r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Rider's auto-complete must be stopped, it's gone too far!
https://redd.it/1gqg1h7
@r_Unity3D
I want to make a swing mechanic where the character moves to the upper rope every time he jumps and moves to the rope below every time he releases the rope, but I'm having trouble with collisions.

https://preview.redd.it/8306wbe71q0e1.png?width=984&format=png&auto=webp&s=89795e2085a46f8c8bd630924c8c21833199e6bf



https://redd.it/1gqle0y
@r_Unity3D
Quick Tip: Quadratic Bezier Curve Through All 3 Points
https://redd.it/1gqgomu
@r_Unity3D
2D Top Down - Enemy AI Pathfinding without rotating gameobject

Hey all!

I'm working on a 2D Top Down game in which there are enemies that have to be able to chase the player. The game is made on a tilemap as well and all obstacles are tiles. I want the enemy to be able to chase the player while also being able to avoid obstacles.

AT THE MOMENT... i have introduced A* Grid pathfinding but the movement of my enemies seem way too robotic, clunky and feel "squarish" as they follow the grid very precisely. I have also tried using other methods but haven't been able to find or adjust one to suit my needs. I tried following along this tutorial (https://www.youtube.com/watch?v=WK0fBiytW_8) and adjusting it to my needs, but i can't seem to wrap my head around how to avoid obstacles when chasing the player like this, WITHOUT rotating the gameobject as seen in the example at 14:20.

What have you been using for Top Down Enemy AI Behaviour? I don't mind using the A* Grid pathfinder, but i want to be able to smooth the movement at least to make it seem more natural, so if anyone knows any source that might help me figure that out, it'd be wonderful!

https://redd.it/1gqn0eo
@r_Unity3D
What do you think of the main menu?

Temporary main menu

This is our current animated main menu for our upcoming game Dreamwalker. Any suggestions for improvements?

Appreciate any feedback :)

https://redd.it/1gqq81r
@r_Unity3D
From sketch to game release. VED is a story-driven, hand-drawn RPG with a unique turn-based combat system, releasing on all platforms in just 18 hours!
https://redd.it/1gqrchw
@r_Unity3D
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Anyone have any idea why hands seem to disapear when looking up and down if i change the fov the angle you see the arms disapear also seems to change (example in video hip fov90 ads fov60)

https://redd.it/1gqeyma
@r_Unity3D
Basics of Unity: Using GitHub Desktop

It took me an extra week but I finally finished my video on how you should be using github Desktop.

https://www.youtube.com/watch?v=\_PeSEk7iMJc (its a bit long at nearly 8 mins but you can prob watch it at 1.5 to 2 times speed since I can talk slow and if you know some stuff you might be able to go fast)


It goes over

A not so quick overview of the github desktop app

protecting your master branch, from yourself.

Making and using new branches and how and why you might do that.

Stay tuned the next videos are Start awake and enable, update late update and fixedupdate, Prefabs, Instantiate, Scriptable objects, and a Basic 2D character controller.

If you have suggestion for more complicated topics id like to hear them!

Id youd like me to dive in and make a tutorial on another version control, Leave a message.

https://redd.it/1gqqdx9
@r_Unity3D
How can I make such "3d" soft shadow effect in 2d urp?
https://redd.it/1gqu4bq
@r_Unity3D
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My prototype so far. Any suggestion how to spice up the fight system?

https://redd.it/1gqmzqe
@r_Unity3D
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In my game you can jump into things to become them. So naturally…

https://redd.it/1gqoegz
@r_Unity3D
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Thank you, Unity—without it, a multi-platform release would have been impossible for an indie developer. Only 6 hours to go.

https://redd.it/1gr33fl
@r_Unity3D
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Fishes, using gpu based boids algorithm and vertex animation

https://redd.it/1gr4eca
@r_Unity3D
Art feedback appreciated
https://redd.it/1gr3t2x
@r_Unity3D
Integrating Naninovel Dialoge System into ORK Framwork and Makinom for a 3D Advneture Game

I'm workin on a 3D advneture game/cRPG useing the ORK Framwork and Makinom tolls in Unity. I'd like to intergrate the Naninovel dialoge system as a drop-in soultion for my game's conversations and cutscenes.

Can aneone provide some guildance or advise on how to best approch this intergration? I'm looking for tips on:

1. Identifieing the intergration points between ORK, Makinom, and Naninovel
2. Setting up Naninovel in my poject and configuring it to work with the other framworks
3. Creating a Naninovel node or action within the Makinom ediotr to trigger dialouge's
4. Passing relevant game state data from ORK to Naninovel to make the conversations contextual
5. Handling the outcoms of Naninovel dialouge's and updating the game state acordingly

If aneone has experiance with this kind of multi-framwork intergration, I'd realy apreiciate eny insites or code exampls you can share. I want to make sure I set this up proply from the start to avoid eny major headaches down the line.

https://redd.it/1gr8zek
@r_Unity3D