknown objects appeared in the sky. They did not respond to inquiries and ignored all attempts at communication, and soon they revealed their true nature.
New Reality
The first months after the impact became a time of survival. Scattered military units, left without a centralized command. Scientists hurriedly tried to study alien technology, and the survivors sought shelter.
But soon new leaders began to emerge from the ashes of the old world. You are one of them. #IP#RTS
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We follow the news from the film industry and sometimes post interesting news here.
The beta test of the cozy Petit Planet from HoYoverse will begin on November 7th.
Petit Planet is a noscript in the spirit of Animal Crossing, but instead of islands, you will have to settle on small planets. You can arrange the site to your liking, look for recipes, go fishing, and so on. Each celestial body will become a canvas where players can freely express themselves, embarking on an idyllic but adventurous journey with unique neighbors and like-minded people from other planets.
The beta test of the cozy Petit Planet from HoYoverse will begin on November 7th.
Petit Planet is a noscript in the spirit of Animal Crossing, but instead of islands, you will have to settle on small planets. You can arrange the site to your liking, look for recipes, go fishing, and so on. Each celestial body will become a canvas where players can freely express themselves, embarking on an idyllic but adventurous journey with unique neighbors and like-minded people from other planets.
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You're not just a subscriber. You are the creator of the Invasion Protocol!
Forget about the fact that games are created somewhere in closed studios without your participation. Everything is different here.
This is not just a channel about the game. This is a workshop where you are a real collaborator.
You get exclusive access to the creative process, are the first to see concepts and sketches, participate in the discussion of gameplay mechanics, influence the plot and the development of the universe.
This is your chance to make your mark in the gaming industry!
#InvasionProtocol #Co-author #Influence the game #Exclusive #Gaming Community #RTS
Forget about the fact that games are created somewhere in closed studios without your participation. Everything is different here.
This is not just a channel about the game. This is a workshop where you are a real collaborator.
You get exclusive access to the creative process, are the first to see concepts and sketches, participate in the discussion of gameplay mechanics, influence the plot and the development of the universe.
This is your chance to make your mark in the gaming industry!
#InvasionProtocol #Co-author #Influence the game #Exclusive #Gaming Community #RTS
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XCOM, Helldivers 2 and our Invasion Protocol: Game comparison
Let's take it in order.
XCOM
What we have: we also make brains boil! Deep tactical battles, flanking attacks and the permanent threat from a superior enemy are our common features.
The key difference is SCALE.
In XCOM, you control a squad of several soldiers. In Invasion Protocol, you are the commander. In addition to a small detachment of veterans, you control entire armies.
Helldivers 2
What we have: dynamic battles against an alien threat, an atmosphere of global conflict, and the importance of cooperative action.
The key difference: TEMPO AND STRATEGY.
Helldivers 2 is a third—person action game with strategy elements, where the main thing is quick reaction, accurate shots and cheerful chaos. The Invasion Protocol is a classic RTS where victory is brought by a well—thought-out strategic plan and management.
So we combine the management of a small tactical squad (as in XCOM) with the control of a massive army (as in classic RTS).
Let's take it in order.
XCOM
What we have: we also make brains boil! Deep tactical battles, flanking attacks and the permanent threat from a superior enemy are our common features.
The key difference is SCALE.
In XCOM, you control a squad of several soldiers. In Invasion Protocol, you are the commander. In addition to a small detachment of veterans, you control entire armies.
Helldivers 2
What we have: dynamic battles against an alien threat, an atmosphere of global conflict, and the importance of cooperative action.
The key difference: TEMPO AND STRATEGY.
Helldivers 2 is a third—person action game with strategy elements, where the main thing is quick reaction, accurate shots and cheerful chaos. The Invasion Protocol is a classic RTS where victory is brought by a well—thought-out strategic plan and management.
So we combine the management of a small tactical squad (as in XCOM) with the control of a massive army (as in classic RTS).
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Guys, hi everyone! We're sharing the development status of Invasion Protocol.
We've added new textures to the game and made progress with the neural network. Now we have an enemy base that automatically develops infrastructure and produces units for attack. In addition, we're working on creating new units and various structures.
We're also developing the in-game interface, which currently consists of test buttons, but we'll soon introduce a user-friendly and stylized menu.
Stay tuned for updates on this channel!
We've added new textures to the game and made progress with the neural network. Now we have an enemy base that automatically develops infrastructure and produces units for attack. In addition, we're working on creating new units and various structures.
We're also developing the in-game interface, which currently consists of test buttons, but we'll soon introduce a user-friendly and stylized menu.
Stay tuned for updates on this channel!
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Hello, friends! We're here to tell you about the world of our game and its characters.
Invasion Protocol is a fully fictional universe where every character, organization, and event is designed to immerse you in a unique atmosphere. Yes, you may notice similarities to real-life individuals or events, but these are just elements of style and satire that add depth and recognition to the game.
In Invasion Protocol, you'll find:
- unique characters: each character has their own story, motivation, and personality.
- sharp plot twists: political intrigues, conflicts of interest, and unexpected alliances that make the game truly exciting;
- references to current trends and events, but always within the framework of a fictional world.
Stay tuned for more details!
#InvasionProtocol #GameUniverse #Characters #Plot #GameNews #Satire #Games
Invasion Protocol is a fully fictional universe where every character, organization, and event is designed to immerse you in a unique atmosphere. Yes, you may notice similarities to real-life individuals or events, but these are just elements of style and satire that add depth and recognition to the game.
In Invasion Protocol, you'll find:
- unique characters: each character has their own story, motivation, and personality.
- sharp plot twists: political intrigues, conflicts of interest, and unexpected alliances that make the game truly exciting;
- references to current trends and events, but always within the framework of a fictional world.
Stay tuned for more details!
#InvasionProtocol #GameUniverse #Characters #Plot #GameNews #Satire #Games
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Which command center will you choose for your base?
Anonymous Poll
33%
Orbital Shuttle - hovers over the base, gives a tactical overview, but is vulnerable to air defense
23%
Underground Bunker - maximum security, but limited visibility
23%
Mobile Complex - can be moved around the map, but less health
23%
Mountain Fortress - natural fortifications, but the difficulty of expansion.
Hyrule Warriors: Age of Imprisonment has been release
We continue to introduce you to the world of the gaming industry and share news from this field. Recently, developers from Koei Tecmo Games delighted the Nintendo audience with the release of Hyrule Warriors: Age of Imprisonment, a new spin-off of the Zelda series, which is made in the traditional mousou genre for the Warriors franchise.
In the story, during the clash with Ganondorf, Princess Zelda falls into the distant past and joins forces with the founders of Hyrule in order to confront the great evil.
We continue to introduce you to the world of the gaming industry and share news from this field. Recently, developers from Koei Tecmo Games delighted the Nintendo audience with the release of Hyrule Warriors: Age of Imprisonment, a new spin-off of the Zelda series, which is made in the traditional mousou genre for the Warriors franchise.
In the story, during the clash with Ganondorf, Princess Zelda falls into the distant past and joins forces with the founders of Hyrule in order to confront the great evil.
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Invasion Protocol is not your typical RTS. Yes, there are bases and resources, but they're not just "crystals on the map" or "dragon towers."
A base is a real military infrastructure, such as a captured airfield. It's not just about "putting it down" - it's about occupying, restoring, and maintaining it. Losing a base means losing intelligence and communication.
Resources are fuel, ammunition, medical supplies, spare parts, and... trust. They are not mined from the ground, but obtained:
→ through air or land flights (if the corridors are open),
→ by capturing enemy warehouses (including alien ones),
→ or as a result of diplomatic decisions (yes, you can negotiate with "foreign" units).
All of this takes place in a divided world: aliens attack everyone, but NATO, the Collective Security Treaty Organization, and other forces do not automatically unite. It's up to you to decide whether to cooperate, compete, or survive on your own.
Development is in the final stage. The release is coming soon.
A base is a real military infrastructure, such as a captured airfield. It's not just about "putting it down" - it's about occupying, restoring, and maintaining it. Losing a base means losing intelligence and communication.
Resources are fuel, ammunition, medical supplies, spare parts, and... trust. They are not mined from the ground, but obtained:
→ through air or land flights (if the corridors are open),
→ by capturing enemy warehouses (including alien ones),
→ or as a result of diplomatic decisions (yes, you can negotiate with "foreign" units).
All of this takes place in a divided world: aliens attack everyone, but NATO, the Collective Security Treaty Organization, and other forces do not automatically unite. It's up to you to decide whether to cooperate, compete, or survive on your own.
Development is in the final stage. The release is coming soon.
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We are currently actively refining the Invasion Protocol interface, striving to make it truly user-friendly and intuitive — even with all the depth of tactics and complexity of the world.
We are just in search of the best format for the left panel: we are going through several options for the arrangement of units — from horizontal rectangles to a compact grid — and testing which one gives an instant understanding of the situation without overloading.
The map remains as clean as possible: shelters, threats, and targets pop up only when they are needed. Contextual actions appear dynamically on the right - orders, maneuvers, diplomatic commands - but without overload, only relevant at the moment.
There is a strategic panel at the top: base status, stocks, threat by sector, communication with allies — everything is compact, without pop-ups. The pause becomes not just a time stop, but a tactical tablet: the player plots routes and synchronizes actions visually - without diving into multi-level menus.
We are just in search of the best format for the left panel: we are going through several options for the arrangement of units — from horizontal rectangles to a compact grid — and testing which one gives an instant understanding of the situation without overloading.
The map remains as clean as possible: shelters, threats, and targets pop up only when they are needed. Contextual actions appear dynamically on the right - orders, maneuvers, diplomatic commands - but without overload, only relevant at the moment.
There is a strategic panel at the top: base status, stocks, threat by sector, communication with allies — everything is compact, without pop-ups. The pause becomes not just a time stop, but a tactical tablet: the player plots routes and synchronizes actions visually - without diving into multi-level menus.
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A few more words about the interface of the Invasion Protocol game.
We constantly adjust it in an effort to bring it to perfection. Even in the final stage of development, we are reviewing the layout of the panels, redrawing the icons, simplifying the chain of command, and testing different squad display options. We are currently trying three formats: horizontal rectangles, a compact grid, and a linear list.
The main criterion is the speed of perception: the player must instantly understand the state of the fighters, the available actions and the threat level, even under stress and limited communication.
We conduct internal tests, involve external players, record where there is a pause "what's here?", and eliminate these moments.
Important thing for us: the interface doesn't just have to work, it has to let you think.
We constantly adjust it in an effort to bring it to perfection. Even in the final stage of development, we are reviewing the layout of the panels, redrawing the icons, simplifying the chain of command, and testing different squad display options. We are currently trying three formats: horizontal rectangles, a compact grid, and a linear list.
The main criterion is the speed of perception: the player must instantly understand the state of the fighters, the available actions and the threat level, even under stress and limited communication.
We conduct internal tests, involve external players, record where there is a pause "what's here?", and eliminate these moments.
Important thing for us: the interface doesn't just have to work, it has to let you think.
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Why is the plot of the Invasion Protocol catchy from the very first minutes?
Imagine: the Earth is not under threat. Earth has already been captured.
The alien civilization did not arrive with "goodwill" or a "diplomatic visit." They came according to protocol. Cold, calculated, ruthless. Their technology is not "better" than ours. It is of a different order: biomechanical structures, quantum consciousness suppressors, neural networks that rewrite reality inside the human brain.
But the worst part is not the invasion. The worst thing is the split.
While some countries resist, others voluntarily enter into a "Symbiosis" — promising stability, immortality and order in return for freedom and memory. People are divided not into "heroes" and "traitors" — but into those who remember, who agree to forget, and who are no longer human.
Thus, according to the Invasion Protocol, you are making choices where there is no "good" outcome: to preserve humanity at the cost of chaos and pain, or to accept a "new era"?
Imagine: the Earth is not under threat. Earth has already been captured.
The alien civilization did not arrive with "goodwill" or a "diplomatic visit." They came according to protocol. Cold, calculated, ruthless. Their technology is not "better" than ours. It is of a different order: biomechanical structures, quantum consciousness suppressors, neural networks that rewrite reality inside the human brain.
But the worst part is not the invasion. The worst thing is the split.
While some countries resist, others voluntarily enter into a "Symbiosis" — promising stability, immortality and order in return for freedom and memory. People are divided not into "heroes" and "traitors" — but into those who remember, who agree to forget, and who are no longer human.
Thus, according to the Invasion Protocol, you are making choices where there is no "good" outcome: to preserve humanity at the cost of chaos and pain, or to accept a "new era"?
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Why is the Invasion Protocol, and not just an "invasion"?
Because it's not chaos, it's not emotions, it's not "flying in and attacking."
This is a procedure.
The invaders don't have a plan "just in case." They have an approved protocol: the stages of suppressing communication, neutralizing resistance, integrating elites, and reprogramming the masses. Everything is as described in the technical documentation. Without hate. Without a doubt.
The name highlights the main threat:
They don't make mistakes because they don't do what they want to do, but what they're supposed to do. #InvasionProtocol #SciFi #GameDesign
Because it's not chaos, it's not emotions, it's not "flying in and attacking."
This is a procedure.
The invaders don't have a plan "just in case." They have an approved protocol: the stages of suppressing communication, neutralizing resistance, integrating elites, and reprogramming the masses. Everything is as described in the technical documentation. Without hate. Without a doubt.
The name highlights the main threat:
They don't make mistakes because they don't do what they want to do, but what they're supposed to do. #InvasionProtocol #SciFi #GameDesign
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What do you think is the beginning of the alien attack in the Invasion Protocol game?
Anonymous Poll
43%
A meteor shower, but it turns out that these are not meteorites...
37%
A message from an underground laboratory: "They're already inside. Don't believe your eyes"
10%
A global communication failure, followed by the first footage from surveillance cameras...
10%
The city lights went out. Seven minutes later, an air alert was declared
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You are not just a fighter in a squad, you are a commander in Invasion Protocol.
It means:
• You're not only covering for your partner in a shootout—you're deciding whether or not to go into that shootout at all.
• You allocate limited resources: ammunition, medicines, time. One squad is on reconnaissance, the second is to hold the base, and the third is behind enemy lines.
• You choose who to trust — former opponents, scientists with questionable data, or your own intuition.
And yes, you are responsible not only for those who are with you in the field, but also for how your decisions will affect the defense of the region... or the entire planet.
Commander here is not a rank. This is a role with a constant trade-off: save people now or increase the chances of winning later.
It means:
• You're not only covering for your partner in a shootout—you're deciding whether or not to go into that shootout at all.
• You allocate limited resources: ammunition, medicines, time. One squad is on reconnaissance, the second is to hold the base, and the third is behind enemy lines.
• You choose who to trust — former opponents, scientists with questionable data, or your own intuition.
And yes, you are responsible not only for those who are with you in the field, but also for how your decisions will affect the defense of the region... or the entire planet.
Commander here is not a rank. This is a role with a constant trade-off: save people now or increase the chances of winning later.
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