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r/Unity3D
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Need advice: Designing intuitive spear-throwing controls for a platformer (controller)

I'm developing my first game, a platformer (obviously :) ) where the core mechanic is throwing a spear, which also provides momentum to the player in the opposite direction (think reverse rocket jump). I'm struggling with making the controls feel smooth and intuitive on a controller.

Current thoughts/challenges:

* Left stick is used for movement, so using it for aim would conflict with the platforming and player's movement
* Right stick seems like the obvious choice for aiming, but I'm concerned it might feel clunky since players need to use this mechanic frequently
* The mechanic needs to feel fluid since it's core to both combat and traversal

Questions:

1. Has anyone implemented similar directional mechanics that worked well with a controller?
2. Are there any games with similar mechanics I should study?
3. What button/stick combination would feel most natural to players?

Any suggestions or examples would be greatly appreciated!

https://redd.it/1gpgga9
@r_Unity3D
How do you achieve Celeste-levels of collision accuracy in Unity?

Celeste has "pixel perfect" collisions and triggers that update one "pixel" at a time, while Unity seemingly updates in "chunks" despite both being set to 60 updates a second.

In this screenshot the character is dashing forward at top speed and will be one "pixel" inside the red trigger on the next frame, making contact. In Unity the character hitbox would be outside one update, then halfway inside the next. What do I change about my project to make interacting with objects as precise as this?

https://redd.it/1gph4ef
@r_Unity3D
AHH NEED HELP ! how can I shorten this period (Compiling)? What precautions should be taken?
https://redd.it/1gpgv1b
@r_Unity3D
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The only way to get crafting resources in the game Effulgence is by taking down the inhabitants and breaking them into particles. Trying to figure out how this might look. Looks good?

https://redd.it/1gpjvlr
@r_Unity3D
Any idea on how to solve this? My pixel perfect camera is doing this (image below) even though my original sprite looks like above, I tried changing the pixels per unit in the original image, the pixels per unit in the camera, etc. (its an IU image if that's relevant)
https://redd.it/1gpksap
@r_Unity3D
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Finished up adding various UI themes to my Unity desktop companion game.
https://redd.it/1gpj6ac
@r_Unity3D
First day of Steam Cooking fest
https://redd.it/1gpu0wi
@r_Unity3D
How to generate thousands of grass

so I currently trying to make a 2d open-world game similar to rimworld and factorio. where I generated the world using Perlin noise, I did manage to generate trees, stones or other resources without dropping the fps that much. but I don't think it can handle grass being place almost everywhere. how do I approach it? Thank you!

https://redd.it/1gpumtu
@r_Unity3D
Which mood do you prefer? Left or Right
https://redd.it/1gpr46s
@r_Unity3D
Bullet prefab is not detecting collision if its in worldspacecanvas

so the logic is when the button is dragged into the game the platform is getting instantiated it changes the parent and goes to world canvas and the bullet collision is getting detected by button (platform) prefab but only if player is in the area of world canvas once player is out of area of world canvas its not getting detected so tried scaling world canvas but when the platform is getting instantiated its changing its size because I'm changing the size of his parent (worldcanvas)so is there any alternate way to do this? I've provided link of screen recording please help I'm stuck here

https://redd.it/1gpzvu0
@r_Unity3D
Why Aren't the Little Sprites Showing up in the Animation Dopesheet Window?

I'm following with a book called Mastering Unity 2D Game Development 2nd Edition, but for some strange reason I can't see the little sprites that show up when you drag and drop sprites from a spritesheet. I enabled Sprite Renderer, I sliced using automatic and bottom pivot. It looks like I've done everything right, but apparently something I'm doing is wrong. Circled in black is what I'm dealing with. I see the frame markers but no sprites. Please help me. Here's what I have:

https://preview.redd.it/ei7a110osj0e1.png?width=2048&format=png&auto=webp&s=02658db0b988c9f557d6a1abc766ae27c2e6c648

And here's what I want:

https://preview.redd.it/s1gnax3rsj0e1.jpg?width=3000&format=pjpg&auto=webp&s=1b01545c2d44975ad762df81de0c70be95e78814

As you can see there are sprites showing up in the keyframes, but my Animation window doesn't show that

https://redd.it/1gpxole
@r_Unity3D
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Okay, I know it's not much, but it's the first enemy in my game, and I'm excited! Haha.

https://redd.it/1gq2fm2
@r_Unity3D
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Making progress on the Spore successor I'm solodeving.

https://redd.it/1gq44k1
@r_Unity3D
Media is too big
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I work during the day and create dungeons at night.

https://redd.it/1gplj2i
@r_Unity3D