r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Breaking the fourth wall. A character in the game just ate one of the textures.

https://redd.it/1gn8qt1
@r_Unity3D
Since the beginning, I've struggled to find an easy-to-read and visually appealing HUD for enemies stats in Sliding Hero. Looking for feedback to help me finally take a definitive stance.
https://redd.it/1gnaqqj
@r_Unity3D
Found Some High-Quality Free AI SoundFX!

They’re comparable to paid sites and even allow commercial use without any issues!

Perfect for game devs, video editors, podcasters, or anyone needing sound effects. They’ve got everything from ambient sounds to effects that are pro-level mixed—super helpful for any creative project. If you’re on the hunt for free SoundFX, definitely check these out!

https://redd.it/1gnb2ni
@r_Unity3D
My First Game is on sale now. I was fiddling around with Unity quite some time and result came. I present you When She's Gone. Historical game for anyone interested.

https://preview.redd.it/ehnvkxhzowzd1.png?width=1920&format=png&auto=webp&s=457917e3095d4df9d29060b11da9d89865548253

https://redd.it/1gnefnx
@r_Unity3D
Media is too big
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Custom 'volumetric' PS1/retro spotlights and crunchy shadows in URP.

https://redd.it/1gna1gf
@r_Unity3D
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Hey fellow game devs! After our last noscript, Universe for Sale, we are prototyping a new project that blends a hand-drawn style and 3D graphics, plus a cross-section effect for a catchy look. We worked hard on the shaders/post-processing to achieve the desired visual effect. We'd love your feedback!

https://redd.it/1gnb007
@r_Unity3D
New input system driving me insane!

I am trying to set up a simple inventory management system. And all my schemes and inputs seem to overlap, I've tried many different checks and cool-downs, to no avail.

Essentially I'm aiming for the functionality of GetButtonDown.

Expected behaviour:
Rightclick from player scheme = open inventory.
Set to UI scheme.
Do your inventory stuff.
Rightclick from UI scheme = shut inventory.
Set back to player scheme.

I have all my inputs set as "on press", I have tried setting the input actions in my code to "started" I have a specific noscript managing all my scheme changes to ensure no overlaps etc, and no matter what I do the inventory only stays open for the duration of my initial open inventory button press.

Ive even tried literally adding the "canceled" action just to trigger the change to the UI scheme. To try and manage any left over inputs.

If anyone has any pointers or possibly a lobotomy?

https://redd.it/1gnjqwk
@r_Unity3D
What takes up most of your time when developing projects in Unity?

I develop utilities for Unity and making things that will really help people is my top priority. Since I mostly develop mobile puzzle games, I don't know what kind of problems developers of other genres encounter. So I want to know them and if I can, I want to develop a product that solves their problem.

Like, I needed a tool to add objects or assign components to multiple scenes with a single click, so I created a tool that does it. It saved me from opening dozens of level scenes and doing it one by one. I need problems like this to solve.

https://redd.it/1gnkdfe
@r_Unity3D
Media is too big
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Is this over optimising? Using trigger colliders to turn (grass) particle systems on and off when the player is not in range

https://redd.it/1gngtkb
@r_Unity3D