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Learning Shaders? We Just Added Structured Tracks, Procedural Mesh Challenges & More
https://redd.it/1rbi1t0
@proceduralgeneration
https://redd.it/1rbi1t0
@proceduralgeneration
Built a procedural glitch texture generator (no AI, pure sin/cos math)
I needed glitch textures for a cyberpunk project and couldn't find anything decent that actually tiled properly, so I wrote a generator.
The approach is dead simple - it's all just sine/cosine wave functions with different frequencies and phase shifts. No noise libraries, no Perlin, just pure trig. Each texture gets a deterministic seed so you can regenerate the exact same output.
Made 8 different glitch types:
\- CRT scanlines (horizontal bands with subtle glow)
\- VHS tracking errors (those wavy distortion lines)
\- RGB chromatic split
\- Pixel sorting (the glitch art style)
\- TV static
\- Data corruption blocks
\- Hologram flicker
\- LCD deadpixels
Everything tiles seamlessly because the wave functions wrap at 2π. Generated at 2048×2048, comes out to about 200 textures total with variations. Released a free sample pack (10 textures) if anyone wants to try them:
https://hnidopich.itch.io/glitch-engine-v40-lite-procedural-glitch-textures
The math is surprisingly forgiving - you can get away with pretty basic patterns and they still look convincing when applied to surfaces.
https://redd.it/1rg7awl
@proceduralgeneration
I needed glitch textures for a cyberpunk project and couldn't find anything decent that actually tiled properly, so I wrote a generator.
The approach is dead simple - it's all just sine/cosine wave functions with different frequencies and phase shifts. No noise libraries, no Perlin, just pure trig. Each texture gets a deterministic seed so you can regenerate the exact same output.
Made 8 different glitch types:
\- CRT scanlines (horizontal bands with subtle glow)
\- VHS tracking errors (those wavy distortion lines)
\- RGB chromatic split
\- Pixel sorting (the glitch art style)
\- TV static
\- Data corruption blocks
\- Hologram flicker
\- LCD deadpixels
Everything tiles seamlessly because the wave functions wrap at 2π. Generated at 2048×2048, comes out to about 200 textures total with variations. Released a free sample pack (10 textures) if anyone wants to try them:
https://hnidopich.itch.io/glitch-engine-v40-lite-procedural-glitch-textures
The math is surprisingly forgiving - you can get away with pretty basic patterns and they still look convincing when applied to surfaces.
https://redd.it/1rg7awl
@proceduralgeneration
itch.io
Glitch Engine v4.0 – Lite Procedural Glitch Textures by Hnidopich
Free Lite pack of deterministic, algorithmic glitch textures (no AI), 2048×2048, fully tileable.
Rigid looking tiles movement on a sphere
https://youtube.com/watch?v=IZgrhLIyU0k&si=X5wsbOLi7QmUfry8
https://redd.it/1rh9740
@proceduralgeneration
https://youtube.com/watch?v=IZgrhLIyU0k&si=X5wsbOLi7QmUfry8
https://redd.it/1rh9740
@proceduralgeneration
YouTube
Orbis - Tectonics and Erosion - WIP
Orbis is a procedural world simulation based on real life physics.
This is work-in-progress, you can join me on DIscord to help me balancing the simulation! https://discord.gg/ezcZ52yx
Tectonics & Plate Dynamics
- Slab Pull & Ridge Push: Plates are physically…
This is work-in-progress, you can join me on DIscord to help me balancing the simulation! https://discord.gg/ezcZ52yx
Tectonics & Plate Dynamics
- Slab Pull & Ridge Push: Plates are physically…
Where Beasts Were Born: Evolution Game-Play DevLog 6 Premiering now!
https://www.youtube.com/watch?v=tSrzMIWYKBc
https://redd.it/1rfpuzj
@proceduralgeneration
https://www.youtube.com/watch?v=tSrzMIWYKBc
https://redd.it/1rfpuzj
@proceduralgeneration
YouTube
Campaign Sneak-Peak: Where Beasts Were Born: DevLog 6
"Where Beasts Were Born" is almost ready for first play-tests!
I'm happy to present the first longer look into the gameplay. Let me know what you think!
Wishlist on Steam: https://store.steampowered.com/app/2518610/Where_Beasts_Were_Born/
Support on Patreon:…
I'm happy to present the first longer look into the gameplay. Let me know what you think!
Wishlist on Steam: https://store.steampowered.com/app/2518610/Where_Beasts_Were_Born/
Support on Patreon:…
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RoPaSci — a procedural territory game where you intervene with Rock-Paper-Scissors
https://redd.it/1rhwq4m
@proceduralgeneration
https://redd.it/1rhwq4m
@proceduralgeneration