Contour, edge detection post effect in Unity 6 URP and Render Graph, in the Fantasy Kingdom demo. It draws subtle edges based on scene color, normals and depth. What do you think?
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From the Unity3D community on Reddit: Contour, edge detection post effect in Unity 6 URP and Render Graph, in the Fantasy Kingdom…
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Active ragdoll shenanigans again. Spent around a week tweaking the forces and balancing :D The game is basically 'SOT + Party Animals'. Does it have the feel of 'physics-driven game'?
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Any ideas on how to have an in-game language slowly revealed or translated via learning?
I apologize if the noscript isn't very on the nose for what I'm trying to do, I struggled with how to phrase the question.
I'm working on a 2D RPG game where I would like to have a secondary / custom language that is spoken by certain NPCs, regions, etc. Throughout the game you could discover books or items that grant an understanding of the language, which slowly reveals the language to the player.
For example, the following sentence and it's English translation:
"Funna, e purc lymi aoun fdlinif neqlc ruz." = "Sorry, I don't have your spheres right now."
A character would be given this line for some dialogue in the game. Let's say you discovered "Book 1 of ___ Dialect," and it revealed the letters 'A, C, D and R,' then when you go back to that character or whatever and the line reads again, the letters contained by the book would then be swapped to their actual English letters.
(irrelevant to the discussion: the letters that are and aren't translated would be displayed in different colors, so it doesn't get confusing and people could see the learned letters)
I considered doing words, like "Book of Foods - _____ Dialect," and then all the foods in these dialogues are translated.
Either way the concept is what I am not sure how to approach. Of course this may be a tough concept or question to answer, especially without seeing my actual project and how it's structured, designed, etc.
But at a glance or off the top, does anyone have any idea how to approach something like this? Perhaps a documented technique, publicly available example, etc. of any way to begin handling a secondary language that is able to be translated on the fly? I couldn't really find anything specific to this idea anywhere, but mainly what I'm looking for is a perspective. An idea of how to even begin looking at the idea in an applicable way.
Hope that isn't too long winded and thanks in advance for any responses.
https://redd.it/1gtydcp
@r_Unity3D
I apologize if the noscript isn't very on the nose for what I'm trying to do, I struggled with how to phrase the question.
I'm working on a 2D RPG game where I would like to have a secondary / custom language that is spoken by certain NPCs, regions, etc. Throughout the game you could discover books or items that grant an understanding of the language, which slowly reveals the language to the player.
For example, the following sentence and it's English translation:
"Funna, e purc lymi aoun fdlinif neqlc ruz." = "Sorry, I don't have your spheres right now."
A character would be given this line for some dialogue in the game. Let's say you discovered "Book 1 of ___ Dialect," and it revealed the letters 'A, C, D and R,' then when you go back to that character or whatever and the line reads again, the letters contained by the book would then be swapped to their actual English letters.
(irrelevant to the discussion: the letters that are and aren't translated would be displayed in different colors, so it doesn't get confusing and people could see the learned letters)
I considered doing words, like "Book of Foods - _____ Dialect," and then all the foods in these dialogues are translated.
Either way the concept is what I am not sure how to approach. Of course this may be a tough concept or question to answer, especially without seeing my actual project and how it's structured, designed, etc.
But at a glance or off the top, does anyone have any idea how to approach something like this? Perhaps a documented technique, publicly available example, etc. of any way to begin handling a secondary language that is able to be translated on the fly? I couldn't really find anything specific to this idea anywhere, but mainly what I'm looking for is a perspective. An idea of how to even begin looking at the idea in an applicable way.
Hope that isn't too long winded and thanks in advance for any responses.
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Finished the first version of the item printing screen. It's a complex screen in terms of UI. It shows all the resources and the blueprints. Items are printed character by character. I've put together the first version. Thoughts?
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Just prototyping things...
I was making quick prototyping, and suddenly ...
https://youtu.be/vdz1QWdnGKU
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I was making quick prototyping, and suddenly ...
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phonk meme
I was just quick prototyping, and suddenly...
Looking for game devs
Hey everyone, is there anyone here working on a game or an app? I'd love to be part of it! I can contribute to creating the app, especially on the visual side. I can handle various types of art, including .obj models, normal illustrations, and pixel art. I can even design UI and suggest new ideas to improve the game! I really want to be credited in a game project, but unfortunately, I don’t know programming languages—just web development 😔. PLEASEEE consider my offer—I PROMISEEE I’ll give my all and genuinely help make your game amazinggg🥺🥺🥺!
https://redd.it/1gu6x6y
@r_Unity3D
Hey everyone, is there anyone here working on a game or an app? I'd love to be part of it! I can contribute to creating the app, especially on the visual side. I can handle various types of art, including .obj models, normal illustrations, and pixel art. I can even design UI and suggest new ideas to improve the game! I really want to be credited in a game project, but unfortunately, I don’t know programming languages—just web development 😔. PLEASEEE consider my offer—I PROMISEEE I’ll give my all and genuinely help make your game amazinggg🥺🥺🥺!
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Unity2d Tilemap Jitter when camera moving
I'm using the latest unity urp version, I'm using a pixel perfect camera, only and ONLY my tilemap is stuttering while the camera is moving.
I've tried disabling pixel perfect, I've tried different camera movement noscripts, currently setting my camera position via:
No other sprites or the player are having this stutter, I am not using pixel snap.
This and another confirmed unity bug is driving me crazy.
https://i.redd.it/ywvvem2luo1e1.gif
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@r_Unity3D
I'm using the latest unity urp version, I'm using a pixel perfect camera, only and ONLY my tilemap is stuttering while the camera is moving.
I've tried disabling pixel perfect, I've tried different camera movement noscripts, currently setting my camera position via:
transform.position = targetPosition; in LateUpdate() with the target being my player who is moving smoothly.No other sprites or the player are having this stutter, I am not using pixel snap.
This and another confirmed unity bug is driving me crazy.
https://i.redd.it/ywvvem2luo1e1.gif
https://redd.it/1gu96qz
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