Valve time is an industry term used jokingly with game/software/update releases from Valve, used to acknowledge the difference between the "promised" date for released content stated by Valve and the "actual" release date.
https://developer.valvesoftware.com/wiki/Valve_Time
https://developer.valvesoftware.com/wiki/Valve_Time
$ sudo defaults write /Library/Preferences/FeatureFlags/Domain/UIKit.plist emoji_enhancements -dict-add Enabled -bool NO
Sometimes (moretimes?) I feel like macOS is run by Microsoft.
Forwarded from oleg_fov (Oleg)
YouTube
Latency Profiling and Optimization - Dmitry Vyukov
About Dmitry Vyukov
Dmitry is a Principal Software Engineer at Google. He works on dynamic analysis tools for C/C++ (like Address/Memory/ThreadSanitizer), similar tools for the Linux kernel, and fuzzing. He's the author of several notable projects, including…
Dmitry is a Principal Software Engineer at Google. He works on dynamic analysis tools for C/C++ (like Address/Memory/ThreadSanitizer), similar tools for the Linux kernel, and fuzzing. He's the author of several notable projects, including…
version: 2
# update once a week, with a 7-day cooldown
- package-ecosystem: github-actions
directory: /
schedule:
interval: weekly
cooldown:
default-days: 7
https://blog.yossarian.net/2025/11/21/We-should-all-be-using-dependency-cooldowns
blog.yossarian.net
We should all be using dependency cooldowns
A well-written Go lib. Nice to read.
https://github.com/toon-format/toon-go
BTW, anyone use TOON text format? just curious.
https://github.com/toon-format/toon-go
BTW, anyone use TOON text format? just curious.
GitHub
GitHub - toon-format/toon-go
Contribute to toon-format/toon-go development by creating an account on GitHub.
Definitely upvote for the name
https://helixguard.ai/blog/malicious-sha1hulud-2025-11-24
Also, see cooldown deps post few posts back
https://helixguard.ai/blog/malicious-sha1hulud-2025-11-24
Also, see cooldown deps post few posts back
Suddenly I need to generate HTML pages in Go. Any good libs besides
that in
html/template ?html/template works fine but I'm not a fan of writing:languages: [{{ range .Langs }}'{{.Code}}', {{ end }}],
that in
<noscript> isn't well parsed by VSCode (due to extra {{ and }}). Curious is there a better templating engine. Thanks in advance.Hot take:
What if Claude generates tooooo much unneeded code just to waste your tokens and pay more?
🤔🤔🤔
What if Claude generates tooooo much unneeded code just to waste your tokens and pay more?
🤔🤔🤔
Meh, skills issue 🫳🎤
> A million ways to die from a data race in Go
https://gaultier.github.io/blog/a_million_ways_to_data_race_in_go.html
> A million ways to die from a data race in Go
https://gaultier.github.io/blog/a_million_ways_to_data_race_in_go.html
Guess how I found a new Go release? Yep, govulncheck ci job failed :(
Forwarded from 🇺🇦 Go performance channel (Oleg)
🥳 Go 1.25.5 and 1.24.11 are released!
🔐 Security: Includes security fixes for crypto/x509 (CVE-2025-61729, CVE-2025-61727).
🗣 Announcement: groups.google.com/g/golang-ann...
📦 Download: go.dev/dl/#go1.25.5
#golang
🔐 Security: Includes security fixes for crypto/x509 (CVE-2025-61729, CVE-2025-61727).
🗣 Announcement: groups.google.com/g/golang-ann...
📦 Download: go.dev/dl/#go1.25.5
#golang
oof, 2022-03-03 is calling 😢
I'm always curious why someone is using outdated Go? I mean, I understand it's hard to migrate DB because of data but from my exp Go update is mostly bumping 1 line in CI config.
Yeah, there were rough edges but mostly everything was fine..weird.
AFAIR there was a problem with preemptive scheduler for cpu-intensive tasks (which happened in Go 1.14 not 1.16)
I'm always curious why someone is using outdated Go? I mean, I understand it's hard to migrate DB because of data but from my exp Go update is mostly bumping 1 line in CI config.
Yeah, there were rough edges but mostly everything was fine..weird.
AFAIR there was a problem with preemptive scheduler for cpu-intensive tasks (which happened in Go 1.14 not 1.16)
oleg_log
oof, 2022-03-03 is calling 😢 I'm always curious why someone is using outdated Go? I mean, I understand it's hard to migrate DB because of data but from my exp Go update is mostly bumping 1 line in CI config. Yeah, there were rough edges but mostly everything…
also, DRAFT Go 1.26 release notes
> The Green Tea garbage collector, previously available as an experiment in Go 1.25, is now enabled by default after incorporating feedback.
> The baseline runtime overhead of cgo calls has been reduced by ~30%.
> The compiler can now allocate the backing store for slices on the stack in more situations, which improves performance
sexy
https://tip.golang.org/doc/go1.26
> The Green Tea garbage collector, previously available as an experiment in Go 1.25, is now enabled by default after incorporating feedback.
> The baseline runtime overhead of cgo calls has been reduced by ~30%.
> The compiler can now allocate the backing store for slices on the stack in more situations, which improves performance
sexy
https://tip.golang.org/doc/go1.26
tip.golang.org
Go 1.26 Release Notes - The Go Programming Language
Go gamedev moment. Iskander has released his long-awaited game NebuLeet!
Upvote pls https://www.reddit.com/r/indiegames/comments/1pe7tyf/nebuleet_released_a_tactical_rpg_with_ingame_unit/
Steam https://store.steampowered.com/app/3024370/NebuLeet
Carefully crafted Go packages for gamedev in Go (mostly for Ebiten):
github.com/ebitenui/ebitenui
github.com/hajimehoshi/ebiten/v2
github.com/quasilyte/bitsweetfont
github.com/quasilyte/ebitengine-graphics
github.com/quasilyte/ebitengine-input
github.com/quasilyte/ebitengine-resource
github.com/quasilyte/ebitengine-sound
github.com/quasilyte/gdata/v2
github.com/quasilyte/genum
github.com/quasilyte/glang
github.com/quasilyte/gmath
github.com/quasilyte/gscene
github.com/quasilyte/gsignal
github.com/quasilyte/xm
Upvote pls https://www.reddit.com/r/indiegames/comments/1pe7tyf/nebuleet_released_a_tactical_rpg_with_ingame_unit/
Steam https://store.steampowered.com/app/3024370/NebuLeet
Carefully crafted Go packages for gamedev in Go (mostly for Ebiten):
github.com/ebitenui/ebitenui
github.com/hajimehoshi/ebiten/v2
github.com/quasilyte/bitsweetfont
github.com/quasilyte/ebitengine-graphics
github.com/quasilyte/ebitengine-input
github.com/quasilyte/ebitengine-resource
github.com/quasilyte/ebitengine-sound
github.com/quasilyte/gdata/v2
github.com/quasilyte/genum
github.com/quasilyte/glang
github.com/quasilyte/gmath
github.com/quasilyte/gscene
github.com/quasilyte/gsignal
github.com/quasilyte/xm
Reddit
From the indiegames community on Reddit: NebuLeet released: a tactical RPG with in-game unit programming
Explore this post and more from the indiegames community