Lynposting 🩷🤍❤️🖤💜 – Telegram
Lynposting 🩷🤍❤️🖤💜
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I'll use this place to share memes, game screenshots and weird shit I say
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Forwarded from 🏠 Lyn (On the Move)
This is my political education
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So, @MaxineTheFourth the legendary fortress of Archcrystal.

It began as a regular dwarven fortress, built in the middle of the jungle. Digging tunnels, farming mushrooms, fighting goblins; the usual.

Eventually, the player got their hands on Cave Dragons. They live underground and they can't fly or breath fire, but they are still powerful beasts.

The catch? Cave Dragons take an immense time to grow, and breeding them enough for an army would take literal generations. And so they began.

Meanwhile, Archcrystal became an immensely prosperous fortress, with its surface protected by impenetrable walls and legendary marksdwarves, and its interior producing masterwork crafts.

The dwarves had nothing to worry about in their decadent luxury, but there was still one challenge to be achieved: Break into Hell and fight the demons.

Eventually, the army of Cave Dragons was ready, and supplemented with Giant War Tigers and 20 of the best marksdwarves. Led by the mad queen Libash, they opened the gates of Hell.

Demons poured into the halls, and clashed against the dragon and tiger army. Dwarves behind fortifications pelted them with crossbow bolts. Demons clawed at the only door leading into the fortress - an indestructible, legendary artifact door.

Eventually the first wave of demons was defeated, and the army went down the adamantine spire into the underworld itself, and began clearing it from demons. It's said that Queen Libash died there, being burned to death, but her mad laughter still echoes through the tunnels.

And soon the demons were no more, and the dwarves began their megaproject. You see, DF players eventually reach a point where their fortress has enough workforce, supplies and safety that they can turn their attentions elsewere - usually building absurd monuments of dwarven engineering.

For Archcrystal, this project was a tower of glass reaching from the surface and to the bottom of the underworld. And so it began.

Magma forges powered by the molten blood of the earth pumped tons and tons of glass, operated by the legendary glassmakers of the now 300 years-old fortress; generations of experience guaranteeing that they would have enough material for this madness.

In fact it was so much glass that they started running out of space to store it, so they started making furniture out of it. Archcrystal would be a tower made of glass, with glass doors, glass windows, and glass furniture, all encrusted with menacing glass spikes.

The dwarves began to build from the bottom, occupying the underworld. Demons would occasionally spawn, but they were no match for the army of dragons, giant tigers and legendary warriors.

They began digging the hole from the surface, through dozens of layers of earth and rock, channeling spires of obsidian through the magma sea, until the reached the bottom so they could fill it all with glass again.

Years and years passed. When dwarves died, their children continued the project. Archcrystal started to to suffer from problems of old age that no other fortress had, like their wells stopping working because the buckets had disintegrated after literal centuries of use.

But the tower continued rising. Endless glass corridors, with glass floors and glass bedrooms. Cabinets, chests, stairways; tables, chairs and mugs, all made of clear glass (and decorated with glass). From the bottom of the underworld, through the caverns and the magma sea, to the top of the jungle.

And eventually, they finished. They even fitted the entrance with magma and water traps, to surprise the goblins that tried to siege their fortress, and sent their legendary dragon army to destroy other goblin kingdoms nearby, so they would be unchallenged.

But most of all, all that transparent glass connected the top to the bottom of the world, and when sun shone through, it reached the underworld. For the first time, there was sunlight in Hell.

When Archcrystal ended (and the player stopped playing), it was 470 in-game years old. A legendary city of decadence, having conquered everything a dwarf fortress could achieve.
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A monument of dwarven hubris that did the unthinkable, and it stands today as the longest known game of Dwarf Fortress.
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now I'll have my breakfast
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I wish I had a coxinha right now
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Commission finished, hopefully
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uncompressed version if anyone wants to see the actual details
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