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Small denoscription of how to create passes for object that is inside another in HDRP
https://redd.it/1ghurcg
@r_Unity3D
https://redd.it/1ghurcg
@r_Unity3D
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I managed to stay alive long enough as a solo indie dev to be making a sequel!
https://redd.it/1ghxa4b
@r_Unity3D
https://redd.it/1ghxa4b
@r_Unity3D
Does anybody else feel like the Unity Learn resource is vastly undersold?
I mean, for all that you get (most of it is totally free!) the quality and depth of the tutorials and pathways are incredible. I'm currently working on the Junior Programmer pathway even though I have significant practical experience with Unity because I'm trying to learn everything 'the right way' and paper over my gaps in the engine. But while exploring the Pathway (which is extremely well-done and would be amazing for a student new to Unity), I started exploring the rest of Unity Learn, and bah gawd is there a lot of good stuff there!! Seriously, this should be a lot higher on Unity's 'look at our game engine features!' list when they promote Unity.
https://redd.it/1ghvtsw
@r_Unity3D
I mean, for all that you get (most of it is totally free!) the quality and depth of the tutorials and pathways are incredible. I'm currently working on the Junior Programmer pathway even though I have significant practical experience with Unity because I'm trying to learn everything 'the right way' and paper over my gaps in the engine. But while exploring the Pathway (which is extremely well-done and would be amazing for a student new to Unity), I started exploring the rest of Unity Learn, and bah gawd is there a lot of good stuff there!! Seriously, this should be a lot higher on Unity's 'look at our game engine features!' list when they promote Unity.
https://redd.it/1ghvtsw
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Looking for feedback on our newly updated goofy physics-based fighting game! Link in comments
https://redd.it/1ghzmj4
@r_Unity3D
https://redd.it/1ghzmj4
@r_Unity3D
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My super speedy roguelike platformer Emberdrift, made in Unity and released yesterday :) It's got lots of crazy movement mechanics like grinding, blinking, and grappling! Let me know if you have any questions on how I did anything!
https://redd.it/1gi0plu
@r_Unity3D
https://redd.it/1gi0plu
@r_Unity3D
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Looking for feedback on our newly updated goofy physics-based fighting game! Link in comments
https://redd.it/1ghzlpb
@r_Unity3D
https://redd.it/1ghzlpb
@r_Unity3D
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First shader experiment, drawing inspiration from digital art. Here’s the result ✨
https://redd.it/1gi3ol7
@r_Unity3D
https://redd.it/1gi3ol7
@r_Unity3D
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2D Physics is endlessly fun - You can do things like put frogs on EVA tethers
https://redd.it/1gi96k8
@r_Unity3D
https://redd.it/1gi96k8
@r_Unity3D
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Is it better with projectiles or not? I am developing a Tower Defense game about Guardian Demon, who purifies the lost souls (by absorbing them) before they get lost in the deep rift.
https://redd.it/1giflco
@r_Unity3D
https://redd.it/1giflco
@r_Unity3D
I created a FREE extension asset for the Localization package.
It includes Google Translate, StringTable-AudioClip link, automatic font change, character sets for Non-Latin languages, etc. What else would you like to see added?
AssetStore Link: https://assetstore.unity.com/packages/tools/localization/localization-package-extensions-290320
https://preview.redd.it/1h68u120amyd1.jpg?width=1950&format=pjpg&auto=webp&s=fc1442b236989c528f8ba2dba7d60e4111ecc8d7
https://redd.it/1gifd24
@r_Unity3D
It includes Google Translate, StringTable-AudioClip link, automatic font change, character sets for Non-Latin languages, etc. What else would you like to see added?
AssetStore Link: https://assetstore.unity.com/packages/tools/localization/localization-package-extensions-290320
https://preview.redd.it/1h68u120amyd1.jpg?width=1950&format=pjpg&auto=webp&s=fc1442b236989c528f8ba2dba7d60e4111ecc8d7
https://redd.it/1gifd24
@r_Unity3D
Unity Asset Store
Localization Package Extensions | Localization | Unity Asset Store
Get the Localization Package Extensions package from olivecrow and speed up your game development process. Find this & other Localization options on the Unity Asset Store.
'SerializeField' is a type, which is not valid in the given context
Hello, It's my first time coding and I was watching a tutorial video but there was an error in my code and I can't seem to fix it. (I'm using Unity6000.0.24f1 if that helps)
https://preview.redd.it/kjwecnlmboyd1.png?width=334&format=png&auto=webp&s=459a23303a39a81dbc218825ec52310badb52da5
https://preview.redd.it/1w3q0baoboyd1.png?width=918&format=png&auto=webp&s=a4673cb0ab04bdfc3ce5cb2a9a32b4b43e633e1f
https://redd.it/1gikz1m
@r_Unity3D
Hello, It's my first time coding and I was watching a tutorial video but there was an error in my code and I can't seem to fix it. (I'm using Unity6000.0.24f1 if that helps)
https://preview.redd.it/kjwecnlmboyd1.png?width=334&format=png&auto=webp&s=459a23303a39a81dbc218825ec52310badb52da5
https://preview.redd.it/1w3q0baoboyd1.png?width=918&format=png&auto=webp&s=a4673cb0ab04bdfc3ce5cb2a9a32b4b43e633e1f
https://redd.it/1gikz1m
@r_Unity3D
Question about unity
So im making a game with my friend, i couldn't get our stuff to sync so we are doing that i do a part of the game, then put it on a usb stick and give it to him.
But if my game has assets bought from the store will he have any problems with it? (they are free assets btw)
Or does he have to buy the assests before starting the project or something?
https://redd.it/1giki4s
@r_Unity3D
So im making a game with my friend, i couldn't get our stuff to sync so we are doing that i do a part of the game, then put it on a usb stick and give it to him.
But if my game has assets bought from the store will he have any problems with it? (they are free assets btw)
Or does he have to buy the assests before starting the project or something?
https://redd.it/1giki4s
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Having issue snapping a gameobject to a point
Hi there,
Would somebody be able to tell me why this doesn't work?
public void OnTriggerEnter2D(Collider2D col)
{
if (col.tag == "Grid")
{
Debug.Log("Creature has been snapped");
transform.position = col.gameObject.transform.localPosition;
}
}
I'm trying to move the gameObject this noscript is attached to to the transform.position of the gameobject the collider 'col' is attached to.
The intended behaviour is that you drag the gameobject inside a trigger with your mouse and then it snaps to the center of the gameobject the trigger is attached to.
The Debug.Log triggers here but the "transform.position = col.gameObject.transform.localPosition;" line is doing nothing.
Any help would be appreciated. Thank you.
https://redd.it/1gio47z
@r_Unity3D
Hi there,
Would somebody be able to tell me why this doesn't work?
public void OnTriggerEnter2D(Collider2D col)
{
if (col.tag == "Grid")
{
Debug.Log("Creature has been snapped");
transform.position = col.gameObject.transform.localPosition;
}
}
I'm trying to move the gameObject this noscript is attached to to the transform.position of the gameobject the collider 'col' is attached to.
The intended behaviour is that you drag the gameobject inside a trigger with your mouse and then it snaps to the center of the gameobject the trigger is attached to.
The Debug.Log triggers here but the "transform.position = col.gameObject.transform.localPosition;" line is doing nothing.
Any help would be appreciated. Thank you.
https://redd.it/1gio47z
@r_Unity3D
Reddit
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[Unity 2022.3.22f1] How to overlay a static texture on a sprite that uses a spritesheet with ShaderGraph?
Hey there, I’m trying to accomplish something I thought pretty basic: I want to overlay a static wire texture on a sprite that uses a spritesheet. The end result should look like this:
[Expected result](https://preview.redd.it/9xnpjl60opyd1.png?width=185&format=png&auto=webp&s=fcc72e81cae2e0230628d152c3fbb7458b7d47e3)
I’m simply using a Tiling and Offset node to tile a simple cross texture (7x7 pixels), then use a Lerp to add it to the base sprite.
Note that the sprite is part of a big spritesheet.
The issue is that I cannot find the right way to provide UV to the Tiling and Offset node, every possibility has issues:
* Using “Position - Object” works well when the sprite is static, but when it moves the checker pattern slides across the sprite
[Grid sliding when sprite moves](https://i.redd.it/e4perrz2opyd1.gif)
* Using Screen space or World space position does not achieve what I want, as the checker pattern should stay static on the sprite even when it moves
* Using the UV0 - UV3 does not work as the sprite is part of a spritesheet, so when the animation plays the UV change and therefore the checker pattern moves
[Grid moving when animation plays](https://i.redd.it/l82n2g76opyd1.gif)
Any suggestion of having this checker pattern always be static on top of the sprite?
https://redd.it/1giqfgy
@r_Unity3D
Hey there, I’m trying to accomplish something I thought pretty basic: I want to overlay a static wire texture on a sprite that uses a spritesheet. The end result should look like this:
[Expected result](https://preview.redd.it/9xnpjl60opyd1.png?width=185&format=png&auto=webp&s=fcc72e81cae2e0230628d152c3fbb7458b7d47e3)
I’m simply using a Tiling and Offset node to tile a simple cross texture (7x7 pixels), then use a Lerp to add it to the base sprite.
Note that the sprite is part of a big spritesheet.
The issue is that I cannot find the right way to provide UV to the Tiling and Offset node, every possibility has issues:
* Using “Position - Object” works well when the sprite is static, but when it moves the checker pattern slides across the sprite
[Grid sliding when sprite moves](https://i.redd.it/e4perrz2opyd1.gif)
* Using Screen space or World space position does not achieve what I want, as the checker pattern should stay static on the sprite even when it moves
* Using the UV0 - UV3 does not work as the sprite is part of a spritesheet, so when the animation plays the UV change and therefore the checker pattern moves
[Grid moving when animation plays](https://i.redd.it/l82n2g76opyd1.gif)
Any suggestion of having this checker pattern always be static on top of the sprite?
https://redd.it/1giqfgy
@r_Unity3D