Hot Takes on Systems Programming
https://youtube.com/watch?v=g5rgIdy51vQ
https://youtube.com/watch?v=g5rgIdy51vQ
YouTube
33 Hot Takes on Systems Programming by Richard Hart | DC Systems 010
Richard Hart, principal engineer at Antithesis, shares hard-won lessons from leading a database development project over the past year. The presentation covers three main categories: performance optimization, reliability and scalability, and software engineering…
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(Un)portable defer in C
https://antonz.org/defer-in-c/
https://antonz.org/defer-in-c/
antonz.org
(Un)portable defer in C
Eight ways to implement defer in C.
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Large Language Models Report Subjective Experience Under Self-Referential Processing
https://arxiv.org/abs/2510.24797v1
https://arxiv.org/abs/2510.24797v1
arXiv.org
Large Language Models Report Subjective Experience Under...
Large language models sometimes produce structured, first-person denoscriptions that explicitly reference awareness or subjective experience. To better understand this behavior, we investigate one...
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Why I Write Games in C (yes, C)
https://jonathanwhiting.com/writing/blog/games_in_c/
https://jonathanwhiting.com/writing/blog/games_in_c/
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Etymology of "Foo"
https://datatracker.ietf.org/doc/html/rfc3092
https://datatracker.ietf.org/doc/html/rfc3092
IETF Datatracker
RFC 3092: Etymology of "Foo"
Approximately 212 RFCs so far, starting with RFC 269, contain the terms `foo', `bar', or `foobar' as metasyntactic variables without any proper explanation or definition. This document rectifies that deficiency. This memo provides information for the Internet…
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I put a real-time 3D shader on the Game Boy Color
https://blog.otterstack.com/posts/202512-gbshader/
https://blog.otterstack.com/posts/202512-gbshader/
Danny's Blog
I put a real-time 3D shader on the Game Boy Color
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Lock-free vs wait-free concurrency
https://rethinkdb.com/blog/lock-free-vs-wait-free-concurrency/
https://rethinkdb.com/blog/lock-free-vs-wait-free-concurrency/
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stg-machine-naturally.pdf
1.2 MB
The spineless tagless G-machine, naturally
https://dl.acm.org/doi/pdf/10.1145/289423.289439
https://dl.acm.org/doi/pdf/10.1145/289423.289439
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Allocators from C, Rust, Odin C3, Hare, Zig
https://antonz.org/allocators/
https://antonz.org/allocators/
antonz.org
Allocators from C to Zig
Exploring allocator design in C, C3, Hare, Odin, Rust, and Zig.
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Hard Mode Rust
https://matklad.github.io/2022/10/06/hard-mode-rust.html
https://matklad.github.io/2022/10/06/hard-mode-rust.html
matklad.github.io
Hard Mode Rust
This post is a case study of writing a Rust application using only minimal, artificially constrained API (eg, no dynamic memory allocation).
It assumes a fair bit of familiarity with the language.
It assumes a fair bit of familiarity with the language.
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Speculative Staging for Interpreter Optimization
https://arxiv.org/abs/1310.2300
https://arxiv.org/abs/1310.2300
arXiv.org
Speculative Staging for Interpreter Optimization
Interpreters have a bad reputation for having lower performance than just-in-time compilers. We present a new way of building high performance interpreters that is particularly effective for...
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Copy-and-Patch Compilation: A fast compilation algorithm for high-level languages and bytecodehttps://arxiv.org/abs/2011.13127
arXiv.org
Copy-and-Patch Compilation: A fast compilation algorithm for...
Fast compilation is important when compilation occurs at runtime, such as query compilers in modern database systems and WebAssembly virtual machines in modern browsers. We present copy-and-patch,...
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paramorphism-synthesis.pdf
370.6 KB
Recursive Program Synthesis using Paramorphisms
https://dl.acm.org/doi/pdf/10.1145/3656381
https://dl.acm.org/doi/pdf/10.1145/3656381
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