r/Unity3D – Telegram
r/Unity3D
263 subscribers
12.7K photos
15.6K videos
14 files
48.1K links
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Download Telegram
This media is not supported in your browser
VIEW IN TELEGRAM
Neocerbic Vest - Dash to create a chemical cloud with eroding acid
https://redd.it/1gcpxop
@r_Unity3D
Help with Movement System

Hello! First of all, i'm sorry if this isn't the best place to ask this.

As the tittle says, i need some help with movement systems, i have been programming in unity for some years and this is one of the hardest things for me. I want to know if there is something to improve my understanding and knowledge in depth about this. I'm not looking just for a movement tutorial from YouTube, i want to understand how to make a polish movement system from zero and be able to evolve it and add new features on my own. I'm open to anything, free and paid courses, book, video, literally anything.

Thank you a lot for reading me and I'm happy to hear from anyone who wants to help.

https://redd.it/1gcp0ep
@r_Unity3D
How to store send user data on personal device into a single main file that only the developers of the game have access to

I would like to know how I can take User data from the app like their email or certain test scores and log that data from everyone that uses the app on their own personal device

https://redd.it/1gcx7o2
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
Hey guys! How would you rate my mobile game trailer?

https://redd.it/1gcqw9p
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Added a Simple Insects Wander Script – Apparently it can walk on you too 🫠

https://redd.it/1gcna5b
@r_Unity3D
🚀 Exciting news! I’ve uploaded the first prototype of my Pokémon Duel-inspired game to itch.io! It’s still early, but I’d love for you to try it out and share your thoughts. Your feedback is super valuable as I refine the game! 🎮 (link in the comment)
https://redd.it/1gczwm6
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
Unity made it possible to make this gamejam game in 2 weeks. Unity makes it easy to make your ideas a reality. This uses the URP mode.

https://redd.it/1gcttdj
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
Hey guys! What do you think of my game? Any ideas/advice?

https://redd.it/1gd52ql
@r_Unity3D
feedback for my game

Hello
we've been developing the game "Doubt It"

https://play.google.com/store/apps/details?id=com.SpicyHarissa.Doubt\_It&hl=enas

a fun side project and it has grown bigger to the point of release we found ourselves lacking in feedback and information, spiraling out of control.
We don't know if the game would work, and I'm unsure how to get feedback
Especially I'm not sure how to market the game and what strategy to use, I'm completely lost in this part.
Please let me know what you guys think. Thank you.

https://redd.it/1gd6cti
@r_Unity3D
Unity have released a "Behaviour Tree" package - com.unity.behavior

I saw some chat on here a few weeks back about what Unity was missing, in terms of "must have" Asset Store functionality. Behaviour Trees / behavioural AI tools was one of the things mentioned, and I've just stumbled across a new Unity package called Behavior:

https://docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/index.html

I'm looking at it now and it actually looks pretty good! I have both NodeCanvas and AI Trees from the Asset Store, but I'm all for dropping 3rd party assets and going native. I'm getting a bit bored of having to "upgrade to 202x / 'Pro' version" of Asset Store stuff, and I think this is a pretty good indicator that at least someone at Unity is listening. The Unity lead on the release thread seems like a really nice person too, and I get the impression that they and the team behind this are really enthusiastic about it:

https://discussions.unity.com/t/behavior-package-1-0-0-preview-is-now-available/1519523

Thought I'd mention it anyway, in case anyone is looking for something like this.



https://redd.it/1gd8488
@r_Unity3D