The concentric_transition package can help you decorate the visual part of your application with unusual transitions.
📌 The library is available here.
https://pub.dev/packages/concentric_transition
#package
📌 The library is available here.
https://pub.dev/packages/concentric_transition
#package
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In certain situations, the ScrollMetricsNotification can be quite useful.
This type of Notification allows you to be informed about any changes in the ScrollMetrics of the scrolling content. Unlike ScrollNotification , ScrollMetricsNotification is dispatched even when the size of the Scrollable itself changes due to the influence of parent widgets.
For more details, you can refer to the example attached to the post.
📌 Example
#advice #ohmyteam #ohmyfedukenukem
This type of Notification allows you to be informed about any changes in the ScrollMetrics of the scrolling content. Unlike ScrollNotification , ScrollMetricsNotification is dispatched even when the size of the Scrollable itself changes due to the influence of parent widgets.
For more details, you can refer to the example attached to the post.
📌 Example
#advice #ohmyteam #ohmyfedukenukem
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fl_chart in the new episode of Package of the Week.
📌 More details by the link.
https://www.youtube.com/watch?v=PkPAtfNNJX8
#packageoftheweek
📌 More details by the link.
https://www.youtube.com/watch?v=PkPAtfNNJX8
#packageoftheweek
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Today, I want to share with you a new package dedicated to my presentation at Mobius.
This package allows you to take any widget as input, break it into an arbitrary number of pieces, and distribute them to random positions and angles of inclination.
To pass the check, the user needs to "restore" the original widget by placing all the pieces in their original positions. It's a kind of CAPTCHA.
The link to the package is attached to the post. You can also play with the demo package on the playground.
📌 Package
#package #ohmyteam #ohmyfedukenukem
This package allows you to take any widget as input, break it into an arbitrary number of pieces, and distribute them to random positions and angles of inclination.
To pass the check, the user needs to "restore" the original widget by placing all the pieces in their original positions. It's a kind of CAPTCHA.
The link to the package is attached to the post. You can also play with the demo package on the playground.
📌 Package
#package #ohmyteam #ohmyfedukenukem
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Following the last Mobius, I would like to share with you the ws package from Mikhail Matiunin. It provides cross-platform WebSocket client for Dart and Flutter applications.
📌 Read more at the link.
https://pub.dev/packages/ws
#package
📌 Read more at the link.
https://pub.dev/packages/ws
#package
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Wiredash is a pretty interesting SDK for collecting feedback in Flutter applications. It allows users to send a message and attach a snapshot of the application’s current state.
📌 Find more at the link.
https://wiredash.io/
#package
📌 Find more at the link.
https://wiredash.io/
#package
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Relatively recently, we already talked about two directional scrolling.
Today, we invite you to refresh your memory and delve deeper into this topic in a new episode of Flutter Build Show, in which Kate Lovett will provide more details about 2D scrolling.
📌 Episode
#video #ohmyteam #ohmyfedukenukem
Today, we invite you to refresh your memory and delve deeper into this topic in a new episode of Flutter Build Show, in which Kate Lovett will provide more details about 2D scrolling.
📌 Episode
#video #ohmyteam #ohmyfedukenukem
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It's not exactly Flutter news, but anyway - Copilot can now generate a commit message, at least in VSCode.
📌 Check at the link.
https://x.com/localhost_5173/status/1720321863782744389
#news
📌 Check at the link.
https://x.com/localhost_5173/status/1720321863782744389
#news
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With the help of shaders, you can make even quite trivial things to cause a wow-effect. And of course, for games, it is a game-changer. Craig Labenz and Renan Araujo showed in one of the Observable<Flutter> series how shaders can be used together with Flame.
📌 The video is available at the link.
https://www.youtube.com/watch?v=jGoPKX6e39Q
#video
📌 The video is available at the link.
https://www.youtube.com/watch?v=jGoPKX6e39Q
#video
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A new version of Flutter 3.16 has been released, bringing updates related to text selection on iOS, Impeller preview on Android in the stable channel, Games Toolkit, enhanced handling of "back navigation," and much more.
For more details, you can refer to the article below.
📌 Article
#article #ohmyteam #ohmyfedukenukem
For more details, you can refer to the article below.
📌 Article
#article #ohmyteam #ohmyfedukenukem
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Zoey Fan introduces the Flutter Casual Games Toolkit in a new video from the Flutter team.
📌 More details at the link.
https://www.youtube.com/watch?v=oi6zk7cVHUw
#announcement
📌 More details at the link.
https://www.youtube.com/watch?v=oi6zk7cVHUw
#announcement
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Well and as always traditionally the new version of Flutter is released with a new version of Dart, in which:
👉 Non-null promotion for private final fields;
👉 New linting rules;
👉 DevTools extensions for Dart packages.
📌 All this and more in the announcement.
https://medium.com/dartlang/dart-3-2-c8de8fe1b91f
#announcement
👉 Non-null promotion for private final fields;
👉 New linting rules;
👉 DevTools extensions for Dart packages.
📌 All this and more in the announcement.
https://medium.com/dartlang/dart-3-2-c8de8fe1b91f
#announcement
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Once again, an intriguing result is achieved through the use of shaders.
This time, an effect resembling the swiping/removal of an item from a list, similar to the Riveo app when deleting a project (resembling the peeling off of a sticker), has been implemented.
You can "feel" what was achieved in the demo attached to the post.
📌 Repository
📌 Demo
#challenge #ohmyteam #ohmyfedukenukem
This time, an effect resembling the swiping/removal of an item from a list, similar to the Riveo app when deleting a project (resembling the peeling off of a sticker), has been implemented.
You can "feel" what was achieved in the demo attached to the post.
📌 Repository
📌 Demo
#challenge #ohmyteam #ohmyfedukenukem
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With the latest update, we can add our own extensions to DevTools. Kenzie Davisson tells us how to do it.
📌 The article is available here.
https://medium.com/flutter/dart-flutter-devtools-extensions-c8bc1aaf8e5f
#article
📌 The article is available here.
https://medium.com/flutter/dart-flutter-devtools-extensions-c8bc1aaf8e5f
#article
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📌 The article is available at the link.
https://medium.com/flutter/major-steps-this-year-on-the-journey-to-multiplatform-development-b9218b17f0f7
#article
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Several videos about game development have been recently released on Observable<Flutter> series straight away. They tackle:
👉 Flocking algorithms;
👉 Bonfire;
👉 Faking 3D graphics.
📌 The recordings are available at.
https://www.youtube.com/watch?v=yO5oQGs2WCk
https://www.youtube.com/watch?v=mp5N0ENPuOw
https://www.youtube.com/watch?v=m-jmCkUajQ8
#video
👉 Flocking algorithms;
👉 Bonfire;
👉 Faking 3D graphics.
📌 The recordings are available at.
https://www.youtube.com/watch?v=yO5oQGs2WCk
https://www.youtube.com/watch?v=mp5N0ENPuOw
https://www.youtube.com/watch?v=m-jmCkUajQ8
#video
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Pretty sad news - Ian Hickson (Hixie) Co-founder and Tech Lead of Flutter, has left Google. But, as Hixie said himself, OpenSource is good because even so he will be able to continue working on Flutter. Anyway, thanks and great respect, for all he has done for Flutter 🫡
📌 Read more on Hixie's blog.
https://ln.hixie.ch/
#announcement
📌 Read more on Hixie's blog.
https://ln.hixie.ch/
#announcement
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VGV's CLI now supports license checking.
📌 More details in the article at the link.
https://verygood.ventures/blog/very-good-cli-license-checker
#announcement
📌 More details in the article at the link.
https://verygood.ventures/blog/very-good-cli-license-checker
#announcement
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Flutter has a flexible and detailed release cycle, with many versions available at the same time, ranging from stable to beta. Kevin Chisholm and Jayoung Lee tell us when to use the riskiest one.
📌 The video can be found here.
https://www.youtube.com/watch?v=ipaVjs-_3iQ
#video
📌 The video can be found here.
https://www.youtube.com/watch?v=ipaVjs-_3iQ
#video
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Today, it's rare to come across a front-end project that doesn't utilize ReactiveX in one form or another.
However, all these streams and various transformations can be confusing or even bewildering.
If you want to master the principles of reactive programming or refresh your knowledge, we offer you the ultimate video that lasts almost 10 hours. It includes a wealth of information, examples, and tips.
Additionally, the post includes a website with interactive visualization of ReactiveX operators
📌 Video
📌 Interactive visualization of operators
📌 RxDart
#video #ohmyteam #ohmyfedukenukem
However, all these streams and various transformations can be confusing or even bewildering.
If you want to master the principles of reactive programming or refresh your knowledge, we offer you the ultimate video that lasts almost 10 hours. It includes a wealth of information, examples, and tips.
Additionally, the post includes a website with interactive visualization of ReactiveX operators
📌 Video
📌 Interactive visualization of operators
📌 RxDart
#video #ohmyteam #ohmyfedukenukem
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An update has been released for the Flutter VS Code plugin, which includes:
👉 new Flutter sidebar;
👉 code completion signatures improvements;
👉 getters are now not hidden when debugging but are only evaluated on demand.
📌 Full changelog is available here.
https://dartcode.org/releases/v3-78/
#update
👉 new Flutter sidebar;
👉 code completion signatures improvements;
👉 getters are now not hidden when debugging but are only evaluated on demand.
📌 Full changelog is available here.
https://dartcode.org/releases/v3-78/
#update
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